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description.ext entry "AllowProfileGlasses = 0;" behaves differently between dedicated and non-dedicated multiplayer
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AllowProfileGlasses = 0; seems to behave differently between hosted-multiplayer and dedicated server environments. I tested on both stable and profiling branches without mods. In hosted or editor multiplayer the facewear that I spawn with is from the mission's unit loadout. On my dedicated server I spawn with absolutely no facewear.


Operating System
Windows 10 x64
Operating System Version
Client: Windows 10 Pro - 20H2 | Dedicated Server: Windows Server 2019
Steps To Reproduce

Play the above mission in hosted multiplayer or editor multiplayer and then play it on a dedicated server.
The facewear will be the one set in the unit's loadout in hosted or Eden editor multiplayer.
On the dedicated server the player will spawn in with absolutely no facewear.

Event Timeline

Drift_91 created this task.May 20 2021, 1:52 AM
R3vo added a subscriber: R3vo.May 20 2021, 9:35 AM
dedmen changed the task status from New to Assigned.Jun 4 2021, 2:01 PM
dedmen set Ref Ticket to AIII-54275.
BIS_fnc_KK changed the task status from Assigned to Need More Info.Jun 4 2021, 4:06 PM
BIS_fnc_KK added a subscriber: BIS_fnc_KK.

How did you assign balaklava in editor?

@BIS_fnc_KK Right click on unit -> "Edit Loadout"

BIS_fnc_KK changed the task status from Need More Info to Acknowledged.
BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Jun 9 2021, 11:44 PM
BIS_fnc_KK changed the task status from Acknowledged to Feedback.

It appears to be functioning correctly in development branch. I take it this will be included in the next major update to stable and profiling branches?

This comment was removed by BIS_fnc_KK.