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Headless clients keep mission running on non-persistient dedicated server even after all players disconnect
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When I set up a headless client on my server and then start the mission and disconnect the mission continues to run and any future connections count as JIP with all the same vehicles, wrecks, AI, corpses, etc. still in the mission. This is despite the fact that I have the dedicated server set to not run the mission persistently.

I strongly suspect that this is caused by HC's counting as players. I'm not sure if HC's counting as players has any benefits for scripting, but I know it causes a lot of problems such as this one and one I found while searching:


Operating System
Windows 7 x64
Operating System Version
Windows 7 Ultimate SP1
Dedicated Server
Steps To Reproduce

Set up a HC on the server.
Join the server and start the mission.
Spawn a vehicle with Zeus or place some noticeable object such as a corpse.
All players abort the mission.
Rejoin the mission.
Objects are still there.

Event Timeline

Drift_91 changed Severity from Block to Major.Jan 30 2017, 12:32 PM
Drift_91 changed Severity from Major to Minor.Jan 30 2017, 12:34 PM

I filed this ticket 7 months ago and it seems like no one at BI has even tried to reproduce it.

Drift_91 changed Severity from Minor to Major.Sep 12 2017, 5:48 AM