Among the current turret config entries there are two separate options that allow you to lock the turret forward:
- LockWhenDriverOut (https://community.bistudio.com/wiki/Turret_Config_Reference#lockWhenDriverOut.3D_false)
- LockWhenVehicleSpeed (https://community.bistudio.com/wiki/Turret_Config_Reference#lockWhenVehicleSpeed.3D_-1)
So i was thinking, since ride on top FFV slots are kind of popular among mods (see: https://i.imgur.com/dbe14CZ.jpg , CUP and RHS have them, i think Iron Front does as well), would it be possible to add another turret option to allow locking it when one or more of these FFV seats are occupied?
Ideally pass an array of turret classes or the proxy numbers inside the model that once occupied force the specific turret to be locked forward.
As it stands right now, when FFV ride on top seats are occupied nothing prevents the turret from rotating and clipping into the passengers.