Hey guys, not sure if any of you have seen this: https://www.youtube.com/watch?v=BOEty-nRh6M
That pretty much shows/explains it all from my perspective right now at least. As noted in the video I did test this against very simple geometry.
Really not sure whats happening here, would really like to understand the limitations here, or what going on in general. I'm aware there is nothing like this currently. But meh, why not!?
With around 30 MkV's in the water it pulls the FPS to Zero (0.*), although I have not seen any extra CPU/GPU/MEM loads while monitoring things with this going on.