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jgaz-uk
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User Since
Mar 15 2013, 3:44 PM (322 w, 3 d)

Recent Activity

Mar 6 2019

jgaz-uk added a comment to T132084: You lose everything after the last update -_-.

Again after the last Arma 3 update on the 4th, our Dedicated server fails to launch. The only way to get it to run is to turn off all but one of the RHS addons?

Mar 6 2019, 12:43 PM · DayZ Xbox

Dec 10 2018

jgaz-uk added a comment to T134712: Dedicated Server problem after Warlords update..

Yes the server was updated, twice now. server IP details was shown in the link:

Dec 10 2018, 8:09 PM · Arma 3

Dec 5 2018

jgaz-uk added a comment to T134712: Dedicated Server problem after Warlords update..

Previous to the Warlords update we had NO problems can the update be reversed back to previous version?

Dec 5 2018, 1:05 PM · Arma 3
jgaz-uk created T134712: Dedicated Server problem after Warlords update..
Dec 5 2018, 1:02 PM · Arma 3

Aug 23 2018

jgaz-uk added a comment to T131460: New ship & the MK21 Centurion MLS.

Apologies for the delay: Tested again (23rd of the 8th) using only default ArmA3 & it seems to either have been fixed or it only happened the first time because we were running addons. Either way problem solved. Thanks for taking the time to check it out.

Aug 23 2018, 3:42 PM · Arma 3

Aug 22 2018

jgaz-uk created T131460: New ship & the MK21 Centurion MLS.
Aug 22 2018, 12:22 PM · Arma 3
jgaz-uk created T131459: MK21 Centurion came with the new ship.
Aug 22 2018, 12:22 PM

May 4 2018

jgaz-uk added a comment to T127823: [Tanks DLC] Incorrect vision mode info in vehicles.

Don't seem to be getting the optics/sight up as gunner in BMP & Tanks since the Tanks DLC. is there a special key combo? checked settings not seeing one.

May 4 2018, 11:49 PM · Arma 3

Jan 26 2018

jgaz-uk added a comment to T127582: Mines.

Custom missions.

Jan 26 2018, 2:56 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Tested & what you said & that seems to work intermittently. You have to keep doing the "reveal" over & over to get it to give the Disarm option on most mines, but it didn't work at all on some of the IED's.

Jan 26 2018, 12:49 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

We have always gamed with "There's a mine here" turned off, no Red triangles. As its not realistic at all, & never had a problem defusing any mine before the DLC Laws Of War.
Will try what you say, its just a pity LAW screwed it all up.

Jan 26 2018, 12:16 PM · Arma 3

Jan 25 2018

jgaz-uk added a comment to T127582: Mines.

Ok, now I see where the problem is. You haven't detected the mine for some reason. My mine detector does this automatically, in your mission I can defuse all of your placed UXO, mines, etc.

If for some reason you can't deteck the mine automatically. Use the "T" key to mark the mine. After it is marked try disarming it.

Jan 25 2018, 5:29 PM · Arma 3

Jan 24 2018

jgaz-uk added a comment to T127582: Mines.

Mission with Naval mines same problem

Jan 24 2018, 9:38 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

OK I'll try that...

Jan 24 2018, 8:59 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Just uploaded test mission or I think I did F167359

Jan 24 2018, 5:49 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

{F167359}Were you running Laws of War?
Tested with vanilla Arma 3 if you place the older say a slam or an AT mines in the editor from Props/weapons/explosives any where on the map when making a mission, then try as an explosives engineer you do not get the disarm X
Any mines you plant as that engineer you can disarm.
So any older missions with mines that need to be disarmed as tasks, are no longer playable.

Jan 24 2018, 5:35 PM · Arma 3

Jan 23 2018

jgaz-uk added a comment to T127582: Mines.

OK thanks for that Drift

Jan 23 2018, 3:37 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Is anyone from Bis checking this out? Assigned To

Jan 23 2018, 1:00 PM · Arma 3

Jan 21 2018

jgaz-uk added a comment to T127582: Mines.

Not tested without the Laws Of War DLC

Jan 21 2018, 6:54 PM · Arma 3
jgaz-uk updated the task description for T127582: Mines.
Jan 21 2018, 6:52 PM · Arma 3
jgaz-uk created T127582: Mines.
Jan 21 2018, 1:31 PM · Arma 3

Jul 31 2017

jgaz-uk added a comment to T126335: [Feature Request] Missionnames Formatting removes %20 back to Spacebars etc..

I second that.

Jul 31 2017, 1:17 PM · Arma 3

Mar 14 2017

jgaz-uk added a comment to T67748: Mortar weapon related bugs (since version 0.6).

