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ruPaladin
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User Since
May 21 2014, 8:44 PM (550 w, 3 d)

Recent Activity

Feb 20 2017

ruPaladin added a comment to T123324: MineUnderwaterWaterPDM spawns even on ground.

Have made a mod and mission to reproduce: http://s000.tinyupload.com/index.php?file_id=40586644952901981059

Feb 20 2017, 8:33 PM · Arma 3
ruPaladin added a comment to T123323: CraterEffect position wrong.
Feb 20 2017, 8:31 PM · Arma 3

Feb 12 2017

ruPaladin created T123324: MineUnderwaterWaterPDM spawns even on ground.
Feb 12 2017, 3:29 PM · Arma 3
ruPaladin created T123323: CraterEffect position wrong.
Feb 12 2017, 3:07 PM · Arma 3

May 10 2016

ruPaladin added a comment to T86388: New Font since 1.56 hardly legible with Interface Size "Very Small".

Have the same results on 1280x1024 with font size "Normal". New fonts are bad when it comes to small sizes.

May 10 2016, 1:05 PM · Arma 3
ruPaladin edited Steps To Reproduce on T85925: Reload time delay with addWeaponItem and addSecondaryWeaponItem.
May 10 2016, 12:52 PM · Arma 3
ruPaladin edited Steps To Reproduce on T85407: Free view and aiming deadzone issue.
May 10 2016, 12:37 PM · Arma 3
ruPaladin set Category to category:featurerequest on T85039: More types of compasses needed.
May 10 2016, 12:24 PM · Arma 3
ruPaladin added a comment to T84858: Make it possible to put private markers on map/make individual maps.

This improvements make possible realistic map handling and will not break anything. Mission makers or server admins get instruments to make immersive gameplay.

May 10 2016, 12:19 PM · Arma 3
ruPaladin set Category to category:featurerequest on T84858: Make it possible to put private markers on map/make individual maps.
May 10 2016, 12:19 PM · Arma 3
ruPaladin added a comment to T84831: Add script commands to get/set weapon zeroing and get/set current weapon scope mode.

Also it will be good to do that for different muzzles (for weapons with GLs).

UPD: Have justed checked currentZeroing and found that it returns value not index. Probably, we will need currentZeroingIndex command or setZeroing (value not index).

May 10 2016, 12:18 PM · Arma 3
ruPaladin set Category to category:featurerequest on T84831: Add script commands to get/set weapon zeroing and get/set current weapon scope mode.
May 10 2016, 12:18 PM · Arma 3
ruPaladin added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

Fixed in dev build! Thank you.

May 10 2016, 12:18 PM · Arma 3
ruPaladin added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

It is a pity. Will wait for next release then.

May 10 2016, 12:18 PM · Arma 3
ruPaladin added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

It wasn't fixed. The issue still in with 1.54 stable.

May 10 2016, 12:18 PM · Arma 3
ruPaladin edited Steps To Reproduce on T84825: Script command AMMO returns 0 when player in vehicle.
May 10 2016, 12:18 PM · Arma 3
ruPaladin added a comment to T84757: Map Sync.

You are totally wrong. There is no such funcionality in ACE3. You cannot pick up enemy map and see enemy markers.

May 10 2016, 12:16 PM · Arma 3
ruPaladin added a comment to T84757: Map Sync.

I fully agree. Here I posted one feature request close to this one http://feedback.arma3.com/view.php?id=26492

Give mission maker ability to choose that option. Map syncronization brakes immersion. Just make it selectable and no one will be offended.

May 10 2016, 12:16 PM · Arma 3
ruPaladin set Category to category:aispottingdetection on T84339: With 1.52 AI is too sluggish.
May 10 2016, 12:04 PM · Arma 3
ruPaladin set Category to category:featurerequest on T84225: Make it possible to deny squad.xml on server.
May 10 2016, 12:00 PM · Arma 3
ruPaladin added a comment to T84013: magazinesAmmo is broken.

I see that someone downvoted the ticket. Just want to know the reason.

Btw, have updated the steps to reproduce.

May 10 2016, 11:54 AM · Arma 3
ruPaladin edited Steps To Reproduce on T84013: magazinesAmmo is broken.
May 10 2016, 11:54 AM · Arma 3
ruPaladin added a comment to T83953: No outside sound in vehicles (first person view).

Try also with Sandstorm:

  1. Run Stratis, put Sandstorm infront of high hill.
  2. Then set minimum elevation, shut down the engine and shoot in first person view.

Rockets blow up just near Sandstorm but no sounds of explosions at all.

Also this problem affects modded vehicles. Especially noticable on open vehicles with GMGs.

May 10 2016, 11:53 AM · Arma 3
ruPaladin added a comment to T83953: No outside sound in vehicles (first person view).

Additional steps to reproduce:

  1. Put two armed offroads in editor
  2. Get in gunner seat of one of them and destroy another one(you should be in first person view).
  3. You will not hear an explosion.
May 10 2016, 11:53 AM · Arma 3
ruPaladin edited Steps To Reproduce on T83953: No outside sound in vehicles (first person view).
May 10 2016, 11:53 AM · Arma 3
ruPaladin added a comment to T81605: Add motionblur to belt feed and ejected rounds and belt [with gif].

