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Disableai "move" won't allow for units rotate on the spot
Closed, ResolvedPublic

Description

Currently DisableAi "move" blocks the unit on the spot.
It's a useful command to set up defense in buildings because the AI won't move all over the place when alerted, however the unit is just stuck in one direction.
Even if you stop almost in front of it but slightly off his current aim it will take it a lot of time to zero in on you and shoot you.
DisableAi should allow units to rotate on their axis and aim freely, or we should be provided with a new command that blocks the unit in one place but still allows it to aim.

Details

Legacy ID
3266764623
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Just put

this disableai "move";

in the init field of any AI and watch its behavior.

Event Timeline

Chairborne edited Additional Information. (Show Details)
Chairborne set Category to AI Issues.
Chairborne set Reproducibility to Always.
Chairborne set Severity to None.
Chairborne set Resolution to No Bug.
Chairborne set Legacy ID to 3266764623.May 7 2016, 7:20 PM
Chairborne added a subscriber: Chairborne.
Bohemia added a subscriber: Bohemia.May 7 2016, 7:20 PM

This would be great - upvoted!

I've seen this issue a few times on the feedback tracker. +1!

This is still an issue.
Is there any workaround?

That is the intended behaviour of disableAI "MOVE";

It should not be made to behave any differently, as it would defeat its purpose entirely.

Yes, this isn't a bug at all.

Use doStop in combination with enableAttack false.

Thank you, i didn't know there were specific commands for that.
I guess this can be marked as solved then?

Marking as resolved.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.