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Chairborne
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User Since
Jun 28 2013, 6:21 PM (329 w, 2 d)

Recent Activity

Dec 3 2018

Chairborne added a comment to T124125: Transport Boat (Zodiac) driver dead animation is broken.

Yep, still broken with latest dev branch and diag.exe loaded

Dec 3 2018, 10:36 PM · Arma 3

Dec 1 2018

Chairborne added a comment to T124125: Transport Boat (Zodiac) driver dead animation is broken.

still happening :)

Dec 1 2018, 11:54 AM · Arma 3

Feb 9 2018

Chairborne added a comment to T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update.

this needs to be fixed ASAP, object builder is unusable like this, whether its BI or MS fault

Feb 9 2018, 10:42 PM · Arma 3

Oct 2 2017

Chairborne created T126861: Amphib tracked vehicles spin out of control when getting ashore.
Oct 2 2017, 11:24 AM · Arma 3

Mar 30 2017

Chairborne created T124125: Transport Boat (Zodiac) driver dead animation is broken.
Mar 30 2017, 3:02 PM · Arma 3

Nov 28 2016

Chairborne created T121627: Add turrets config option to lock a turret when one or more FFV seats are occupied.
Nov 28 2016, 10:54 AM · Arma 3

Oct 25 2016

Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Still broken, currently working ONLY in arma3diag.exe and dev branch (of course).

Oct 25 2016, 9:22 PM · Arma 3

May 10 2016

Chairborne added a comment to T86299: Vehicle Radar and TabLock disabled for anyone that isn't PrimaryGunner/Observer.

edit:

seems like using "turretCanSee = 31;" enables the radar again, however tablock functionality is still broken for anyone that isn't primary gunner.
Not even using showAllTargets = 1; works, radar targets just don't show up.

May 10 2016, 1:02 PM · Arma 3
Chairborne edited Steps To Reproduce on T86299: Vehicle Radar and TabLock disabled for anyone that isn't PrimaryGunner/Observer.
May 10 2016, 1:02 PM · Arma 3
Chairborne added a comment to T85975: Vehicles inventory space is not cleared when removing parachutes from default vehicle storage..

Upvoted.

May 10 2016, 12:53 PM · Arma 3
Chairborne edited Steps To Reproduce on T85228: Roadway LOD messes with water and dust particle effects on helicopters.
May 10 2016, 12:30 PM · Arma 3
Chairborne edited Steps To Reproduce on T84124: CollisionLights for the Hellcat are broken.
May 10 2016, 11:58 AM · Arma 3
Chairborne added a comment to T83464: Sandstorm MLRS Titan 230mm Rockets are AA missiles.

And the cluster bombs of the cluster artillery munition are actually titan antitank missiles.

http://images.akamai.steamusercontent.com/ugc/27367908918038479/54E59B50FC3240A3EFF300F00E1F5867B5D05B76/

May 10 2016, 11:38 AM · Arma 3
Chairborne added a comment to T83402: lockWhenVehicleSpeed config parameter doesn't seem to do anything.

This is the M270 MLRS from the A2 source files.

https://www.dropbox.com/s/khbjl7l0ut878u9/CUP.rar?dl=0

In A2 the command worked, if you had the turret turned and ordered the driver to move, the MLRS rack would automatically reset to face forward.
Here it doesn't seem to have any effect.

p.s.you'll likely get an error with missing animations for the gunner.

May 10 2016, 11:36 AM · Arma 3
Chairborne edited Steps To Reproduce on T83402: lockWhenVehicleSpeed config parameter doesn't seem to do anything.
May 10 2016, 11:36 AM · Arma 3
Chairborne added a comment to T83066: remove hardcoded "viewdriverinexeternal=0" for tanks.

Upvoted!!

May 10 2016, 11:25 AM · Arma 3
Chairborne set Category to category:featurerequest on T82926: Add map and player unit position as PIP source.
May 10 2016, 11:20 AM · Arma 3
Chairborne added a comment to T82881: Alarms and locks, in aircraft with 1st person view, sounds too low..

Happened to me as well.

May 10 2016, 11:19 AM · Arma 3
Chairborne set Category to category:featurerequest on T82774: Arma3Diag.exe needs a sound diagnostics tool.
May 10 2016, 11:15 AM · Arma 3
Chairborne added a comment to T82739: ObjectBuilder buldozer.

