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Shot reverb and echo need to be dynamic
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Description

So as much as I love the new sounds, they need to be dynamic. What I mean is, on DEV branch when you fire a weapon you hear the nice new reverb and echo from your weapon but when you turn your character as you hear it fade off it's static. It's always in the same ear/position. It just sounds weird. Enhanced Soundscape/Dragonfyre have dynamic sounds.

Fire a weapon, turn your character back and forth and you can hear the sounds move around in your headset and bounce off different nearby environments. It's not static. It's extremely immersive. Marksmen DLC is still WIP but I hope this is added later on.

Details

Legacy ID
3845962495
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound

Event Timeline

GoldToaster set Category to Sound.Mar 13 2015, 3:36 AM
GoldToaster set Reproducibility to Always.
GoldToaster set Severity to None.
GoldToaster set Resolution to Open.
GoldToaster set Legacy ID to 3845962495.May 8 2016, 11:40 AM
Koala added a subscriber: Koala.May 8 2016, 11:40 AM
Koala added a comment.Mar 13 2015, 3:53 AM

Same for distant fired shots. JSRS in combination with Laxemann Soundscape do a pretty good job and are a great example for dynamics.

Yes! I see no reason why Bohemia cant do better than sound mods. It should be on par or better. Look what they've done with bipods, Its blown any other mods attempt out of the water.