http://i.imgur.com/rEz4xZF.jpg
Seems to be a limit to how many MODS+KEYS the Arma 3 launcher can receive / process / display.
I have 28 keys on my servers Keys Folder. Loading with 28 mods it fails to display any information about mods on the arma 3 launcher.
With same keys (28) and 27 mods the mods show up all fine, and the ones not loaded show as optional (AS INTENDED):
http://i.imgur.com/QyEeXDb.jpg
I ran 28 mods without any keys and the mods showed up:
http://i.imgur.com/bWKVb0v.jpg
Now I run the SAME EXACT MODS ( same parameters ), but this time with all the keys and the mods don't show up:
http://i.imgur.com/GWHt35e.jpg
Now I remove ALL the mods and run the server with the SAME keys as previously:
http://i.imgur.com/Gv5u6gU.jpg
I feel like the launcher runs into a stone wall and can't display anything if the amount of information about the server mods is too big.
A website (battlemetrics) is able to show the mods and signatures correctly. No matter how many there are.