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Launcher's server browser fails at receiving more than 15-20 mods
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The launcher server browser is great for quickly joining a server and automatically downloading all the mods. However, when the mod list gets up to about 20 mods, the launcher just gives up.

This is what it looks like:

If a couple of mods are removed (doesn't matter which ones), it will detect the signatures again.


Operating System
Windows 10 x64
Steps To Reproduce
  1. Load 15 Workshop mods on the server. It will work.
  2. Load more Workshop mods on the server and it won't work. Thew limit varies depending on the length of the mod names.
Additional Information

Related forum thread:

According to people on the forum and Discord, it has to do with the maximum amount of data that the protocol can send to the client.

Event Timeline

SageNTitled changed Severity from None to Major.Dec 6 2017, 11:03 PM
SageNTitled edited Additional Information. (Show Details)Dec 9 2017, 3:08 PM
Oronar added a subscriber: Oronar.Dec 13 2017, 2:45 AM
SageNTitled renamed this task from Launcher server browser can't take more than 15-20 mods to Launcher's server browser fails at receiving more than 15-20 mods.Jan 2 2018, 1:03 PM
Gehock added a subscriber: Gehock.Jan 23 2018, 3:43 PM
xyaren added a subscriber: xyaren.Mar 13 2018, 2:58 PM
beeper added a subscriber: beeper.Apr 20 2018, 6:44 PM

@BISWizard ,might help here...

With more than ~ 26 .bikey files in the keys folder the server alos does not show up in the launcher at all. connecting from the ingame browser works, although it won't show the modlist aswell.

Pretty sure this is a duplicate of T123655.