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Error Undefined variable in expression: _params: A3\functions_f\Debug\fn_param.sqf, line 44
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Description

Latest Development Branch

Type: Public Beta
Branch: Development
Version: 0.73.107502

Error in expression <_this select 1} else {0};
if (typename _params != typename []) then {_params = >

Error position: <_params != typename [])	then {_params = >
Error Undefined variable in expression: _params

File A3\functions_f\Debug\fn_param.sqf, line 44

Details

Legacy ID
3844062694
Severity
None
Resolution
Open
Reproducibility
Always
Category
Error Message
Steps To Reproduce
  1. Start latest dev branch Version: 0.73.107502 with no command-line params
  2. Notice the battle on the first main screen and the script error.
  3. If you missed the script error, launch the Infanty Showcase and get boots on the ground.
Additional Information

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe

"C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe"

Exe timestamp: 2013/07/09 08:11:42
Current time: 2013/07/09 11:32:56

Type: Public Beta
Branch: Development
Version: 0.73.107502

Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll

....

Error in expression <_this select 1} else {0};
if (typename _params != typename []) then {_params = >

Error position: <_params != typename [])	then {_params = >
Error Undefined variable in expression: _params

File A3\functions_f\Debug\fn_param.sqf, line 44

Event Timeline

ViperMaul edited Steps To Reproduce. (Show Details)Jul 9 2013, 8:43 PM
ViperMaul edited Additional Information. (Show Details)
ViperMaul set Category to Error Message.
ViperMaul set Reproducibility to Always.
ViperMaul set Severity to None.
ViperMaul set Resolution to Open.
ViperMaul set Legacy ID to 3844062694.May 7 2016, 3:23 PM
ViperMaul added a subscriber: ViperMaul.

It looks like it could make use of a nil check?
http://pastie.org/private/ynjpkchjo90xkvsy25joa#42

Yes, same issue here with this new update.

I play a showcase mission with this "lines debug" on the screen

Apologies... I didn't see this post in my morning read. I only saw and read the Sitrep.

This is a known issue as I thought it might be anyway.
This post came sometime after my morning read
http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2437931#post2437931

jgaz-uk added a subscriber: jgaz-uk.May 7 2016, 3:23 PM

Since the update of 09/07/13 getting numerous & continuous script errors making the game just about unplayable

Seems to be fixed in Version: 0.73.107682 (Dev)

still happening in DEV branch atm.

alot of user misions also complain about undeclared variables while they actually are declared in the code

tpw added a subscriber: tpw.May 7 2016, 3:23 PM
tpw added a comment.Jul 16 2013, 7:48 AM

Latest dev build 769 is still throwing lots of undefined and undeclared variables from scripts that have the variables declared/defined. In some cases the scripts keep working, in other cases they don't. Even the built in animation viewer is throwing undefined variables.

KDN added a subscriber: KDN.May 7 2016, 3:23 PM
KDN added a comment.Jul 16 2013, 2:24 PM

Latest Dev Build 0.73.107829 is still reporting undefined variables errors. I am assuming the Team is aware of this and they are on it.
However, If this is how the team needs it then a little guidance on how to approach and fix our scripts would be much appreciated.
For the last 4 days the Dev version is not fun to play with all those errors reporting constantly in the middle of the screen. :(

Valeriy added a subscriber: Valeriy.May 7 2016, 3:23 PM

Yep.I hope thats they will fixed it soon.In the moment it makes relly no fun to play a mission.

I haven't seen this one in a while.
I'm at work. Can someone confirm it is fixed?

@ViperMaul

It seemed that BIS will not fixed this 'error'.
(Reason is making better scripts)
I read this in a ChangeLogs of the Dev branch,but cant find it in the moment.