It would be nice if you add external ballistics projectile: to wit
wind, vertical angles, temperature, pressure, and humidity.
Thanks in advance
Air temperature, pressure, and humidity variations make up the ambient air density. Humidity has a counter intuitive impact. Since water vapor has a density of 0.8 grams per litre, while dry air averages about 1.225 grams per litre, higher humidity actually decreases the air density, and therefore decreases the drag.
How this can be used in Arma 3: The airFriction would be changed depending on these factors.
Coriolis drift is caused by the Coriolis effect and the Eötvös effect. These effects cause drift related to the spin of the Earth, known as Coriolis drift. Coriolis drift can be up, down, left or right. Coriolis drift is not an aerodynamic effect; it is a consequence of flying from one point to another across the surface of a rotating planet (Earth).
The direction of Coriolis drift depends on the firer's and target's location or latitude on the planet Earth, and the azimuth of firing. The magnitude of the drift depends on the firing and target location, azimuth, and time of flight.
The Eötvös effect changes the apparent gravitational pull on a moving object based on the relationship between the direction of movement and the direction of the Earth's rotation. It causes subtle trajectory variations.
It is not an aerodynamic effect and is latitude dependent, being at its most significant at equatorial latitude. Eastward-traveling objects will be deflected upwards (feel lighter), while westward-traveling objects will be deflected downwards (feel heavier). In addition, objects traveling upwards or downwards will be deflected to the west or east respectively.
How this can be used in Arma 3: Depending on the direction and flight time of the bullet, small changes in the bullets flight path with be applied.