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User Since
Mar 8 2013, 11:57 AM (572 w, 2 d)

Recent Activity

May 10 2016

JoSchaap added a comment to T87428: Canopener texture not found.

can openers are visible and findable, the error appears when you get into the vicinity of a can opener.

It did help me find my first can opener. when i got the error i found one in the nearest house :)

May 10 2016, 3:37 PM · DayZ
JoSchaap added a comment to T86704: Too Many Night Servers [PRIMARY REPORT].

I started playing overseas servers to get some daytime.

For europeans aussie servers have daytime.
The other players dont really like you when they try to kill you (500ms ping tends to lag you)
But atleast you have daytime/daylight to explore the newly rebuild chernarusplus :)

May 10 2016, 2:33 PM · DayZ
JoSchaap added a comment to T86665: Some players able to use global VOIP.

confirmed Mazzima's reproduction. A friend in NWAF and one in elektro could both hear me playing horror sounds from kamenka docks after i died :)

May 10 2016, 2:08 PM · DayZ
JoSchaap added a comment to T86645: Clicking an issue in the "view votes" page links to the Arma 3 issue with that ID.

I was wondering how all these arma3 issues ended up in the DayZ standalone :D

May 10 2016, 2:06 PM · DayZ
JoSchaap added a comment to T73958: critical/gamebreaking - jet-pack availability.

have to be honest. there was some humor intended with this report :)

May 10 2016, 6:55 AM · Arma 3
JoSchaap edited Steps To Reproduce on T73958: critical/gamebreaking - jet-pack availability.
May 10 2016, 6:55 AM · Arma 3
JoSchaap edited Steps To Reproduce on T72357: ladder accessible from within other building.
May 10 2016, 6:10 AM · Arma 3
JoSchaap edited Steps To Reproduce on T72345: Renewed bunker(tower) structure inaccessable.
May 10 2016, 6:10 AM · Arma 3
JoSchaap added a comment to T71758: Ladder on Hospital building has been reversed.

confirmed. and AI can magically embark a helicopter on top of it from the ground too :D

May 10 2016, 5:54 AM · Arma 3
JoSchaap edited Steps To Reproduce on T71449: Steam workshop - cant rate MP missions that dont have an ending (domination,wasteland,etc).
May 10 2016, 5:46 AM · Arma 3
JoSchaap added a comment to T71062: [DEVBRANCH] the 'Arma 2' controls preset no longer functioning.

this has been fixed/resolved

May 10 2016, 5:34 AM · Arma 3
JoSchaap edited Steps To Reproduce on T71062: [DEVBRANCH] the 'Arma 2' controls preset no longer functioning.
May 10 2016, 5:34 AM · Arma 3
JoSchaap added a comment to T69681: Error Undefined variable in expression: _params: A3\functions_f\Debug\fn_param.sqf, line 44.

still happening in DEV branch atm.

alot of user misions also complain about undeclared variables while they actually are declared in the code

May 10 2016, 4:44 AM · Arma 3
JoSchaap added a comment to T68518: When deploying parachute server crashes..

i got this reproduced when i went up with 2 others in an orca (dedicated server, wasteland mission)

the 2 passengers ejected, and i got out by using deletevehicle on the orca (pilots cant eject) as soon as i openned my chute server crashed.

rpt log shows:


Server: Object info 2:1399 not found.

Server: Object info 2:1398 not found.

Exception code: C0000005 ACCESS_VIOLATION at 73BE48FB
graphics: No
resolution: 160x120x32