Sorry meant bipod. If taken from crates or placed via props they disappear on assembly, but if there is a working mortar in the mission you can take it apart & reassemble it.

Mar 14 2017, 12:24 AM · Arma 3

Mar 12 2017

jgaz-uk added a comment to T67748: Mortar weapon related bugs (since version 0.6).

Found on 11/032017

Mar 12 2017, 1:53 PM · Arma 3

Oct 25 2016

jgaz-uk added a comment to T76188: Game Logic OR waypoints DO NOT WORK.

This last week Finding now; that the "Load" Way-point the helicopter hovers 10m up & will not land. Also "Seek & Destroy" helicopter or vehicles just sits at way-point will not move again..

Oct 25 2016, 6:54 PM · Arma 3

Sep 11 2016

jgaz-uk added a comment to T64168: Support Provider: Supply Drop.

Supply Drop works in the Editor BUT nothing is dropped in mission on a dedicated Server. This is an old problem that was fixed once before. Reoccurred after APEX update. Virtual supply request works; as in Helicopter arrives but no crate is dropped.

Sep 11 2016, 12:36 PM · Arma 3

Aug 14 2016

jgaz-uk created T119912: Playabel slots not showing on server in some missions..
Aug 14 2016, 12:42 PM · Arma 3

Jun 10 2016

jgaz-uk added a comment to T116959: Spectator disabled by default after 1.60.

This really needs to be fixed! before the 1.6 Bis had the spectate working well choice of who or how to spectate, its always been a big part of ArmA Hoe about a Sitrep has it gone for good or what?

Jun 10 2016, 11:28 PM · Arma 3
jgaz-uk added a comment to T65073: !alive check for multiple playable units does not work when slot not filled.

The"!alive object name" in a trigger is now not working in many old missions or showing errors

Jun 10 2016, 10:34 AM · Arma 3

Jun 6 2016

jgaz-uk created T117337: Naval Mine (bottom).
Jun 6 2016, 9:45 PM · Arma 3

May 10 2016

jgaz-uk added a comment to T84538: When on a dedicated server House OF clowns.

It might be something to do with the pistol in a holster scripting clash with default, after the last bis update.

The RHSUSF & RHSAFRF certainly have some sound & objects errors to say the least after the last Bis update!

How many times have things just seemed to be running smoothly inc addons, & a Bis update screws everything up again!

My humble apologies to RHS! it look like it may be the @Mas Addon

May 10 2016, 12:10 PM · Arma 3
jgaz-uk edited Steps To Reproduce on T84538: When on a dedicated server House OF clowns.
May 10 2016, 12:10 PM · Arma 3
jgaz-uk added a comment to T82204: Sound & object distance reduced since last patch.

Various people when playing coop on a dedicated server have noticed that when they are not seeing what other players are seeing on checking their "object view distance" that it has somehow reduced its self to 600. it cant be increased again to what ever is normal for them. It has happened to different players at different times, but all when on the regular Dedicated server & also when on single player have noticed from time to time the same problem. It seems for me personally at the moment to happen less often than it did originally.

Re the sound distance; sorry but it is an issue in so far as you have no idea where you are being shot at from, it is as though all enemies are using silencers which is just not realistic sir...

May 10 2016, 10:55 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T82204: Sound & object distance reduced since last patch.
May 10 2016, 10:55 AM · Arma 3
jgaz-uk added a comment to T80732: Cannot raise/lower weapon in v 1.38.

Yes I think it is AGM or at least running addon inf units.
When running AGM can NOT lower weapon with the 2 xCtrl, running Vanilla A3 with standard unit you can lower weapon with the default 2xCtrl.

May 10 2016, 10:07 AM · Arma 3
jgaz-uk added a comment to T78900: No actual sound with Generic Radio Modules after update..

Any ideas as to why its been disabled?
It has been working previous with no problems.

May 10 2016, 9:04 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T78900: No actual sound with Generic Radio Modules after update..
May 10 2016, 9:04 AM · Arma 3
jgaz-uk added a comment to T78439: Paradrop support visual error.

Yes if you approach the crate too quickly or get too close it can kill you! It did look ok & wasn't dangerous before last patch.

May 10 2016, 8:51 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T78439: Paradrop support visual error.
May 10 2016, 8:51 AM · Arma 3
jgaz-uk added a comment to T77718: Supply drop module drop Multiple crate on Dedicated.

Since last update the supply drop module wont drop any crates at all on a dedicated server, flys over but no drop or drop message. Missions that did work on dedicated in the past now only work in editor & single player. Is it a fix too far by Bis, instead of "multiple crates" you now get none!