Check the path to buldozer in object builder options.
Also check if P: drive is set up properly in case you use it.

May 10 2016, 11:14 AM · Arma 3
Chairborne edited Steps To Reproduce on T82733: Switching between first and third person causes engine stop sound to loop indefinitely.
May 10 2016, 11:14 AM · Arma 3
Chairborne set Category to category:sound on T82730: Total lack of documentation regarding sounds.
May 10 2016, 11:14 AM · Arma 3
Chairborne added a comment to T82654: A readily attainable improvement to middle-distance terrain?.

Upvoted!

May 10 2016, 11:11 AM · Arma 3
Chairborne edited Steps To Reproduce on T82558: bis_fnc_ambientflyby incompatible with planes.
May 10 2016, 11:06 AM · Arma 3
Chairborne added a comment to T82299: Cannot disable Group Info Bar.

I uploaded the arma3profile in .txt because it would not allow me to do it otherwise.

May 10 2016, 10:58 AM · Arma 3
Chairborne edited Steps To Reproduce on T82299: Cannot disable Group Info Bar.
May 10 2016, 10:58 AM · Arma 3
Chairborne added a comment to T82263: squad.xml broken on performance and DEV builds.

It doesn't work for us, and it did work until 1.42. :\

May 10 2016, 10:57 AM · Arma 3
Chairborne added a comment to T81583: Shell casings fall through the hull of some vehicles..

Still an issue :\

May 10 2016, 10:35 AM · Arma 3
Chairborne added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

It's a poetic license, like most of the stuff in the game.
Why are they not using M4s? Why isn't the Abrams their tank? Etc etc
It's not accurate because it's not intended so, like it or not.

May 10 2016, 10:32 AM · Arma 3
Chairborne added a comment to T81397: Launcher won't save new settings (parameters and mod groups).

Maybe related?

http://feedback.arma3.com/view.php?id=22876

May 10 2016, 10:29 AM · Arma 3
Chairborne edited Steps To Reproduce on T81375: Turret damage is not displayed in the HUD for wheeled vehicles.
May 10 2016, 10:28 AM · Arma 3
Chairborne edited Steps To Reproduce on T81342: Splendid Camera always resets fog level to 0.
May 10 2016, 10:27 AM · Arma 3
Chairborne set Category to category:general on T81343: U_xG_Guerrilla_6_1 uniform missing from BI wiki.
May 10 2016, 10:27 AM · Arma 3
Chairborne added a comment to T81244: Enable backblast as a base game feature.

Glad i wasn't the only one who thought about it.

Maybe this can be merged to the one already existing then?

May 10 2016, 10:24 AM · Arma 3
Chairborne set Category to category:engine on T81244: Enable backblast as a base game feature.
May 10 2016, 10:24 AM · Arma 3
Chairborne added a comment to T81243: Launcher won't hold the command line parameters turned OFF after every restart.

I forgive you :D

May 10 2016, 10:24 AM · Arma 3
Chairborne added a comment to T81243: Launcher won't hold the command line parameters turned OFF after every restart.

thx m8

May 10 2016, 10:24 AM · Arma 3
Chairborne added a comment to T81243: Launcher won't hold the command line parameters turned OFF after every restart.

Thank you for your time.

May 10 2016, 10:24 AM · Arma 3
Chairborne added a comment to T81243: Launcher won't hold the command line parameters turned OFF after every restart.

Yes it's what i do (set parameters in the steam launch options), because i have to restart the game very often when working on my mods and going through the launcher is an unnecessary step in that case, i just use it to launch more than one mod at a time.

Would it be possible to keep it disabled if i untick it in the launcher?

May 10 2016, 10:24 AM · Arma 3
Chairborne edited Steps To Reproduce on T81243: Launcher won't hold the command line parameters turned OFF after every restart.
May 10 2016, 10:24 AM · Arma 3
Chairborne edited Steps To Reproduce on T81187: Static weapon sample missing from sample models.
May 10 2016, 10:22 AM · Arma 3
Chairborne added a comment to T81179: Allow launcher users to share presets.

Good to know, thank you!

May 10 2016, 10:22 AM · Arma 3
Chairborne edited Steps To Reproduce on T81179: Allow launcher users to share presets.
May 10 2016, 10:22 AM · Arma 3
Chairborne added a comment to T80712: [Feature request] Fast Roping.