A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\
A3_Animals_F_Dog in a3\animals_f_beta\dog\
A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\
A3_Structures_F_Naval in a3\structures_f\naval\
A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\
A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\, A3_Armor_F in a3\armor_f\
A3_Armor_F_AMV in a3\armor_f_beta\apc_wheeled_01\, A3_Missions_F in a3\missions_f\
A3_Soft_F in a3\soft_f\, A3_Soft_F_TruckHeavy in a3\soft_f_beta\truck_02\
A3_Structures_F_Civ_Market in a3\structures_f\civ\market\
A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\
A3_Weapons_F_beta_Rifles_TRG20 in a3\weapons_f_beta\rifles\trg20\
A3_Weapons_F_beta_Rifles_MX in a3\weapons_f_beta\rifles\mx\
A3_Animals_F_AnimConfig in a3\animals_f\animconfig\
A3_Boat_F_SDV_01 in a3\boat_f_beta\sdv_01\, A3_Map_Data in a3\map_data\
A3_Modules_F_Supports in a3\modules_f\supports\, A3_Signs_F in a3\signs_f\
A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\
A3_Structures_F_Mil in a3\structures_f\mil\
A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\
A3_Weapons_F_Launchers_Titan in a3\weapons_f_beta\launchers\titan\
A3_Boat_F_Boat_Armed_01 in a3\boat_f\boat_armed_01\
A3_Characters_F_Heads in a3\characters_f\heads\
A3_Characters_F_BLUFOR in a3\characters_f\blufor\
A3_Language_F_Beta in a3\language_f_beta\, A3_Music_F in a3\music_f\
A3_Soft_F_Quadbike in a3\soft_f\quadbike_01\, A3_Static_F in a3\static_f\
A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\
A3_Structures_F_Items_Tools in a3\structures_f\items\tools\
A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\
A3_Structures_F_Ind in a3\structures_f\ind\
A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\
A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\
A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\
A3_Characters_F_Common in a3\characters_f\common\
A3_Characters_F_INDEP in a3\characters_f_beta\indep\, A3_Data_F in a3\data_f\
A3_Functions_F in a3\functions_f\, A3_Modules_F in a3\modules_f\
A3_Modules_F_Beta in a3\modules_f_beta\, A3_Soft_F_MRAP_01 in a3\soft_f\mrap_01\
A3_Structures_F_Bridges in a3\structures_f\bridges\
A3_Structures_F_Walls in a3\structures_f\walls\
A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\
A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\
A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\
A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\
A3_Weapons_F in a3\weapons_f\
a3_weapons_f_rifles_SMG_02 in a3\weapons_f_beta\smgs\smg_02\
A3_Boat_F_Beta_Boat_Armed_01 in a3\boat_f_beta\boat_armed_01\
A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\
A3_Roads_F in a3\roads_f\, A3_Soft_F_MRAP_02 in a3\soft_f\mrap_02\
A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\
A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\
A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\
A3_UI_F in a3\ui_f\
A3_Weapons_F_Machineguns_Zafir in a3\weapons_f_beta\machineguns\zafir\
A3_Weapons_F_beta_Rifles_Khaybar in a3\weapons_f_beta\rifles\khaybar\
A3_Animals_F_Rabbit in a3\animals_f\rabbit\
A3_Anims_F_Config_Wmn in a3\anims_f\config\wmn\, A3_Editor_F in a3\editor_f\
CALanguage_missions in ca\languagemissions\
A3_Modules_F_Misc in a3\modules_f\misc\
A3_Modules_F_LiveFeed in a3\modules_f\livefeed\
A3_Modules_F_Effects in a3\modules_f\effects\
A3_Modules_F_Intel in a3\modules_f\intel\
A3_Soft_F_MRAP_03 in a3\soft_f_beta\mrap_03\
A3_Static_F_Beta_Mortar_01 in a3\static_f_beta\mortar_01\
A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\
A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\
A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\
A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\
A3_Weapons_F_Beta_Acc in a3\weapons_f_beta\acc\
A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\
A3_Boat_F_Beta_Boat_Transport_01 in a3\boat_f_beta\boat_transport_01\
A3_Modules_F_DynO in a3\modules_f\dyno\
A3_Soft_F_Beta_Quadbike in a3\soft_f_beta\quadbike_01\
A3_Soft_F_HEMTT in a3\soft_f_beta\truck_01\
A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\
A3_Structures_F_Training in a3\structures_f\training\
A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\
A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\
A3_Structures_F_Households in a3\structures_f\households\
A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\
A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\
A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\
A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\
A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\
A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\
A3_Weapons_F_beta_EBR in a3\weapons_f_beta\longrangerifles\ebr\
A3_Air_F_Beta_Parachute_01 in a3\air_f_beta\parachute_01\
A3_Animals_F_Fishes in a3\animals_f\fishes\
A3_Animals_F_Snakes in a3\animals_f\snakes\
A3_Characters_F_Civil in a3\characters_f\civil\, A3_Sounds_F in a3\sounds_f\
