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-mod= parameter has a character limit.
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Description

Mod parameter in server startup line will only load a certain number of mods based on a set number of available character spaces for the parameter.

This is true using "-mod=@mod0;@mod1;@mod2" etc. from the startup line or using -par=nameOfFile.txt or -par=nameOfFile.par as described here: https://community.bistudio.com/wiki/Startup_Parameters_Config_File

Details

Legacy ID
1200197090
Severity
None
Resolution
Open
Reproducibility
Always
Category
Server
Steps To Reproduce

Add to the server start-up line:

mod line parameter:
-mod=@mod1;@mod2;@mod3;@mod4;@mod5;@mod6;@mod7;@mod8;@mod9;@mod10

OR

add the -par parameter using either:
-par=nameOfFile.txt

    contents of nameOfFile.txt:
        -mod=@mod1;@mod2;@mod3;@mod4;@mod5;@mod6;@mod7;@mod8;@mod9;@mod10

-par=nameOfFile.par

    contents of nameOfFile.par:
        class Arg
        {
        mod=" -mod=@mod0;@mod1;@mod2;@mod3;@mod4;@mod5;@mod6;@mod7;@mod8;@mod9";
        };

result is server launched with only 7 of 10 mods.

Additional Information

Server .rpt using the -par=nameOfFile.par method:
http://pastebin.com/ZRz9RFTE

Event Timeline

Rellikplug edited Additional Information. (Show Details)
Rellikplug set Category to Server.
Rellikplug set Reproducibility to Always.
Rellikplug set Severity to None.
Rellikplug set Resolution to Open.
Rellikplug set Legacy ID to 1200197090.May 7 2016, 7:53 PM

As much as Arma is community orientated toward modifications this should be a high priority. There shouldn't be a limitation on how many mods can be launched with the server.

This is quite annoying, and I think the only solution is to merge mods into the same folder.