When using any of these config entries (or a combination of them) in the root config class of a unit:
ReportRemoteTargets = 1; ReportOwnPosition = 1; ReceiveRemoteTargets = 1;
The expected behavior is for the unit to spawn with selected Datalink components turned on by default, whether the unit is spawned with EDEN or Zeus or in Warlords.
However, when this is applied to man type units it does not work, the unit will spawn with all datalink components turned off.
A temporary hack was found by placing the entries inside class AttributeValues:
class AttributeValues { ReportRemoteTargets = 1; ReportOwnPosition = 1; ReceiveRemoteTargets = 1; };
The unit will spawn with the attribute correctly set in EDEN, however it still won't have the components enabled when spawned via Zeus or Warlords.