Page MenuHomeFeedback Tracker

Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles
Acknowledged, WishlistPublic

Description

All ammo trucks and vehicle ammo crates has not enough ammo capacity to even fully resupply ONE vehicle. One truck can at most refill 100 rounds of 20mm cannon rounds for the comanche, or maybe some 6 rounds for tanks. This suggests that it is the ammo trucks capacity which is the problem, and not the cost of the individual ammunition pieces.

In my opinion you either have to increase the the ammo trucks/crates ammo capacity by a factor of 1000000 or just completely scrap the whole ammo capacity and cost thing. This would clear up computing power and spare the multiplayer servers from running scripts to be able to ressuply vehicles, further improving performance.

Refueltrucks too have way too low capacity to refuel vehicles, needs to be increased by about 1000 times.

Details

Legacy ID
667477925
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config
Steps To Reproduce

Try to rearm a vehicle (example: AH-99, M2A1, practically any vehicle...) by an ammo truck or crate and be furious when it stops reloading when it hits 1% of your ammocount.

Additional Information

The M5 Sandstorm can't be resupplied at all, not one BIT. Even by applying
this setammocargo 1000000;
to the ammotruck NOTHING HAPPENS. What have you set the ammocost for the missiles at?!

Fixed in patch 1.22 you may mark as resolved.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 4 2013, 4:41 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Config.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 667477925.May 7 2016, 4:28 PM
nmdanny added a subscriber: nmdanny.May 7 2016, 4:28 PM

I've noticed this too, I tried rearming a Scorcher and the truck stopped rearming after like 5-10 shells. Considering the fact that a HEMTT is a specialized ammo carrier with a similar size to the Scorcher, it should be able to at least fully resupply it.

And it can't even resupply a single 230mm titan rocket(for the MLRS)

Peter added a subscriber: Peter.May 7 2016, 4:28 PM

I am unable to rearm the Buzzard completely on the ground with the ammo truck, the ASRAAM and Zypher does not releoad(does not contain that ammo). Also rearmng is not possible on the backside of the truck only the side at one little spot.

ArmA 2 had a shitload of ammo in the trucks, I would like that again... to not have to need 20 ammo trucks to releod in a mission.

Please make it a priority, because it is mission braking if you can not reload the Buzzard once.

It is really weird with the ammo truck. As I said above, I could not reload the Buzzard, besides flares and a few HE rounds for the board cannon. I have placed a whole bunch of ammo trucks in a row and then stopping at all the trucks with an empty Buzzard. after stopping at 4 or 5 ammo trucks I finally had a fully reloaded Buzzard. It seems the truck just stops reloading a after 1 second.

Pls fix this.

Or add a module to create service points for vehicles.

AD2001 added a subscriber: AD2001.May 7 2016, 4:28 PM
AD2001 added a comment.Sep 9 2013, 4:04 PM

A module for service points would be great.

woore added a subscriber: woore.May 7 2016, 4:28 PM
woore added a comment.Sep 11 2013, 8:16 PM

I just cannot rearm Cheetah or Merkava at all. I can repair, refuel, but cannot resupply them, neuther fully nor partually.

giova added a subscriber: giova.May 7 2016, 4:28 PM
giova added a comment.Oct 21 2013, 2:24 AM

same problem.

A supply truck that cannot resupply is an useless truck ;)

They do seem like they need more ammunition. But they should only have enough ammunition that could actually fit inside the vehicle and not be bigger on the inside then outside.

I think the whole weight/capacity "fit inside the vehicle" system BIS thought of should not be implemented for the rearm trucks. It is intended to be realistic, but it kills the gameplay. Rearm trucks in the current state are useless. I want the arma2 rearm trucks back.

It doesn't seem like a weight capacity thing, it's more Ike a config value that someone entered incorrectly.

Bohemia added a subscriber: Bohemia.May 7 2016, 4:28 PM

Eyes on Pettka

jgaz-uk added a subscriber: jgaz-uk.May 7 2016, 4:28 PM

Are the Vehicle Ammo boxes (all factions) supposed to be empty?

Yes, they are, but they should resupply vehicles which are near them, though.

I'm saying "should" because I don't remember them working the last time I played.

It is possible to script ammo for the Mortar in to a Vehicle Ammo crate but without that nothing! Expect it would work with a support vehicle. Not tested yet.

Rewan added a subscriber: Rewan.May 7 2016, 4:28 PM

Interesting fact I apparently came across...

I wanted to test the amount of ammuntion it would resupply to different kind of vehicles however it seems that you can't rearm vehicles weaponry whose ammo is equal to 0. If you still have 1 shell it's okay but 0 will prevent any form of rearming it seems.

Also from what I tested it seems that an ammo truck will exactly give back 1666 catridges of "M200 LMG 6.5" which apparently equals 6 rounds of "120mm HE-T".

I guess the "transportAmmo = 2000;" is at fault here (it should be at least 20000 to be some kind of effective ?) but I'm bad when it comes to configs so...

I got curious and tried to sync artillery guns to vehicle ammocrates and ammo trucks, which would refill them like it did in arma2.
It's doing nothing in arma3.

Back in arma2 you could give turrets basically unlimited ammo when syncing the vehicle/static weapon with an ammo truck/vehicle ammo crate.
This doesn't seem to be working anymore.
I can confirm what Rewan said, as long as a vehicle has any kind of ammo it will rearm fine up to a certain point. If it's running out and has no more magazines for its weapon turrets it won't ever rearm again.

Rewan added a comment.Jan 23 2014, 1:35 AM

Still not fixed in 1.10.

this setammo 50000;

No more like
this SetAmmoCargo 1000000;

Rewan added a comment.Feb 20 2014, 2:00 PM

You can probably use the "Set Ammo" module found in the Object Modifier as a workaround tho.

