ok, well im hoping this is not an "intended" attribute to movement in general, because with the 0.46 movement i felt they had actually fixed an issue that was where, when crouched and double tapping to sprint, much like the mod, you would go from your current speed (walking/jogging) and stance (crouched) to a full on sprint after which if you let go of w at any point your character would return to its original movement speed and stance, which created a great gameplay mechanic for gunfights and shoot then move tactics.
in the last update to exp (.47) ALL OF this has been undone AND made terribly worse. if i now have a gun in my hands and have the gun raised my movement speed is completely over ridden and i move at walk pace UNLESS i double tap to sprint which moves you to a weapon raised jog pace now (which is pointless as we have the shift key to dictate between walking and jogging, making this function irrelevant now) if i double tap w at ANY POINT it is because i want/neeeed to sprint not becaus i want to jog from walking even though my movement speed is already set to jog pace and has been slowed because i have a weapon out and raised.
furthermore, if you now crouch with a weapon (did not think to try without a weapon drawn) you go from a jog pace, to a walking pace and then have to double tap w again to jog... for me this is a really bad move on the movement side of the game. it was getting close to perfect in the last patch with the aforementioned double tap w to sprint from any given stance or movement speed (except for prone which i feel should also be included in this so that you can be lying down, and if you get aggro'd or spotted by another player you don't need to tap a key to go to crouched or standing just to be able to run)