Third person view currently allows the player to see over and above walls, cover, and brush.
The current implementation allows this to be done with extreme ease mainly due to where the camera is positioned.
This is of course extremely detrimental to gameplay especially in TVT and PVP scenarios. Where due to the cameras position it is impossible to see a person even when they have full view of your character.
What I am asking is for the developers to look into the issue and perhaps reposition the camera so that it is not 4 meters above the players head.
A camera reposition could go a long way to helping improve PVP combat in the game.
One other suitable option might be to implement a FOG of war system directly into the engine so that players that your character cannot see will not render in 3rd person view.
I know this might possibly be a controversial subject but regardless of that the negative effect that 3rd person can have on gameplay is undeniable.
https://www.youtube.com/watch?v=v7zoVIsIT2A
Great video demonstrating the negative effects of 3rd person view atleast in its current implementation.