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Diver teams are able to use hand grenades underwater
Acknowledged, WishlistPublic

Description

When i put 2 opposing diver teams inside the water, after a brief firefight they start using hand grenades. {F23675} {F23676}

Details

Legacy ID
2349974503
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

1-open editor (or a zeus mission)
2-place a blufor diver team next to an opfor diver team inside the water (preferably, add diver teams with submarines because they tend to use more grenades when a vehicle is present.)
3-watch the firefight for a while, then you will see they will start to use hand grenades

Additional Information

It's possible that the grenades can explode underwater, but the player cannot throw them while submerged.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Apr 11 2014, 3:30 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Gameplay.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2349974503.May 7 2016, 6:23 PM
Bohemia edited a custom field.

Hello,

thank you for submitting the ticket. Sadly, I was not able to make the diver teams use grenades against each other.

Would you be so kind and upload a simple repro mission on Stratis? It would help us a lot.

Thank you very much.

ceeeb added a comment.Apr 11 2014, 2:08 PM

Mission "18367_diversThrowGrenades.Stratis" attached. Repro steps:

  1. Load in editor.
  2. Preview.
  3. Observe opposing AI swim towards each other. Notice them shooting at each other, and occasional grenade explosions (I did not see any throwing animation).

Thank you for the repro mission. It worked. Our team will look into this issue.

Thank you.

Jinker added a subscriber: Jinker.May 7 2016, 6:23 PM

2 months later and still no fix? This makes underwater missions unplayable.

jgaz-uk added a subscriber: jgaz-uk.May 7 2016, 6:23 PM

duplicate of http://feedback.arma3.com/view.php?id=16515 [^]

A simple but fiddly solution for this problem is to put; removeAllWeapons this; this addWeapon"arifle_SDAR_F";this addmagazines["20Rnd_556x45_UW_mag", 5]; in each AI's divers init. If they dont have grenades they cant throw them.
Tested & it works...

Would have thought Bis could make this default? ie Divers dont have grenades yes?

pops added a subscriber: pops.May 7 2016, 6:23 PM
pops added a comment.Mar 23 2015, 2:39 PM

I uploaded a new repro mission, it seems the AI will engage targets on land much quicker with grenades.