Well you know, adding a module is done with three clicks of a mouse in the editor.
It's a sacrifice i'm willing to make if i get a fully functional fastroping in game. :)

May 10 2016, 10:07 AM · Arma 3
Chairborne added a comment to T80118: Roadway LODs cause massive FPS hit, with ShipX vehicles. (video).

Is this still happening?

May 10 2016, 9:43 AM · Arma 3
Chairborne added a comment to T80101: Ifrit and Hunter have incorrectly high damage resistance against AT missiles.

Everything in A3 is indestructible unless you get a direct hit with a nuclear bomb.

May 10 2016, 9:42 AM · Arma 3
Chairborne edited Steps To Reproduce on T80098: MQ-4 Greyhawk drone camera is not stabilized in Multiplayer games.
May 10 2016, 9:42 AM · Arma 3
Chairborne edited Steps To Reproduce on T80092: MQ-4 Greyhawk drone won't turn off collision lights.
May 10 2016, 9:42 AM · Arma 3
Chairborne added a comment to T80092: MQ-4 Greyhawk drone won't turn off collision lights.

This problem still hasn't been resolved.
At night drones can be easily spotted because of this and there's no way to turn them off.

May 10 2016, 9:42 AM · Arma 3
Chairborne added a comment to T79989: See through reddot sight frames via semi transparency; Make Reflex Sights realistic:.

Weapon transparency wouldn't be such a bad thing considering you aim with both eyes open and you should have a bit more of 3d distance perception, but red dot sights don't feel so distant from reality as they are now.
I have a bit of experience, nothing professional, but they do feel close enough to reality imho.

May 10 2016, 9:39 AM · Arma 3
Chairborne added a comment to T79981: Aircraft that inherit "class Plane" Cannot Sling Load.

Still an issue... +1

May 10 2016, 9:38 AM · Arma 3
Chairborne added a comment to T79786: Simple Fixed Wing Flight Model Enhancement.

+1!!!

May 10 2016, 9:33 AM · Arma 3
Chairborne added a comment to T79741: CH-67 should float similarly to the CH-47?.

http://en.wikipedia.org/wiki/Amphibious_helicopter

If my physics lessons from high school don't betray me, by Archimedes' principle an object can float even if it's heavier as long as it displaces enough water.
It would be nice to have, and i hope the devs fix the collisions, helicopters explode in the most ridiculous circumstances.
Making a crash landing results almost always in instantaneous explosions.

May 10 2016, 9:31 AM · Arma 3
Chairborne added a comment to T79741: CH-67 should float similarly to the CH-47?.

Pretty sure the cargo doors are not watertight, also it floats to recover or drop equipment in water, if the cargo door was to be closed then how would you do that?

May 10 2016, 9:31 AM · Arma 3
Chairborne added a comment to T79628: NV brightness adjust!.

+1
Moving into a town with continuous light changes is very annoying.

May 10 2016, 9:28 AM · Arma 3
Chairborne edited Steps To Reproduce on T79610: Clouds and fog don't occlude sunlight.
May 10 2016, 9:27 AM · Arma 3
Chairborne edited Steps To Reproduce on T79608: AI- controlled boats stuck on dedicated server.
May 10 2016, 9:27 AM · Arma 3
Chairborne edited Steps To Reproduce on T79486: Change sound to the Tracers module.
May 10 2016, 9:23 AM · Arma 3
Chairborne added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Problem is still present, and it's impossible to aim with the UAV camera with precision.
At 500m above ground the camera shakes so much it has a dispersion of around 5-10m.
Taking accurate aim is impossible because everytime you make small corrections the camera goes off target by far.
This happens on dedicated server only, in editor and locally hosted games it works just fine.

May 10 2016, 9:22 AM · Arma 3
Chairborne added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I'm not trying to make publicity or anything but take a look at this video i made sunday and you'll notice how painful that is to make any use of the UAV camera:

https://www.youtube.com/watch?v=7GZVyUX0UHk

May 10 2016, 9:22 AM · Arma 3
Chairborne added a comment to T79440: Tools not closing properly (Steam "app already running").

Maybe related? http://feedback.arma3.com/view.php?id=18849

May 10 2016, 9:21 AM · Arma 3
Chairborne edited Steps To Reproduce on T79165: Give option for proxy mass renaming in Object Builder.
May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79149: Firing from Vehicles - Backblast Simulation.

