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DexHeisenberg
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User Since
Mar 26 2014, 7:44 PM (525 w, 6 d)

Recent Activity

May 11 2016

DexHeisenberg added a comment to T106564: Character deleted when rejoining after server restart (yes, it's still going on).

got a char reset today, joined the same server I lost connection to ( I should have known better by now), NO WAIT FOR HOST message though.

May 11 2016, 3:04 AM · DayZ
DexHeisenberg set Category to category:gamecrash on T106491: session lost after 20 secs after 0.52 update.
May 11 2016, 3:01 AM · DayZ
DexHeisenberg added a comment to T106491: session lost after 20 secs after 0.52 update.

I deleted my dayz/battleye files and reinstalled Dayz, it seems it has fixed the problem, I can play again.

May 11 2016, 3:01 AM · DayZ
DexHeisenberg added a comment to T102034: Losing connection while on 2nd floor of most industrial structures causes death.

severe

May 11 2016, 12:14 AM · DayZ
DexHeisenberg added a comment to T101823: Animals and zombies glitch through fences.

rgobeli, there's a forum on Dayz.com for discussions about tactics. Please take it there and use this feedback tracker only for feedback about bugs you see , or keep seeing, in every new update.

May 11 2016, 12:07 AM · DayZ
DexHeisenberg added a comment to T101823: Animals and zombies glitch through fences.

tactics to defeat zombies is not the issue here.

May 11 2016, 12:07 AM · DayZ
DexHeisenberg set Category to category:aibehavior on T101823: Animals and zombies glitch through fences.
May 11 2016, 12:07 AM · DayZ
DexHeisenberg added a comment to T101761: 0.48.124699: Movement up/down stairs now extremely slow.

I agree, one should be able to run faster up and down stairs.
Running upstairs should cost a lot of energy though.

May 11 2016, 12:04 AM · DayZ
DexHeisenberg added a comment to T101738: Garbage cleanup not occurring.

If devs want to simulate decay it takes a while longer I think.

May 11 2016, 12:03 AM · DayZ

May 10 2016

DexHeisenberg added a comment to T101012: Kicked for talkign in Direct Chat?.

happened to me too

May 10 2016, 11:39 PM · DayZ
DexHeisenberg added a comment to T100784: Zombies ignore doors.

yes they still do in experimental 0.47. I noticed they climb stairs more , wich often results in zeds falling through the stairs getting themselves killed.

May 10 2016, 11:31 PM · DayZ
DexHeisenberg added a comment to T100782: Melee weapons too slow and too weak against zombies.

yes its annoying butI think dev's do not really bother with tuning (melee) weapons untill they implemented the "new zombie system".

May 10 2016, 11:31 PM · DayZ
DexHeisenberg added a comment to T100584: Unhittable Zombies - Zombies run through wall - Zombies hit from a long distance - EXPERIMENTAL.

http://feedback.dayzgame.com/view.php?id=77

over 1000 upvotes there.

May 10 2016, 11:25 PM · DayZ
DexHeisenberg added a comment to T100451: Game seems to be freezing randomly.

.47 exp. : Always freezing when I start to play for approx. 15 secs. After that, game randomly freezes.

May 10 2016, 11:21 PM · DayZ
DexHeisenberg added a comment to T100281: Game crashes when trying to quit.

me too

May 10 2016, 11:15 PM · DayZ
DexHeisenberg added a comment to T100157: experimental 0.47: cannot run with melee weapon in attack mode.

seems to be resolved in 0.48

May 10 2016, 11:11 PM · DayZ
DexHeisenberg added a comment to T100157: experimental 0.47: cannot run with melee weapon in attack mode.

I wasn't even aware it was on stable already because I only played experimental.
upvoted http://feedback.dayzgame.com/view.php?id=13602

May 10 2016, 11:11 PM · DayZ
DexHeisenberg added a comment to T100157: experimental 0.47: cannot run with melee weapon in attack mode.

iTZero, thanks for your reaction: As you know there are 3 types of walks: slow walk, fast walk(jogging) and sprinting.
In stable you can jog and keep your mellee weapon raised to attack. Most players circle around zombies in this style to defeat them.
In experimental 0.47 you CAN NOT JOG and keep it raised. Off course, Double tap W makes you speed up (and lower your weapon) again, but that is not the issue here. I just hope this will not be implemented in stable.

May 10 2016, 11:11 PM · DayZ
DexHeisenberg added a comment to T100157: experimental 0.47: cannot run with melee weapon in attack mode.

No you can't : in exp 0.47 only in slow walk mode you can raise it.

May 10 2016, 11:11 PM · DayZ
DexHeisenberg added a comment to T100157: experimental 0.47: cannot run with melee weapon in attack mode.

Also : many invisible zombie attacks in 0:47 and the "crouching" zombie from the mod is back. Why playing around with zombie changes in experimental while a whole new zombie system is in the make ?

May 10 2016, 11:11 PM · DayZ
DexHeisenberg edited Steps To Reproduce on T100157: experimental 0.47: cannot run with melee weapon in attack mode.
May 10 2016, 11:11 PM · DayZ
DexHeisenberg added a comment to T100022: player movement controls seem totally broken.

