Buildings destroyed by 3DEN Editors "Edit Terrain Object" module are not working properly in multiplayer missions on dedicated servers. Target building doesn't appear destroyed for players but instead ruins are shown in addition to original building which appears undamaged.
- Operating System
- Windows 7 x64
- Operating System Version
- Create multiplayer mission and put "Edit Terrain Object" module on some building that is originally in the map.
- Select "destroyed" state from module attributes.
- Run mission on dedicated server.
- Undamaged target building and its ruins are both visible for players.
Problem doesn't occur in singleplayer or in multiplayer if client is same than server. Only on dedicated servers for non-local players.
EDIT, more info: Occurrance of problem is dependant on player count. Propability of problem occurring rises when there are bigger amount of players on server.
The solution is known. Instead of a "server only" module trying to execute some weird EG (effect global) commands, it could be far more efficient to run a script locally, at least for destruction which is not supposed to evolve during game. the module must be global.
See the workaround here for destroyed building.