I remember seeing an unarmored truck (aka a normal technical) bursting into flames when some hadji decided to mount a rocket pod on the back and use it like a home-made MLRS lol.

May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79149: Firing from Vehicles - Backblast Simulation.

I think it will be limited to just rifles and similar weapons.

I MEAN, i hope so!
This isn't battlefield where people make javelins and SMAWs rain like there's no tomorrow.
I have yet to see someone dumb enough to do something like that in real life.

May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79148: PIP has too low range and contrast.

Uhm i didn't quite understand your post.
Anyway the draw distance on the PIP is ridiculously low still.

May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79148: PIP has too low range and contrast.

Even with the highest settings available thermal PIP is useless.
Also the contrast is so low you can't dinstinguish anything unless it's either a vehicle with engine turned on, the sky, or the sea. Anything else has so little detail it's just a grey patch in the PiP monitor.

May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79148: PIP has too low range and contrast.

This is still an issue, thermal images of the terrain appear just as an ugly grey blob.

May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79148: PIP has too low range and contrast.

Range and contrast are still too low, PiP just works for eye candy in very limited situations.

May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79148: PIP has too low range and contrast.

Still an issue, PiP is there just for eye candy for now as it's useless for anything else.

May 10 2016, 9:11 AM · Arma 3
Chairborne edited Steps To Reproduce on T79148: PIP has too low range and contrast.
May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79147: Add different thermal cameras to PIP.

bumpity bump

May 10 2016, 9:11 AM · Arma 3
Chairborne edited Steps To Reproduce on T79147: Add different thermal cameras to PIP.
May 10 2016, 9:11 AM · Arma 3
Chairborne added a comment to T79031: *.rpt log is not created on Dedicated Server under Linux (Debian6).

UPVOTED! 1+!

May 10 2016, 9:07 AM · Arma 3
Chairborne added a comment to T78858: Disableai "move" won't allow for units rotate on the spot.

Thank you, i didn't know there were specific commands for that.
I guess this can be marked as solved then?

May 10 2016, 9:02 AM · Arma 3
Chairborne added a comment to T78858: Disableai "move" won't allow for units rotate on the spot.

This is still an issue.
Is there any workaround?

May 10 2016, 9:02 AM · Arma 3
Chairborne added a comment to T78858: Disableai "move" won't allow for units rotate on the spot.

Related to: http://feedback.arma3.com/view.php?id=7147

May 10 2016, 9:02 AM · Arma 3
Chairborne added a comment to T78858: Disableai "move" won't allow for units rotate on the spot.

Anyone?

May 10 2016, 9:02 AM · Arma 3
Chairborne edited Steps To Reproduce on T78858: Disableai "move" won't allow for units rotate on the spot.
May 10 2016, 9:02 AM · Arma 3
Chairborne added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

Happened to me as well in stable branch.
After switching from chernarus to zargabad with A3MP the game just crashed.

May 10 2016, 9:00 AM · Arma 3
Chairborne added a comment to T78732: "van" as working vehicle [VOTE].

What van do you speak of?

May 10 2016, 8:59 AM · Arma 3
Chairborne added a comment to T78724: Mapdisk doesn't create virtual P drive after last update.

P drive works again with dev branch, however DevP doesn't seem to fix anything.
I had to move all the files manually to get buldozer to work again.

May 10 2016, 8:59 AM · Arma 3
Chairborne added a comment to T78724: Mapdisk doesn't create virtual P drive after last update.

This is exhausting, for every bug i fix two new come up.
Now buldozer is all fucked up, viewer doesn't work, can't attach anything, the P drive seems to disappear at random.
I don't even know where to start.
Is it too much to ask to have a PROPER STABLE release where i double click on the tools i want to use and everything works as it's supposed to? :\

May 10 2016, 8:59 AM · Arma 3
Chairborne added a comment to T78724: Mapdisk doesn't create virtual P drive after last update.

Buldozer still fails to work even after i followed the guide you provided.
The paths are correct and buldozer is where it's supposed to be, it just keeps saying "External Viewer: Attach Failed. No Viewer Found".
P drive may have disappeared because of my own fault though.
Is there going to be a stable hotfix?

May 10 2016, 8:59 AM · Arma 3
Chairborne added a comment to T78724: Mapdisk doesn't create virtual P drive after last update.

Downloading and replacing them from your website didn't work.

It worked by switching to devbranch but threw me a ton of errors in the dialog window.
I couldn't take any note.

