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Too easy to distinguish between dead and unconscious units
Acknowledged, WishlistPublic

Description

Currently dead players/AI ragdoll.

Unconscious players don't ragdoll - and this breaks immersion because you can instantly distinguish between dead vs. unconscious units. This handicaps any medic system that might ever exist because you acquire a visual feedback that shouldn't be available.

Simplest solution would be to add a command like "_unit forceRagdoll false;" that allows disabling ragdoll and limiting to a number of available dead/unconscious animations.

A better solution would be to enable ragdolls for unconscious units but one can dream...

Details

Legacy ID
1337247250
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Anims

Event Timeline

BullHorn set Category to Anims.May 9 2015, 10:12 AM
BullHorn set Reproducibility to Have Not Tried.
BullHorn set Severity to None.
BullHorn set Resolution to Open.
BullHorn set Legacy ID to 1337247250.May 8 2016, 12:04 PM
BullHorn added a subscriber: BullHorn.