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Ovaltine
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User Since
Dec 20 2013, 8:34 PM (415 w, 5 d)

Recent Activity

May 10 2016

Ovaltine added a comment to T87992: Increasing FOV reduces effectiveness of weapon scope's zooming capabilities.

Except some people get motion sick with lower FOV. Is it fair that my scope isn't as good because I can't play at a lower FOV? They could easily cap it to prevent the fisheye effect that comes with setting it way high.

May 10 2016, 4:01 PM · DayZ
Ovaltine added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

The sounds seem like they're synced to every client. Example, someone logs in and their gun reloads, not only do they register that sound but you and everyone else on the server does as well.

If someone opens a soda in Cherno, you seem to hear it too. My group has tested this somewhat, we all register the sounds when they happen. If one of us on the East Coast loads some ammo, we all hear it.

That's why its seemingly more common on the experimental build, more people = more people drinking, loading ammo, aggroing zombies, etc. When the servers were running at 100 players the other day, it was constant. There wasn't a period where you didn't hear someone drinking, loading, or whatever.

May 10 2016, 1:54 PM · DayZ
Ovaltine added a comment to T86431: Weapon attachments become invisible..

http://i.imgur.com/Fmv9BJi.png

There's a pretty good screenshot of it. That was an M4 with stock, red dot, and mag loaded. It also occurs on the Mosin as well. It seems to happen when you freelook in 3rd person to the far right and occasionally the left.

May 10 2016, 1:06 PM · DayZ