I'm using Win8, yes.
Is this going to be released as a stable branch hotfix too? I don't like using devbranch.

May 10 2016, 8:59 AM · Arma 3
Chairborne edited Steps To Reproduce on T78724: Mapdisk doesn't create virtual P drive after last update.
May 10 2016, 8:59 AM · Arma 3
Chairborne added a comment to T78719: Pistol Flashlights.

http://feedback.arma3.com/view.php?id=19416

I'm happy to know i'm not the only one requesting this at least.

May 10 2016, 8:59 AM · Arma 3
Chairborne added a comment to T78693: Careless mode in Zeus.

Careless doesn't mean the AI will ignore voluntarily the enemy, it will just hang around with less situational awareness, but if activated (spots an enemy or is being shot at for example) it will automatically enter combat behavior regardless.

May 10 2016, 8:57 AM · Arma 3
Chairborne added a comment to T78612: Hellcats cannot lock on to vehicles or infantry..

How are the weapons interfering with your retexturing and rearming?
Also they have no guided weapons, how can they lock on something?

May 10 2016, 8:56 AM · Arma 3
Chairborne added a comment to T78612: Hellcats cannot lock on to vehicles or infantry..

Have you considered maybe it's something you overlooked in the configs?

https://community.bistudio.com/wiki/CfgWeapons_Config_Reference#canLock.3D2
https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#canLock

Check with the config viewer, maybe it's something they inherit differently.
The Pawnee had DAGRs during early alpha so it might be a leftover.

May 10 2016, 8:56 AM · Arma 3
Chairborne edited Steps To Reproduce on T78520: Allow unitcapture to record useractions as well.
May 10 2016, 8:53 AM · Arma 3
Chairborne added a comment to T78509: Players can't join game hosted by me.

Still can't host games or join games hosted by some other player.
Servers work ok though.

This is incredibly fustrating.
I need to test stuff i have to upload on my game server, but i can't join or host any local game because Arma won't let me.
I opened the UDP port through Windows Firewall but still nothing happens.
This worked fine before gamespy shut down.

May 10 2016, 8:53 AM · Arma 3
Chairborne edited Steps To Reproduce on T78509: Players can't join game hosted by me.
May 10 2016, 8:53 AM · Arma 3
Chairborne added a comment to T78446: InGunnerMayFire = False blocks the turret horizontally and prevents raising or lowering the camera.

This has been sitting here for more than a year now, and im pretty sure the problem was still there back in Arma 2 even.

Whenever you feel like it, chaps.

May 10 2016, 8:52 AM · Arma 3
Chairborne added a comment to T78446: InGunnerMayFire = False blocks the turret horizontally and prevents raising or lowering the camera.

Just a friendly reminder this is still broken.

May 10 2016, 8:52 AM · Arma 3
Chairborne added a comment to T78446: InGunnerMayFire = False blocks the turret horizontally and prevents raising or lowering the camera.

Well that is a new one, but honestly when i tested this i didn't notice.
Almost a year has passed already, i wonder when it's going to get fixed.

May 10 2016, 8:52 AM · Arma 3
Chairborne added a comment to T78446: InGunnerMayFire = False blocks the turret horizontally and prevents raising or lowering the camera.

That is just a workaround, we need this to be fixed by BI.
I get that programming a game like arma is hard and they don't always have time to check every single config entry there is in the game but this ticket has been open since the 3rd of August... 2014!
One year and two days.
I mean come on...
And i refuse to believe i'm the only modder who is affected by this issue.

May 10 2016, 8:52 AM · Arma 3
Chairborne added a comment to T78446: InGunnerMayFire = False blocks the turret horizontally and prevents raising or lowering the camera.

Anyone?

May 10 2016, 8:52 AM · Arma 3
Chairborne added a comment to T78446: InGunnerMayFire = False blocks the turret horizontally and prevents raising or lowering the camera.

Bumpity-bump.
Still broken.

Happy 2015!

May 10 2016, 8:52 AM · Arma 3
Chairborne edited Steps To Reproduce on T78446: InGunnerMayFire = False blocks the turret horizontally and prevents raising or lowering the camera.
May 10 2016, 8:52 AM · Arma 3
Chairborne added a comment to T78413: Hiddenselections STILL NOT WORKING on some vehicles!!!.

Thank you very much!

May 10 2016, 8:51 AM · Arma 3