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Zero Range in SOS Scope changed to MOA / MIL and all future scopes.
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Description

These scopes should be able to be zeroed at any range. I also get the fact that you still want sniping to be hard and not simplistic. therefore I would like to replace the 300m to 2300m ranging with MRAD (Angular mil) or MOA (minute of arc) increments instead of distance increments. as this is how these scopes function in the real world. This would also allow ranging of targets without a rangefinder (hard but doable). Because you already have a mil dot reticle on the SOS I would say stick with MIL.

Details

Legacy ID
3140194721
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Balancing
Additional Information

SMOA (aka Shooters MOA) ~ 1 inch at 100 yds (actual MOA is 1.047in)

NATO MIL~ 3.6" at 100 yards, or 36" at 1,000 yards.

1 NATO mil = 3.375 MOA (exactly).

http://www.mil-dot.com/articles/the-mildot-reticle

Event Timeline

Reaper2Actual edited Additional Information. (Show Details)
Reaper2Actual set Category to Balancing.
Reaper2Actual set Reproducibility to N/A.
Reaper2Actual set Severity to None.
Reaper2Actual set Resolution to Open.
Reaper2Actual set Legacy ID to 3140194721.May 7 2016, 2:35 PM
Val added a subscriber: Val.May 7 2016, 2:35 PM
Val added a comment.Jul 31 2013, 6:07 AM

This will be a nice feature and make every scope independent of ballistics of the guns, so it's worth doing.

I really expected this to already be in the game so I was so disappointed when it wasn't!

This needs to happen.

Angular measurements for long range elevation adjustments needs to happen ALA ace mod.

Bohemia should push for deeper simulation just like they are with the new helicopter flight model.

The more complex and deeper all of the elements in this game get the better game it will be in the end.

https://www.youtube.com/watch?v=MlKtKqpCaWw

This is an example of what I believe is being discussed.