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tet5uo
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User Since
Mar 6 2013, 9:47 PM (398 w, 6 d)

Recent Activity

May 9 2016

tet5uo added a comment to T62247: Using foot rudders to lean.

This works with my Logitech g27 gas-pedals. Lean is an analog-capable input.

May 9 2016, 11:51 PM · Arma 3
tet5uo added a comment to T62073: Allow seperate button bind for Direct Communication, similar to ACRE.

It's not worth their time NOW perhaps with all the worse game-breaking issues, but it's not like this should never be considered.

It's just that there's so many keybinds already, it's almost better that the user set them up themselves just to better remember what's what.

May 9 2016, 11:44 PM · Arma 3
tet5uo added a comment to T62072: Getting on/off ladders could use some polish.

I agree that the movement in this game is excessively obtuse.

I know I'll get flamed to hell and back for this next comment, but I wish they'd take a cue from more modern games with regards to movement and it's animations.

BF3 might be a crappy arcade-shooter compared to Arma, but they've nailed the feeling of actually being in control of your soldier rather than feeling like you're simply a puppeteer who's missing fingers and has broken strings on his puppet.

May 9 2016, 11:44 PM · Arma 3
tet5uo added a comment to T61980: FPS cap setting.

It's in the Nvidia driver, there's nothing 3rd party except the app you would use to change the settings since Nvidia hasn't exposed it to the control panel.

I use this all the time to limit my FPS in games since I use a 120Hz monitor and sometimes the dips are quite severe in games.

May 9 2016, 11:38 PM · Arma 3
tet5uo added a comment to T61980: FPS cap setting.

If you're using an Nvidia card, there is functionality in the drivers game profiles to limit FPS.

You'd need to use something like Nvidia inspector to turn this on, though, as it's not in the default control panel.

May 9 2016, 11:38 PM · Arma 3
tet5uo added a comment to T61856: Minor problems with motion blur and aspect ratio with Nvidia Surround and 3 monitors..

Aspect ratio support needs to be better, I agree.

Who even uses 4:3 screens anymore?

Also, when changing aspect ratios, can you fix the 2d overlays for scopes so that changing from the default aspect ratio doesn't break their functionality in terms of the mil-dots?

May 9 2016, 11:29 PM · Arma 3
tet5uo added a comment to T61802: Add ability to climb onto/over objects.

While I would love this, I doubt it will happen.

They haven't even been able to give us a proper "climbing down a ladder" animation for 3 years now, so I don't think things like complex vaulting animations are even possible for them.

May 9 2016, 11:22 PM · Arma 3
tet5uo added a comment to T61747: Suggestion? - Zoom toggle.

There is a keybind to toggle.

Default it's a double tap of Num+/- but you can change to whatever you like.

May 9 2016, 11:20 PM · Arma 3
tet5uo added a comment to T61170: Spawn killing problem + no low ping servers to test.

Yes. These type of reports must just slow down the workflow of the ones trying to sort this all out.

May 9 2016, 10:53 PM · Arma 3
tet5uo added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Kidmosey's comment above nailed the issue succinctly.

May 9 2016, 9:59 PM · Arma 3
tet5uo added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

You would STILL have to pull down the mouse for rapid-fire.

He's not asking that the reticle re-set to the center immediately after each shot. Just that it would eventually.

Naturally if you keep firing before the reset-has happened, it will keep moving upwards, but as it is , you can now fire one single-shot and still see your barrel remain higher than it was.

May 9 2016, 9:58 PM · Arma 3
tet5uo added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

The amount of people who can't seem to understand what this reporter is explaining is unreal.

Reading comprehension, people.

May 9 2016, 9:58 PM · Arma 3
tet5uo edited Steps To Reproduce on T60410: Unable to use Optics on vehicles with re-bound "Optics Mode" keybind.
May 9 2016, 9:43 PM · Arma 3
tet5uo added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Umm it's got hundreds of votes.. perhaps you had a display error.

May 9 2016, 9:23 PM · Arma 3
tet5uo added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Yeah, I don't mind all PP effects, but the ones meant to mimic camera lenses, like Motion-Blur, DOF, and other such effects don't seem to be proper to me since I'm meant to be a human in the game using his eyes, not a camera. :D

Crytek can be forgiven since you're in a suit and have lens-eye thingies heh.

May 9 2016, 9:23 PM · Arma 3
tet5uo added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

I've never understood why in games where I'm supposed to be looking through a human-being's eyes have Motion-Blur.

Movie-cameras shooting at 24FPS get motion-blur as an artifact, human eyes do not perceive this in the same way at all.

My eyes aren't a movie-camera, so please stop with the post-process abuse.

May 9 2016, 9:23 PM · Arma 3
tet5uo added a comment to T59887: Mirrors flickering when sli enabled..

I believe this is related to my report as well on a similar issue with SLI and the PiP views. http://feedback.arma3.com/view.php?id=1496

May 9 2016, 7:17 PM · Arma 3
tet5uo added a comment to T59863: SLI and Picture-in-Picture Graphical Anomolies.

It's probably an issue with alternate-frame-rendering and this particular shader using data from previous frames?

May 9 2016, 7:16 PM · Arma 3
tet5uo added a comment to T59863: SLI and Picture-in-Picture Graphical Anomolies.

Thanks, glad to help. That's why I'm playing an alpha!

It seems this issue also extends to the mirrors.

May 9 2016, 7:16 PM · Arma 3
tet5uo edited Steps To Reproduce on T59863: SLI and Picture-in-Picture Graphical Anomolies.
May 9 2016, 7:16 PM · Arma 3
tet5uo added a comment to T59777: No option to set Field of view degree in options. 1st person view FOV.

The only reason changing FOV breaks the reticles and such is because they're 2d elements and they apparently aren't made to scale to any other FOV than the default one.

This could easily be fixed by making the scope overlays scale based on the FOV/apect ratio.

This should have already been done, as not everyone has the same aspect to begin with.

May 9 2016, 7:12 PM · Arma 3
tet5uo added a comment to T59083: Low CPU/GPU Utilization.

Some of the "fixes" in here are funny. There's nothing you guys can tweak in your config files that is going to let the game use the other 70% of your CPU.

May 9 2016, 4:56 PM · Arma 3
tet5uo added a comment to T59083: Low CPU/GPU Utilization.

Acutally it's less than that. More like 2gb.

May 9 2016, 4:45 PM · Arma 3
tet5uo added a comment to T59083: Low CPU/GPU Utilization.

Yeah, my GPU's are starved for frames.

We need to be able to get more draw-calls pumping out of the CPU cores.

3way SLI of GTX 580's , and a 2600k at 4.5gHz, I can get highs of 80-100 FPS, then see it drop to a low of 20 FPS in something like the helicopter showcase.

GPU usage during these lows is at a measly 15% each with maybe 20-25% CPU usage. If I didn't override it in the drivers, my GPU's would probably be under-clocking themselves down to 2d speeds they're so under-used.

May 9 2016, 4:23 PM · Arma 3
tet5uo added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

I really don't think they're devoting much time to fixing this.

May 9 2016, 4:01 PM · Arma 3
tet5uo added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

Low Priority means 2 years to fix it?

May 9 2016, 4:01 PM · Arma 3
tet5uo added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

https://www.youtube.com/watch?v=oCB72rjlTMQ

May 9 2016, 4:01 PM · Arma 3