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[Tanks DLC] Incorrect vision mode info in vehicles
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On the PIP screen of the tanks, for example Commander of M2, the vision mode text shown on PIP screen is incorrect, it shows vision mode of player, not the optics.


Operating System
Windows 10 x64
Steps To Reproduce

Place tank, play as commander, turn optics in, enable flir or night vision, exit optics, the text on PIP screen still shows DTV vision mode.

Additional Information

Arma 3 Dev Version:: 1.81.144407

Event Timeline

Czesiek77 created this task.Mar 1 2018, 9:35 AM
Czesiek77 edited Steps To Reproduce. (Show Details)Mar 1 2018, 9:38 AM
Czesiek77 edited Additional Information. (Show Details)Mar 1 2018, 9:42 AM
Czesiek77 edited Additional Information. (Show Details)Mar 1 2018, 9:49 AM
Wulf changed the task status from New to Reviewed.Mar 2 2018, 6:12 PM
Wulf added a subscriber: Wulf.


Thank you for the report, we will have a look at it.

I think that problem might be the class MFD commands "flirMode" and "visionMode" as these commands show the player's vision modes instead of vehicle optics.

Don't seem to be getting the optics/sight up as gunner in BMP & Tanks since the Tanks DLC. is there a special key combo? checked settings not seeing one.

Alwarren added a comment.EditedMay 3 2021, 3:19 PM

Can confirm. MFD sources "visionMode" and "flirMode" are using the observer's modes (i.e. with head-mounted NVG's visionMode switches to NVG), probably because the MFD (unlike the PIP screen) does not have a reference to the turret and cannot take such. Proposal would be to add turret[] possibilities to the MFD's so they can use the right turret optic as reference. That could also clean up the dreadful sourceIndex selection for ammo and ammoFormat sources.

Edit: I see there already is a global MFD turret[] reference, but it isn't use for the visionMode and/or flirMode, apparently, because adding it to my own config has no effect

Should be fixed since rev 148197

BIS_fnc_KK changed the task status from Reviewed to Feedback.Sep 15 2021, 4:13 PM