I played experimental 0.47: same thing. Cannot jog and keep a melee weapon raised or use it while jogging.

May 10 2016, 11:06 PM · DayZ
DexHeisenberg added a comment to T98921: stuck in policestation.

After a few "sessions lost" i am out of the room again, so no action required now .

May 10 2016, 10:29 PM · DayZ
DexHeisenberg set Category to category:playerstuck on T98921: stuck in policestation.
May 10 2016, 10:29 PM · DayZ
DexHeisenberg added a comment to T98617: Item duping exploit!.

app, wake up, these guys are doing what the devs are asking: giving feedback so they can work on the game. What are you doin here anyway?

May 10 2016, 10:19 PM · DayZ
DexHeisenberg edited Steps To Reproduce on T97677: crossbow bolts disappear when "empty ammo".
May 10 2016, 9:47 PM · DayZ
DexHeisenberg added a comment to T97672: Was there a recent graphical change? PLEASE FIX.

did you test other games?

May 10 2016, 9:47 PM · DayZ
DexHeisenberg added a comment to T97669: Ban for no reason.

sorry, link leads to this feedback again, good luck anyway your problem really sucks

May 10 2016, 9:47 PM · DayZ
DexHeisenberg added a comment to T97669: Ban for no reason.

try here:

http://forums.dayzgame.com/index.php?/topic/190827-dayz-support/#entry1952275

May 10 2016, 9:47 PM · DayZ
DexHeisenberg added a comment to T97579: Zombies going through walls.

I dont know, seems like there's some kind of radio silence about this Most Important Issue.

May 10 2016, 9:44 PM · DayZ
DexHeisenberg added a comment to T97518: crossbow bolts disappear.
May 10 2016, 9:42 PM · DayZ
DexHeisenberg added a comment to T97518: crossbow bolts disappear.

I wonder if crosbow bolts still disappear in 0.48.I havent tried out myself. Anyone?

May 10 2016, 9:42 PM · DayZ
DexHeisenberg set Category to category:items on T97518: crossbow bolts disappear.
May 10 2016, 9:42 PM · DayZ
DexHeisenberg added a comment to T97429: Suggestion: Allow users to play as Zombies.

players should turn zombie when killed or infected. when you have eaten my brains you can play with your toy m4 again.

May 10 2016, 9:39 PM · DayZ
DexHeisenberg added a comment to T97429: Suggestion: Allow users to play as Zombies.

awesome idea, we would have large numbers of dangerous zombies, my god i hope they'll be slowwwww

May 10 2016, 9:39 PM · DayZ
DexHeisenberg added a comment to T97342: Zombies too resilient to body hits from melee weapons.

Its impossible to aim for the head in desync. Its no use killing zeds until desync and the absurd detection range and clipping through walls is resolved.

May 10 2016, 9:35 PM · DayZ
DexHeisenberg added a comment to T97264: Headset not working.

why should anyone downvote this...its an improvement when you could plug in a working headset after starting the game.

May 10 2016, 9:32 PM · DayZ
DexHeisenberg added a comment to T97224: reporting servers for kicking .

I can live with "join is kick",though it is against the rules. I don t like it but rather this then join and get kicked by surprise doing time for 5min like I am the combat logger here.

Reporting these servers should be made easier.
As magmatrix puts it in another issue: "When you join a server there is no way to see the name of the server... and who remembers the name of the server ? "

May 10 2016, 9:31 PM · DayZ
DexHeisenberg edited Steps To Reproduce on T97224: reporting servers for kicking .
May 10 2016, 9:31 PM · DayZ
DexHeisenberg added a comment to T97205: Respawn time after kick.

yes very annoying, kicked for nothing and getting punished for it.Servers should at least notify you're not welcome!!! Most of them do but some don't

May 10 2016, 9:30 PM · DayZ
DexHeisenberg added a comment to T97202: Constant Character Resets.

that really sucks, hope you find a solution for this.

May 10 2016, 9:30 PM · DayZ
DexHeisenberg added a comment to T97141: zombies going through closed doors.

This is THE major issue at this point, being posted here many times (use search).

May 10 2016, 9:28 PM · DayZ
DexHeisenberg added a comment to T97129: Where are the zombies?.

They where on strike 4/13 because they disagree their over the top detection range and speed so they have to work to hard .

May 10 2016, 9:28 PM · DayZ
DexHeisenberg added a comment to T97076: Character should have a five second GOD mode when joining a server due to appearing before gaining control..

yup

May 10 2016, 9:26 PM · DayZ
DexHeisenberg added a comment to T97010: Dayz.

Google Translation: "I want to go to dayz standalone server, anywhere writes an error, you have been excluded from the server you have a global ban"

Maybe you have been practicing the noble art of HACKING?

Может быть, вы были пойманы взлома?