A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\
A3_Structures_F in a3\structures_f\
A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\
A3_Structures_F_Furniture in a3\structures_f\furniture\
A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\
A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\
A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\
A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\
A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\
A3_Weapons_F_Rifles_Mk20 in a3\weapons_f_beta\rifles\mk20\, A3_Air_F in a3\air_f\
A3_Air_F_Beta_Parachute_02 in a3\air_f_beta\parachute_02\
A3_Animals_F_Kestrel in a3\animals_f\kestrel\
A3_Characters_F_OPFOR in a3\characters_f\opfor\
A3_Dubbing_Radio_F in a3\dubbing_radio_f\
A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\
A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\
A3_Structures_F_Dominants in a3\structures_f\dominants\
A3_Structures_F_Households_Addons in a3\structures_f\households\addons\
A3_Structures_F_Households_WIP in a3\structures_f\households\wip\
A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\
A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\
A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\, CAData in a3\
A3_Anims_F in a3\anims_f\, A3_Armor_F_Marid in a3\armor_f_beta\apc_wheeled_02\
A3_Boat_F_Boat_Transport_01 in a3\boat_f\boat_transport_01\
A3_Boat_F in a3\boat_f\, A3_Misc_F in a3\misc_f\
A3_Misc_F_Helpers in a3\misc_f\helpers\
A3_Static_F_Mortar_01 in a3\static_f\mortar_01\
A3_Structures_F_System in a3\structures_f\system\
A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\
A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\
A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\
A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\
A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\
A3_Weapons_F_Items in a3\weapons_f\items\
A3_Weapons_F_Explosives in a3\weapons_f\explosives\
A3_Air_F_Heli_Light_01 in a3\air_f\heli_light_01\
A3_Air_F_Beta_Heli_Attack_01 in a3\air_f_beta\heli_attack_01\
A3_CargoPoses_F in a3\cargoposes_f\, A3_Plants_F_Bush in a3\plants_f\bush\
A3_Rocks_F in a3\rocks_f\
A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\
A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\
A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\
A3_Weapons_F_LongRangeRifles_M320 in a3\weapons_f\longrangerifles\m320\
A3_Weapons_F_Rifles_Vector in a3\weapons_f_beta\smgs\smg_01\
A3_Air_F_Heli_Light_02 in a3\air_f\heli_light_02\
A3_Air_F_Beta_Heli_Attack_02 in a3\air_f_beta\heli_attack_02\
A3_Air_F_Beta in a3\air_f_beta\, A3_Animals_F in a3\animals_f\
A3_Data_F_ParticleEffects in a3\data_f\particleeffects\
A3_LanguageMissions_F in a3\languagemissions_f\
A3_LanguageMissions_F_Beta in a3\languagemissions_f_beta\
A3_Modules_F_Skirmish in a3\modules_f\skirmish\
A3_Signs_F_AD in a3\signs_f\signs_ad\, A3_Structures_F_Civ in a3\structures_f\civ\
A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\
A3_Structures_F_Items_Cans in a3\structures_f\items\cans\
A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\
A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\
A3_UIFonts_F in a3\uifonts_f\, A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\
A3_Weapons_F_Beta_Ammoboxes in a3\weapons_f_beta\ammoboxes\
A3_Weapons_F_Pistols_ACPC2 in a3\weapons_f_beta\pistols\acpc2\
A3_Weapons_F_beta in a3\weapons_f_beta\
A3_Animals_F_Seagull in a3\animals_f\seagull\
A3_Animals_F_Goat in a3\animals_f_beta\goat\, A3_BaseConfig_F in a3\baseconfig_f\
A3_Characters_F in a3\characters_f\, A3_Characters_F_Beta in a3\characters_f_beta\
A3_Language_F in a3\language_f\, A3_Map_Stratis in a3\map_stratis\
A3_Missions_F_Beta in a3\missions_f_beta\
A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\
A3_Modules_F_Events in a3\modules_f\events\
A3_Modules_F_Sites in a3\modules_f\sites\
A3_Soft_F_Offroad_01 in a3\soft_f\offroad_01\
A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\
A3_Structures_F_Items in a3\structures_f\items\
A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\
A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\
A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\
A3_Structures_F_Wrecks in a3\structures_f\wrecks\
A3_Air_F_Beta_Heli_Transport_01 in a3\air_f_beta\heli_transport_01\
A3_Animals_F_Turtle in a3\animals_f\turtle\
A3_Animals_F_Sheep in a3\animals_f_beta\sheep\
A3_Animals_F_Chicken in a3\animals_f_beta\chicken\
A3_Characters_F_Proxies in a3\characters_f\proxies\
A3_Modules_F_Beta_FiringDrills in a3\modules_f_beta\firingdrills\
A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\
A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\
A3_Structures_F_Households_Slum in a3\structures_f\households\slum\
A3_Structures_F_Mil_BagBunker in a3\structures_f\mil\bagbunker\
A3_Weapons_F_Acc in a3\weapons_f\acc\
A3_Weapons_F_LongRangeRifles_GM6 in a3\weapons_f\longrangerifles\gm6\

