When i put 2 opposing diver teams inside the water, after a brief firefight they start using hand grenades. {F23675} {F23676}
Description
Details
- Legacy ID
- 2349974503
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Gameplay
1-open editor (or a zeus mission)
2-place a blufor diver team next to an opfor diver team inside the water (preferably, add diver teams with submarines because they tend to use more grenades when a vehicle is present.)
3-watch the firefight for a while, then you will see they will start to use hand grenades
It's possible that the grenades can explode underwater, but the player cannot throw them while submerged.
Event Timeline
Hello,
thank you for submitting the ticket. Sadly, I was not able to make the diver teams use grenades against each other.
Would you be so kind and upload a simple repro mission on Stratis? It would help us a lot.
Thank you very much.
Mission "18367_diversThrowGrenades.Stratis" attached. Repro steps:
- Load in editor.
- Preview.
- Observe opposing AI swim towards each other. Notice them shooting at each other, and occasional grenade explosions (I did not see any throwing animation).
Thank you for the repro mission. It worked. Our team will look into this issue.
Thank you.
duplicate of http://feedback.arma3.com/view.php?id=16515 [^]
A simple but fiddly solution for this problem is to put; removeAllWeapons this; this addWeapon"arifle_SDAR_F";this addmagazines["20Rnd_556x45_UW_mag", 5]; in each AI's divers init. If they dont have grenades they cant throw them.
Tested & it works...
Would have thought Bis could make this default? ie Divers dont have grenades yes?
I uploaded a new repro mission, it seems the AI will engage targets on land much quicker with grenades.