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Vehicle Radar and TabLock disabled for anyone that isn't PrimaryGunner/Observer
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Description

As title says, vehicle radar and (probably as a consequence) tablock functionality are disabled for anyone that isn't the primary gunner or observer.

I'm working on a ship that has several gunnery stations and AA / antiship missiles, while tablock works fine for the primary gunner, everybody subsequent gunner has no radar or tablock, rendering unguided missiles useless.

Details

Legacy ID
3831438571
Severity
None
Resolution
Open
Reproducibility
Always
Category
Modding
Steps To Reproduce

Contact me in private for source files:

https://forums.bistudio.com/user/773712-chairborne/

Event Timeline

Chairborne set Category to Modding.
Chairborne set Reproducibility to Always.
Chairborne set Severity to None.
Chairborne set Resolution to Open.
Chairborne set Legacy ID to 3831438571.May 8 2016, 1:43 PM
Chairborne added a subscriber: Chairborne.

edit:

seems like using "turretCanSee = 31;" enables the radar again, however tablock functionality is still broken for anyone that isn't primary gunner.
Not even using showAllTargets = 1; works, radar targets just don't show up.