Mods: A3
Distribution: 0
Version 0.71.106869
Fault time: 2013/06/25 01:54:29
Fault address: 73BE48FB 01:001438FB C:\g\SteamApps\common\Arma3\PhysX3_x86.dll
file: GoT_Wasteland_V21beta_day (__cur_mp)
world: Stratis
Prev. code bytes: 08 8A 50 30 53 89 4D FC 8B 4D 0C 56 8B F0 8B D9
Fault code bytes: 3A 51 30 76 04 8B F1 8B D8 0F B6 43 30 83 E8 00

EAX:31192190 EBX:094B0006
ECX:094B0006 EDX:094B0000
ESI:31192190 EDI:0E69FAF4
SS:ESP:002B:0E69F67C EBP:0E69F714
DS:002B ES:002B FS:0053 GS:002B


note: Minidump has been generated into the file C:\Users\Administrator\AppData\Local\Arma 3\arma3server_2013-06-25_00-04-38.mdmp


hope this helps in some way

May 10 2016, 3:57 AM · Arma 3
JoSchaap added a comment to T67306: Duping\Disappearing\Unaccessible items in inventory (5 reproducible bugs in 1 tickets).

thanks for taking the time for this, as it has also been annoying me for a long time :)

May 10 2016, 3:15 AM · Arma 3
JoSchaap added a comment to T67299: Duping\Disappearing\Unaccessible items in inventory (5 reproducible bugs in 1 ticket).

thanks for taking the time for this, as it has also been annoying me for a long time :)

May 10 2016, 3:14 AM · Arma 3
JoSchaap edited Steps To Reproduce on T66944: Add option to allow teamkill without getting a negative score.
May 10 2016, 3:01 AM · Arma 3
JoSchaap added a comment to T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.

it has been reduced alot but sometimes it still happens, I've even seen a few map-bound walls fall over when driving near them.
but it isnt as bad as it was in the video anymore.

the bargate and thin green concrete walls still fall over when you drive near them with a heavy vehicle though.

May 10 2016, 2:58 AM · Arma 3
JoSchaap added a comment to T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.

a good example is the new bargate in beta, it will fall over in a MP situation with multiple players ingame as soon as a vehicle comes near or a player drops dead near it

May 10 2016, 2:58 AM · Arma 3
JoSchaap added a comment to T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.

are you on DEV branch?

May 10 2016, 2:58 AM · Arma 3
JoSchaap added a comment to T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.

confirmed, still not resolved after all teams filled up objects started falling over again :(

May 10 2016, 2:58 AM · Arma 3
JoSchaap added a comment to T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.

posibly fixed in todays update, and related to: #7884

May 10 2016, 2:58 AM · Arma 3
JoSchaap added a comment to T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.

for me this seems to be fixed, or are any of you still experiencing this?

May 10 2016, 2:58 AM · Arma 3
JoSchaap edited Steps To Reproduce on T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.
May 10 2016, 2:58 AM · Arma 3
JoSchaap added a comment to T65402: [0.55.103923] Game crash upon picking up a weapon into an empty gear slot.

seems to be an issue with the new animations it plays when it 'grabs' the weapon

steps to reproduce

  • run devbuild
  • drop some rifles in a crate or car
  • drop main gun
  • get a rifle from the car
  • game locks up and crashes after alt-tab
May 10 2016, 1:58 AM · Arma 3