No the easiest way is writing:

this SetAmmoCargo 1000000000000000000000000000;

in the ammotruck's init field. Solves all problems without any fucked up complicated scripts.

floydii added a subscriber: floydii.May 7 2016, 4:29 PM

So is this a bug, or are we missing the point of how the re-arm/repair is supposed to work?

It's a bug. Or whatever you wanna call Bohemia's incompetence of not using the right configuration values.

Rewan added a comment.Mar 14 2014, 6:39 PM

Or maybe they did want ammo trucks to have low ammo resupply abilities. (Because let's face it, in ArmA/ArmA II you could just sit on a hill with a Shilka and raze cities with one ammotruck next to you - which was kinda imbalanced)

In any case the person handling the .cfg of those vehicles should give us some insight on the matter. (Even if there are probably more pressing matters)

Then why have ammotrucks in the first place? Right now they fill NO purpose at all except being cannon fodder.

And PLEASE shove your "balance" arguments somewhere the sun don't shine.

When I tried to rearm a Kajman (it only had about a dozen cannon rounds left) it loaded about 50 cannon rounds and that was it, no missiles/rockets or other cannon ammo types. In my opinion we should have multiple types of ammo trucks, one universal truck that has a decent amount of all types of ammo (maybe only one or two 230mm rockets though as they are pretty damn big) and specialised ammo trucks for different vehicles that carry a lot of ammunition but solely for a specific vehicle/weapon. That way you could have the bottomless supplies if you wanted but you could also have more realistic resupply without much hassle. Again just my opinion, but in their current state ammo trucks are pretty broken.

Dont need to create new ones, just use the one already ingame. I think the solution to have same config of old arma2 ammo trucks is the best, simple and effective.

WHY HAVE YOU STILL NOT FIXED THIS BIS? IT'S SUCH A SIMPLE FIX! ALTER ONE LINE OF CODE BY ADDING A FEW 0000000000000

JESUS CHRIST OF COMPUTER CODING

I ran into this problem a few days ago and it took me forever to figure out why the vehicles didn't rearm correctly. I didn't even knew that supply vehicles and vehicle ammo boxes have a limited capacity as there is no indicator that shows how much ammo or fuel is left inside them.

Plz fix asap

I usually run a script that keeps filling the cargo load like:

while (true) do

{
sleep 5;
supplytruck setammocargo 100000;
};

Maybe this isn't exactly working as i wrote it from memory and possibly needs some tweaking but i assure you it works.

Latest update:
Increased supply radii of fuel/ammo/medical support trucks and substantially increased ammunition load of ammo trucks to fix the unpleasant issues where several vehicles were not able to reload a reasonable amount of ammunition for their weapons

Finally!!!!!!

I still can't fully reload a Kajman with a Hemtt that should have a payload of 15000kg and there should be an indicator that shows how much ammo is left in the truck.

Bumping this ticket as it needs attention. Here is text file containing costs or all used ammo classes in vehicles in A3 as of 1.38 stable version.

http://pastie.org/pastes/9984576/text?key=8psff2kwqqnnfnllv7qnaq

As you can see some values are very inadequate. Hand picked examples:

Bomb_03_F :: 20000
Bo_GBU12_LGB :: GBU-12 20000
Bo_GBU12_LGB_MI10 :: GBU-12 20000

Bombs use 2/3 of current ammo truck with cost of 20000 (ammo truck carries 30000).

SmokeLauncherAmmo :: 1
SmokeLauncherAmmo_boat :: 1

Smoke ammo costs nothing

Smoke_82mm_AMOS_White :: Smoke Shell (White) 1000

1000 for smoke mortar shell? Really?

R_80mm_HE :: Skyfire 500

500 per single unguided rocket? This is too much.

etc., etc. The whole thing needs reviewing and adjusting.

As bonus here is list of ammo capacities of supply vehicles:

Box_NATO_AmmoVeh_F :: Vehicle Ammo [NATO] 30000
Box_East_AmmoVeh_F :: Vehicle Ammo [CSAT] 30000
Box_IND_AmmoVeh_F :: Vehicle Ammo [AAF] 30000
B_Slingload_01_Ammo_F :: Huron Ammo Container 30000
O_Heli_Transport_04_ammo_F :: Mi-290 Taru (Ammo) 30000
Land_Pod_Heli_Transport_04_ammo_F :: Taru Ammo Pod 30000
B_APC_Tracked_01_CRV_F :: CRV-6e Bobcat 3000
O_Truck_03_ammo_F :: Tempest Ammo 30000
B_Truck_01_ammo_F :: HEMTT Ammo 30000
O_Truck_02_Ammo_F :: Zamak Ammo 30000
I_Truck_02_ammo_F :: Zamak Ammo 30000

Just 3000 for CRV-6e Bobcat, this has to be fixed.

2 questions.
Where do I find this list?
How can I edit it?

Shields added a subscriber: Shields.May 7 2016, 4:29 PM

Are you sure this is still a problem in 1.42? I've never experienced any problems rearming my vehicles with an ammo truck.

crs24 added a subscriber: crs24.May 7 2016, 4:29 PM
crs24 added a comment.Aug 4 2015, 6:19 PM

Just tested it you can't fully rearm 1 plane with 1 ammo truck/pod/crate etc.

muf added a comment.Sep 17 2015, 5:11 PM

Thank you for reporting the issue and updated feedback. The issue is confirmed - resupplying some of the vehicles doesn't work well and will be investigated by our team.

1.54 should have fixed it.