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SageNTitled
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User Since
Mar 8 2013, 5:29 PM (579 w, 6 d)

Recent Activity

Jun 5 2020

SageNTitled added a comment to T123655: Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit.

@dedmen You can close this duplicate as well: https://feedback.bistudio.com/T127303

Jun 5 2020, 1:57 PM · Arma 3

Oct 15 2019

SageNTitled created T145647: Dynamic Groups menu is lagging with lots of insignias.
Oct 15 2019, 12:01 PM · Arma 3

Apr 29 2018

SageNTitled edited Steps To Reproduce on T127303: Launcher's server browser fails at receiving more than 15-20 mods.
Apr 29 2018, 10:46 AM · Arma 3

Jan 2 2018

SageNTitled renamed T127303: Launcher's server browser fails at receiving more than 15-20 mods from Launcher server browser can't take more than 15-20 mods to Launcher's server browser fails at receiving more than 15-20 mods.
Jan 2 2018, 1:03 PM · Arma 3

Dec 12 2017

SageNTitled edited Additional Information on T127303: Launcher's server browser fails at receiving more than 15-20 mods.
Dec 12 2017, 11:12 PM · Arma 3
SageNTitled changed Severity from severity:none to severity:major on T127303: Launcher's server browser fails at receiving more than 15-20 mods.
Dec 12 2017, 10:53 PM · Arma 3
SageNTitled created T127303: Launcher's server browser fails at receiving more than 15-20 mods.
Dec 12 2017, 10:53 PM · Arma 3

Mar 1 2017

SageNTitled created T123562: "Keep loaded" mods in Launcher server browser not working.
Mar 1 2017, 4:42 PM · Arma 3

May 10 2016

SageNTitled added a comment to T85403: Clothing effects?.

It's cool and all, but I don't think BI should spend any resources to implement this. Dehydration and overheating are not even features in the game. The only modifier they're related to is fatigue, but I think keeping track of the weight is enough.

May 10 2016, 12:37 PM · Arma 3
SageNTitled set Category to category:virtualarsenal on T84016: [Suggestion] Add confirmation to Delete Loadout.
May 10 2016, 11:55 AM · Arma 3
SageNTitled set Category to category:endgamedynamicgroups on T84015: Dynamic groups bugged in editor.
May 10 2016, 11:55 AM · Arma 3
SageNTitled added a comment to T80182: -mod= parameter has a character limit..

This is quite annoying, and I think the only solution is to merge mods into the same folder.

May 10 2016, 9:45 AM · Arma 3
SageNTitled added a comment to T78892: Upon starting Arma 3, an error message about my profiles shows up..

https://community.bistudio.com/wiki/-profiles

May 10 2016, 9:03 AM · Arma 3
SageNTitled added a comment to T78693: Careless mode in Zeus.

Careless is careless. When I set a unit into careless mode using the debug console in a Zeus game, it does not give a f**k about anything.

May 10 2016, 8:57 AM · Arma 3
SageNTitled edited Steps To Reproduce on T78693: Careless mode in Zeus.
May 10 2016, 8:57 AM · Arma 3
SageNTitled added a comment to T78689: There is no server listed in multiplayer tab.

I'm also experiencing very slow refreshing. It takes a while to fetch the servers, and sometimes nothing even shows up at all and I have to restart the game. It's not unusual for me to restart the game several times before the server list loads properly.

May 10 2016, 8:57 AM · Arma 3
SageNTitled added a comment to T78193: Allow User to define hotkeys for select modules/object.

Great idea. Zeus is really in need of more shortcut keys.

May 10 2016, 8:45 AM · Arma 3
SageNTitled edited Steps To Reproduce on T76997: Allow Zeus to set skill level of group.
May 10 2016, 8:15 AM · Arma 3
SageNTitled edited Steps To Reproduce on T76971: Saving object presets.
May 10 2016, 8:14 AM · Arma 3
SageNTitled added a comment to T76784: Requesting keyboard shortcut for 'Remote Control'.

This needs to happen! So many times were I in need of quick remote control access. This is a very simple feature that will make large difference.

May 10 2016, 8:09 AM · Arma 3
SageNTitled added a comment to T75699: Make Zeus's 3d editor compatibilities into the arma 3 editor.

