Page MenuHomeFeedback Tracker

samnicho
User

Projects

User does not belong to any projects.

User Details

User Since
Apr 27 2013, 6:05 PM (375 w, 4 d)

Recent Activity

May 10 2016

samnicho edited Steps To Reproduce on T66453: More use of tactical glasses.
May 10 2016, 2:42 AM · Arma 3
samnicho edited Steps To Reproduce on T66227: Shot turtle, didn't fall to the ocean floor.
May 10 2016, 2:32 AM · Arma 3
samnicho added a comment to T66184: More NATO factions.

Ok, thank you. I did look it up and I only found a bit saying that the U.S. 7th division would be the playable NATO faction.

I am all in favour for more infantry, that's why I was asking for more nations. But elite forces are also something I'd like to see, especially airborne Infantry, like the Parachute regiment or the U.S. equivalent. With easy to organise para jumps and HALO jumps.

May 10 2016, 2:31 AM · Arma 3
samnicho edited Steps To Reproduce on T66184: More NATO factions.
May 10 2016, 2:31 AM · Arma 3
samnicho added a comment to T64553: Weather conditions / seasons (snow etc.).

I think that would be a great idea. I also think that if possible, in the winter, spring and autumn (fall) months, the obvious river beds at in the bottom of valleys should have some sort of streams, just from a visual, environmental and realist point of view. They don't have to be raging torrents of water that are impossible to pass, just small streams that will support the eco-system which is seen on the island.

Also @Toast. The Mediterranean (where these Islands are based) is closer to Britain than the equator, it's not even in the tropics of Cancer or Capricorn.

May 10 2016, 1:28 AM · Arma 3
samnicho added a comment to T64011: Suppression effect for players.

I think that the debris is a great idea. And definite AI suppression. Though the player should not be forced to take cover by other effects, or have some sort of blur thing going on because then that means you can't take the risky strategy if you need to because you can't see.

Plus, although I think the AI suppression would be good, I don't really understand the point of it. Since AI don't run away unless there's 1 left there's no point, might as well just shoot them as quickly as possible so they can't shoot back and you're not wasting rounds shooting near them.

Saying that, it still would be interesting for the sake of advancement tactics. Because if you shoot at AI when others are trying to move up they just continue to shoot regardless of all the bullets hitting very close to them when you're trying to suppress so your guys can move up.

May 10 2016, 1:09 AM · Arma 3