May 10 2016, 8:33 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

That's a no then...... is it?

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

An update sitrep please Iceman. Is the problem ever going to be fixed?

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

Thanks for the update Fireball, much appreciated.

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

But are they (Bis)addressing the problem? Or just letting people find their own solutions.....

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

Time is money dude, if there's no money in for Bis why waist time on it, easier to fob customers off by issuing another unnecessary ticket. There's no sentiment in business & understandably profit must be made. You cant tell me they dont know what the problem is, Just wish they would say it can/will be fixed or it cant/wont.

I think xLenLenx's last post must be right sadly

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

So no change yet it seems.

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

I suspect we are just being fobbed off with the new ticked issued. Surely there is more than enough information in this current ticket re the problem. If it cant be fixed just say so Bis, respect yes?

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

How about a statement Iceman this has been assigned to you.

Is this problem going to be fixed or not? And no bullshit please.

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

There are at least 2 other similar Issue reports running regarding this issue & I'm sure BI & Iceman know exactly what the problem is, but all you get is platitudes.

For followers of this post there is a way to game with friends PC to PC, and its by using a program called Evolve. https://www.evolvehq.com/welcome
It creates a virtual LAN over the Internet between friends, then one hosts & invited friends can see & join using the LAN option in ArmA 2 or ArmA 3. Owners of Bi's software should NOT be having to do this but until Bohemia pull their finger out & get this sorted, it is a workable option

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

Oh come on what did the previous poster just say Fireball?
And it is not our ports that is the problem, because we can link up & game on line with other manufactures games. It's the BIS ArmA games that we now (not previously) have the problem with, so ipso facto it has to be BI's problem

One admires loyalty fireball, but really "malfunctioning routers".
This is one BI have to sort out

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

FFS! As costumers of Bohemia (Myself since Flashpoint) we should NOT be having to mess about with our various routers to link up & play on line This should be sorted by BIS. They are going to lose customers rapidly if they don't start working on it.

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

Our group have tried every way inc "join server owner in the Steam friends list" also the steam server list with ip address, & either cant find server or Unable to join , every time. Is anyone from Bohemia actually working on a solution?

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

Not a lot of point in being able to see (if you even can) other people's hosted ArmA games if you cant join! Is this ever going to be fixed? if for some reason it can't be please let us know.

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T77161: Friends cannot see my server since the update to 1.18.

Dayz & Arma Cold War Assault are both Bis games that will connect using Steam join friend, with out any problem. A3 WONT, (Getting same problem with A2 since cahnge to steam).

All to do with port-forwarding, if you know how to change them you can make it work. As most people dont know how, we are stuck. Its like buying a car & having the keys taken from you, & having to hotwire it every time you want to use it!

Can Bis not use the same settings as the Dayz standalone ???

May 10 2016, 8:20 AM · Arma 3
jgaz-uk added a comment to T76726: Diver teams are able to use hand grenades underwater.

duplicate of http://feedback.arma3.com/view.php?id=16515 [^]

A simple but fiddly solution for this problem is to put; removeAllWeapons this; this addWeapon"arifle_SDAR_F";this addmagazines["20Rnd_556x45_UW_mag", 5]; in each AI's divers init. If they dont have grenades they cant throw them.
Tested & it works...

Would have thought Bis could make this default? ie Divers dont have grenades yes?

May 10 2016, 8:07 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T75787: Diver or Wetsuit problem since last update.
May 10 2016, 7:44 AM · Arma 3
jgaz-uk added a comment to T75741: Diver type unit can't move when removeAllweapons is executed on this unit from an external script.

ALSO

Wetsuit OR Diver problem; If a diver has a different rifle to the default, taken or scripted, he can not swim forwards or backwards just up & down with the z & x keys. Happens if the diver starts in the water or if he ejects from a boat.

May 10 2016, 7:43 AM · Arma 3
jgaz-uk added a comment to T75074: Parameters associated with custom face profile result in purple character skin.

The "READY TO USE TEMPLATES" mentioned above are for ArmA2 only & wont work in ArmA3

May 10 2016, 7:27 AM · Arma 3
jgaz-uk added a comment to T75074: Parameters associated with custom face profile result in purple character skin.

There is another post re this problem. The use of default arms & leg textures would be a simple solution.

May 10 2016, 7:27 AM · Arma 3
jgaz-uk added a comment to T74874: Enemy Diver AI throwing Grenades underwater.

Another update and enemy divers still throwing grenades underwater! for distances of over 25yds. We now have more Butterflys but still this bug has not been fixed.

Bis what is the point of having the new diving ability in ArmA3 if the enemy AI divers kill players with grenades before you can even see them.