BI = /ignore

May 10 2016, 7:42 AM · Arma 3
SageNTitled edited Steps To Reproduce on T69779: Stop head rotation in profile.
May 10 2016, 4:47 AM · Arma 3
SageNTitled edited Steps To Reproduce on T69778: Inventory dissapears after resuming.
May 10 2016, 4:47 AM · Arma 3
SageNTitled edited Steps To Reproduce on T69777: Inventory dissapears after resuming.
May 10 2016, 4:47 AM · Arma 3
SageNTitled added a comment to T69777: Inventory dissapears after resuming.

How do I remove this duplicate issue of mine...

May 10 2016, 4:47 AM · Arma 3
SageNTitled added a comment to T69445: Tobacco/cigarettes.

Well that escalated quickly.

May 10 2016, 4:35 AM · Arma 3
SageNTitled added a comment to T67181: overviewPicture given in description.ext not found.

For dedicated servers, the picture seems not to be shown at all. For local multiplayer (subscribed scenario) it shows the Workshop-image (1920x1080) and not the overviewPicture. When hosting a scenario locally (export to multiplayer) is the only time the overviewPicture is shown correctly.

May 10 2016, 3:10 AM · Restricted Project, Arma 3
SageNTitled added a comment to T65799: Sorry for question but where did my feature request go?.

Try right clicking.

May 10 2016, 2:14 AM · Arma 3
SageNTitled added a comment to T65580: Cannot leave vehicle running after exiting.

Getting out turns off the engine, ejecting does not. The problem here seems to be that they haven't added the eject functionality to any air vehicle.

May 10 2016, 2:05 AM · Arma 3
SageNTitled added a comment to T65376: Helicopter bug.

So.... you want a drinking animation? =P

May 10 2016, 1:57 AM · Arma 3
SageNTitled added a comment to T65204: Blindfire.

I will agree on blind fire, but no cover system.

May 10 2016, 1:51 AM · Arma 3
SageNTitled added a comment to T65047: Option to override AI pathing.

I don't see how this is going to make unit commanding any easier. You're saying I'm gonna have to sit on my map and put waypoints for my units on every corner? Sounds like we're trying to work around the actual problem here instead of fixing it.

May 10 2016, 1:45 AM · Arma 3
SageNTitled added a comment to T64542: When resuming a savegame close to enemy in coop the player will run around, engage and get killed while savegame still loading.

Yes. This is indeed quite stupid. Me and my friend have had this issue multiple times.

May 10 2016, 1:28 AM · Arma 3
SageNTitled added a comment to T63562: Ability to Save/Create Custom Control Preset's.

I want this to happen! I would also like to see an option to save it to the cloud. It would make it a lot easier for us.

May 10 2016, 12:44 AM · Arma 3
SageNTitled added a comment to T62977: Revert Option in MP Games.

What you can do when scenarios have autosaves or you've saved manually is getting all players killed. This will enable you to "resume" the game. Aborting the mission will not work since it autosaves your progress upon exiting, leaving you at the same position with the previous save overwritten.

May 10 2016, 12:22 AM · Arma 3
SageNTitled added a comment to T62832: AI squadmates do not stay by the leader.

This issue was in Arma 2 too. Please do something about it.

May 10 2016, 12:17 AM · Arma 3

May 9 2016

SageNTitled added a comment to T62040: "SUSPEND" should NOT perform a "SAVE".

I always end up doing suicide to get out of the scenario without saving it.

May 9 2016, 11:43 PM · Arma 3
SageNTitled added a comment to T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED.

How to disable Aero on Windows 8:

Control Panel > System > Advanced system settings > Performance Settings > check "Adjust for best performance"

If you're on windows 7 or lower your best bet would be the personalization window. Pick Windows basic theme or something.

May 9 2016, 4:07 PM · Arma 3
SageNTitled added a comment to T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED.

I tried MadDogX's advice and disabled Windows Aero during Arma 3 gaming sessions, and I haven't gotten any crashes yet.

I recommend you all to do the same in order to confirm the problem.

May 9 2016, 4:07 PM · Arma 3
SageNTitled added a comment to T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED.

It's still weird that this only happens in Arma 3. If it'd be an overheating issue, one would assume the card would crash at other games too.

To add to the question, my game crashes only at multiplayer it seems, and after a completely random time interval every time. Sometimes within an hour and sometimes after three.

I get the error "DX11 error: CreateBuffer failed: DXGI_ERROR_DEVICE_REMOVED" upon restarting the game after crash.

May 9 2016, 4:07 PM · Arma 3