May 10 2016, 9:24 PM · DayZ
DexHeisenberg edited Steps To Reproduce on T96911: Zombie Respawn.
May 10 2016, 9:21 PM · DayZ
DexHeisenberg edited Steps To Reproduce on T96782: kicked for no reason gives 300 sec respawn time.
May 10 2016, 9:16 PM · DayZ
DexHeisenberg added a comment to T96733: zombies run too fast.

vote for this:

http://feedback.dayzgame.com/view.php?id=11010

"make it possible for players to play as zombies"

now we can have numbers of zombies chasing you without toomuch lag.

May 10 2016, 9:14 PM · DayZ
DexHeisenberg added a comment to T96733: zombies run too fast.

now we're talking!!

May 10 2016, 9:14 PM · DayZ
DexHeisenberg added a comment to T96733: zombies run too fast.

nerobp , thats not really the issue here.

e xil, I agree that zombie wallglitching is by far the most annoying "bug",first thing the devs should resolve, but that is not the issue here either.

Do we want groups of old speed zombies surrounding us or fast solitary superdetection zombies chasing us? Or have it both ways?
In experimental I ran into a group of zombies standing just around the corner, that was cool. I would like to see more of these kind of surprises in zombie behaviour.

May 10 2016, 9:14 PM · DayZ
DexHeisenberg added a comment to T96733: zombies run too fast.

Foxtails, thats true but he also stated the devs where interested in the community's reactions to this new speeds, wich implements an open mind (wich is also an art) to feedback. I guess its just about personal preferences. I wouldnt mind a few fast (just turned) zombies, but i still prefer slow and many walkers, wich in my opinion would lead to more surprises and danger then the solitary Usain Bolt zombies but its probably harder to create this .

May 10 2016, 9:14 PM · DayZ
DexHeisenberg added a comment to T96733: zombies run too fast.

Reading is an art

May 10 2016, 9:14 PM · DayZ
DexHeisenberg added a comment to T96733: zombies run too fast.

Make zombies dangerous in a creative way, not by giving them SUPERPOWERS. If a zombie runs this fast it should at least loose its decaying head on the way.
Add SUPRISE, NUMBERS, locked-in zombies in houses and barns.Of course fixing the walking through walls should be fixed right away to do this.

About zombies being "real"or not: all good games,films and dreams have their own built-in logic. That makes the diffence between interesting or boring. I like the zombies in 28 days, but like the slow persisting ones in the good old Night of the Living Dead better.
It sets a tradition wich inspired filmmakers for decades.
It forces devs too think of creative ways to make them DEADLY.

May 10 2016, 9:14 PM · DayZ
DexHeisenberg edited Steps To Reproduce on T96733: zombies run too fast.
May 10 2016, 9:14 PM · DayZ
DexHeisenberg added a comment to T96731: Pristine guns only available to be found..

good idea, I like it though there are more urgent matters.

May 10 2016, 9:14 PM · DayZ
DexHeisenberg added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

must be an american school

May 10 2016, 9:01 PM · DayZ
DexHeisenberg added a comment to T95122: Wooden sticks are too rare.

Degraf: "because bambies take everything they find with them"
yeah bambi's have a lot of pockets and bags to fill:)

May 10 2016, 8:20 PM · DayZ
DexHeisenberg added a comment to T93568: Movement through doors and opening them is not going fluently.

0.48: I wish the opening of doors gets more stable and fluid/faster too, most of the time it's ok but sometimes it takes me valuable seconds to find the right place to stand to get the marker on my screen.

May 10 2016, 7:23 PM · DayZ
DexHeisenberg added a comment to T90958: Too much military loot.

Agreed, and adramelek, btw, the button says "feedback".

May 10 2016, 5:50 PM · DayZ
DexHeisenberg added a comment to T89038: Faulty road signs.

damn bandits....

May 10 2016, 4:43 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

seems "they" just keep radio silence about this, I wonder why....

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

stable 0.48: do zombies still glitch through walls and doors, or only through walls like arvinzd reported 8/2? Can't play myself for a while. Just curious.

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

8/8/14, experimental 0.48.124699 : zombies still glitch through walls/closed doors.

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

In exp 0.47 zeds are chasing players upstairs now and then, but often they fall through the stairs , ending up either dead or stuck.

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

http://steamcommunity.com/app/221100/discussions/0/558751813456588466/

update with new zombie ai planned in period: april-june

can't wait <>

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

does anyone has any recent infrmation on how far they are in resolving this or setting up an all new zombie system?

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

I agree with 99,80% up votes

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

what you call moaning IS feedback, please refrain from preaching mr. Meh Know It All. when you earn somuch money on an alpha it shouldnt take somuch time for devs to resolve the most important issue.

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

Most important issue for now, still not resolved. Can't wait to collect and lock up zombies for the next looter heheh.

May 10 2016, 1:16 PM · DayZ
DexHeisenberg added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

haha smashomash , actually dicks without dicks cause thats the first decaying part they loose

last reaction from dev's on this issue was on 2013-12-17 !!!!

"This issue was processed by our team and is being looked into. We thank you for your feedback".

with all respect for all the good work you dev guys did:

COME ON FORGET UPDATING THE HACKSAW FOR A COUPLE OF MONTHS AND GET ON WITH IT!!!

May 10 2016, 1:16 PM · DayZ