May 10 2016, 7:22 AM · Arma 3
jgaz-uk added a comment to T74874: Enemy Diver AI throwing Grenades underwater.

Still not fixed! Why is that I wonder?

May 10 2016, 7:22 AM · Arma 3
jgaz-uk added a comment to T74874: Enemy Diver AI throwing Grenades underwater.

Have you ever tried to throw anything under the water!

Its a bug plain & simple was fixed once, now its back again.

Just have to hope Bis get round to fixing it, but I think they are off doing other stuff, like this new "2017" Arma3 meets Dayz addon. pity they cant spare a little time to fix broken stuff. Still business is business.

May 10 2016, 7:22 AM · Arma 3
jgaz-uk added a comment to T74874: Enemy Diver AI throwing Grenades underwater.

Any progress => dazhbog ??? Missions agains opforce AI divers are none playable at the moment.

May 10 2016, 7:22 AM · Arma 3
jgaz-uk added a comment to T74874: Enemy Diver AI throwing Grenades underwater.

Player can not go up against Opforce Divers & survive. I think this was an Arma 3 Alpha bug that was fixed once.

With this bug you can also hear the enemy talking & shouting whilst they are under water the same as if they were on land!

May 10 2016, 7:22 AM · Arma 3
jgaz-uk added a comment to T74874: Enemy Diver AI throwing Grenades underwater.

Still not fixed after 21/01/14 update :(

May 10 2016, 7:22 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T74874: Enemy Diver AI throwing Grenades underwater.
May 10 2016, 7:22 AM · Arma 3
jgaz-uk added a comment to T74207: Rain glitch/graphical bug.

This also happens if you have been in the water as a diver, then if it rains when you are on land you get the black oblong box for rain drops.if you flick the NV on & off or look through a sight or bins & back again it will go but can reoccur

May 10 2016, 7:06 AM · Arma 3
jgaz-uk added a comment to T74189: Emotionless, fearless & almost immortal AI....

Again also agree with above;

Getting worse after updates seems to be the norm for Bis please keep it simple. ArmA 2 settings for hits is playable & looks OK so it can be done. If you have to have complicated body armour variations at least let a hit to an enemy AI body knock the unit down to the floor for 4 or 5 seconds
and/or then take cover before re engaging.

May 10 2016, 7:06 AM · Arma 3
jgaz-uk added a comment to T74189: Emotionless, fearless & almost immortal AI....

The settings for the AI make playing A3 NOT the enjoyable experienced it should be. What's the point in having a new ArmA game that looks really good, with all the bells & whistles, if its crap to play! Come on BIS get this sorted. The enemy AI setting in ARMA TWO work fine, can A3 not be the same/similar ?

May 10 2016, 7:06 AM · Arma 3
jgaz-uk added a comment to T74185: Add Large naval ships with walkable interior.

This should not be a priority there are a lot of other basic stuff that needs fixing FIRST!

May 10 2016, 7:06 AM · Arma 3
jgaz-uk added a comment to T74056: Custom faces do not work properly..

There are another posts re this problem. The use of default arms & leg textures would be a simple solution. its been a problem from the Alpha version but Bis dont seem interested in fixing it.

May 10 2016, 6:57 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T73737: cant throw a 2nd or 3rd grenade until the first has exploded.
May 10 2016, 6:50 AM · Arma 3
jgaz-uk added a comment to T73617: BLUFOR mortar config is broken. Cannot reassemble weapon..

If you have the two Mortar parts you can not assemble them. this has happened since the last Regular update, it was working before.

May 10 2016, 6:46 AM · Arma 3
jgaz-uk added a comment to T73587: Supply drop Module drops multiple Crates in Multiplayer.

Still getting a drop for every player in the game!

May 10 2016, 6:45 AM · Arma 3
jgaz-uk added a comment to T73119: BLUFOR MK6 Mortar is broken again!!!.

Also since the Update if you take the two Mortar parts from a crate you can no longer assemble them. Seems 1 step forward 2 back with these updates

May 10 2016, 6:29 AM · Arma 3
jgaz-uk added a comment to T72329: The HEMTT truck could use a trailer..

Having a HEMTT tractor unit without a trailer bit pointless yes?

May 10 2016, 6:10 AM · Arma 3
jgaz-uk added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

It is possible to script ammo for the Mortar in to a Vehicle Ammo crate but without that nothing! Expect it would work with a support vehicle. Not tested yet.

May 10 2016, 6:07 AM · Arma 3
jgaz-uk added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

Are the Vehicle Ammo boxes (all factions) supposed to be empty?

