On the PIP screen of the tanks, for example Commander of M2, the vision mode text shown on PIP screen is incorrect, it shows vision mode of player, not the optics.
Description
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Place tank, play as commander, turn optics in, enable flir or night vision, exit optics, the text on PIP screen still shows DTV vision mode.
Arma 3 Dev Version:: 1.81.144407
Event Timeline
I think that problem might be the class MFD commands "flirMode" and "visionMode" as these commands show the player's vision modes instead of vehicle optics.
Don't seem to be getting the optics/sight up as gunner in BMP & Tanks since the Tanks DLC. is there a special key combo? checked settings not seeing one.
Can confirm. MFD sources "visionMode" and "flirMode" are using the observer's modes (i.e. with head-mounted NVG's visionMode switches to NVG), probably because the MFD (unlike the PIP screen) does not have a reference to the turret and cannot take such. Proposal would be to add turret[] possibilities to the MFD's so they can use the right turret optic as reference. That could also clean up the dreadful sourceIndex selection for ammo and ammoFormat sources.
Edit: I see there already is a global MFD turret[] reference, but it isn't use for the visionMode and/or flirMode, apparently, because adding it to my own config has no effect