May 10 2016, 6:07 AM · Arma 3
jgaz-uk added a comment to T69681: Error Undefined variable in expression: _params: A3\functions_f\Debug\fn_param.sqf, line 44.

Since the update of 09/07/13 getting numerous & continuous script errors making the game just about unplayable

May 10 2016, 4:44 AM · Arma 3
jgaz-uk added a comment to T69079: Please disable Pilot to Copilot switch-seat transition.

Don't you just pass over control between Pilot & Copilot remaining in the same seat?

May 10 2016, 4:19 AM · Arma 3
jgaz-uk added a comment to T68831: Combat Life Saver.

sounds like someone from a rough episode of Bay Watch for God's sake.
The term Medic is what someone shouts for when they need one & what they are always called in combat & out of it. So your telling me that when a US soldier takes a hit he shouts for a "Combat Life Saver"

If you catch the pox you go & see the MO, if you need a Band Aid or a laxative you see a Medical Orderly. You take a hit you shout Medic FFs

May 10 2016, 4:10 AM · Arma 3
jgaz-uk added a comment to T67161: No consequence to being shot.

ArmAIII
Its the where the shot hits that's the problem in the game, you can hit an AI in the head two or three times with a rifle with what seems like no effect! & that AI will then shoot & kill you with one shot. the game needs BALANCE. Players or AI don't seem to get knocked down when hit, the kinetic energy of a bullet & where it hits does not seem to be built in to the game which is a pity.

There's a lot of argument about wounds in reality in this topic, balance in the game should be the focus yes?

May 10 2016, 3:09 AM · Arma 3
jgaz-uk added a comment to T66854: Need ability to set cloud level the same way as fog.

A Cloud hight; could be a "set base level" for mist, ie an option to lift the base level of the mist a few hundred mtr, would work as low cloud.

May 10 2016, 2:58 AM · Arma 3
jgaz-uk added a comment to T66473: BLUE Special Weapons box ammunition wrong calibre or rifle is wrong..

Is having the wrong ammo not a Priority! It was when I served Queen & Country

May 10 2016, 2:42 AM · Arma 3
jgaz-uk added a comment to T66473: BLUE Special Weapons box ammunition wrong calibre or rifle is wrong..

There is still a 7.62 rifle "srifle_EBR_F" class name. But now no ammo for it, shows error for the "20Rnd_762x45_Mag" class name!

(Much preferred the previous version with old sounds at least stuff was starting to work, I know its Alpha but things seem to be going backwards.)

May 10 2016, 2:42 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T66473: BLUE Special Weapons box ammunition wrong calibre or rifle is wrong..
May 10 2016, 2:42 AM · Arma 3
jgaz-uk added a comment to T66470: MH/AH-9 helicopters should not have a built-in GPS/Map.

All aircraft have GPS/SatNav now, so they are not going to have it in the future! is this not nitpicking sir?

May 10 2016, 2:42 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T66447: PIP settings.
May 10 2016, 2:42 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T66446: Lots of error messages after update of 07/05/13 (dev branch).
May 10 2016, 2:41 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T64928: Text mission in the Editor.
May 10 2016, 1:42 AM · Arma 3
jgaz-uk added a comment to T64124: Custom faces are not satisfactory..

A sitrep would be welcome Bis

May 10 2016, 1:14 AM · Arma 3
jgaz-uk added a comment to T64124: Custom faces are not satisfactory..

Any progress with this bug Astaroth? default arms & legs graphics as a temp solution yes?

May 10 2016, 1:14 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T63315: ID number change.
May 10 2016, 12:36 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T63287: ERROR "cannot load texture a3\ui_f\data\igui\cfgonaivehicles\camera_ca.paa".
May 10 2016, 12:35 AM · Arma 3

May 9 2016

jgaz-uk added a comment to T59277: Grenade throwing is unrealistic (too fast).

Grenades in ArmA3 should as a priority be able to bounce role and ricochet off walls, as they do in quite realistically in ArmA2 I think the animation or pin pulling is really a secondary requirement.

May 9 2016, 6:49 PM · Arma 3
jgaz-uk added a comment to T59277: Grenade throwing is unrealistic (too fast).

As mentioned previous an extra key to pull the pin(R)with animation, then left click to throw would be an easy solution prevent accidents also. So G R & LM would look quiet realistic also

May 9 2016, 6:49 PM · Arma 3
jgaz-uk added a comment to T59277: Grenade throwing is unrealistic (too fast).

what about when you are not holding a weapon? If you had a row of grenades in front of you defending a position you could throw 1 every 2 or 3 seconds

May 9 2016, 6:49 PM · Arma 3