FrankHH, don't try impose your views to others. If you like blurriness then just add it via Video settings in Arma 3. There are many posteffects with it. I don't want to see bluriness in game like many other players.

May 10 2016, 10:36 AM · Arma 3
ruPaladin added a comment to T81605: Add motionblur to belt feed and ejected rounds and belt [with gif].

I play in Arma with first-person view only and don't see blades because of this.
And no, any kind of motion blur cause motion sickness because of focusing problems on the blurred object.

May 10 2016, 10:36 AM · Arma 3
ruPaladin added a comment to T81605: Add motionblur to belt feed and ejected rounds and belt [with gif].

If you cannot focus on this objects than you don't need to add motion blur to them.

May 10 2016, 10:36 AM · Arma 3
ruPaladin added a comment to T81605: Add motionblur to belt feed and ejected rounds and belt [with gif].

There is no need to do this. I hate all this blurriness. It will make my motion sickness worse.

May 10 2016, 10:36 AM · Arma 3
ruPaladin edited Steps To Reproduce on T80901: The dispersion for Pawnee miniguns is neglible, making the guns useless.
May 10 2016, 10:14 AM · Arma 3
ruPaladin edited Steps To Reproduce on T80780: We need more options for joysticks set up.
May 10 2016, 10:09 AM · Arma 3
ruPaladin added a comment to T80291: Smoke Grenades smokes go through walls..

Also smoke go through terrain if you throw grenade on hill slope.

May 10 2016, 9:48 AM · Arma 3
ruPaladin edited Steps To Reproduce on T80246: Vehicles without fuel should not blow up.
May 10 2016, 9:47 AM · Arma 3
ruPaladin added a comment to T80214: Add an option to re scan available joysticks in case game lost the joystick (or auto re scan when going to key binding options)!.

The problem is in Windows 8. Disable power savings on USB ports in which you connect your joystick.

May 10 2016, 9:46 AM · Arma 3
ruPaladin edited Steps To Reproduce on T80209: AA vehicles are too weak against aircrafts with Lock On missiles..
May 10 2016, 9:46 AM · Arma 3
ruPaladin edited Steps To Reproduce on T80208: Jet aircrafts extremly powerful and easy to fly.
May 10 2016, 9:46 AM · Arma 3
ruPaladin edited Steps To Reproduce on T80207: Unrealistic radar system on all aircrafts.
May 10 2016, 9:46 AM · Arma 3
ruPaladin edited Steps To Reproduce on T80206: Ka-60 don't have door get out animation while Hellcat has..
May 10 2016, 9:46 AM · Arma 3
ruPaladin added a comment to T80192: Hummingbird: rearrange preferred cargo seating to outside benches for first four soldiers.

Soldiers inside have better protection.
It will be hard to get inside helicopter if there will be soldiers on benches.
It will be better if you may choose where to sit but not to change default positions.

May 10 2016, 9:45 AM · Arma 3
ruPaladin edited Steps To Reproduce on T80189: Add possibility to bind keys for this actions.
May 10 2016, 9:45 AM · Arma 3
ruPaladin edited Steps To Reproduce on T79938: Delayed and accelerated behaviour of all axis in helicopters.
May 10 2016, 9:37 AM · Arma 3
ruPaladin added a comment to T79913: make RotorLibSimulation configureable in detail serverside..

It is a pity, but 1.36 didn't do that.

May 10 2016, 9:37 AM · Arma 3
ruPaladin added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Still broken. Commy2 gave steps to reproduce.

May 10 2016, 9:34 AM · Arma 3
ruPaladin added a comment to T79519: Motion sickness (because of camera shaking).

This problem also persist when advanced fly model disabled.

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79519: Motion sickness (because of camera shaking).

It doesn't help. Camera shake remains in helicopters.

May 10 2016, 9:24 AM · Arma 3
ruPaladin edited Steps To Reproduce on T79519: Motion sickness (because of camera shaking).
May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

Sounds are not 3D-positioned. It breaks immersion every time you turn head in helicopter.

@Benargee, I see on my monitor that helicopter blows up and in fire, but... I hear only engine failure sound. Is it ok? No. There are two solutions:

  1. Change helicopetr crash model - remove explosion and fire.
  2. Add sounds of explosion and fire.
May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

Title is already - ok. All infromation from mys last comment already was in topic, please read it more carefully.

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

Sorry guys, my first message was too emotional. I corrected the feedback with new details. Hope this will help to make game better. If they will do nothing, well I see only one solution - JSRS mod.

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

Sure, but if you turn your head in helicopter sound of wind will not change. You may turn your head to the left on 90 degrees but sound never changes. Your right ear will get the same sample as in neutral position.
It is bad and cause motion seakness.

Btw, in RL pilots use special helmets and you will not hear that sounds so clearly.

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

No, cause 21143 is related to crash sounds only. And I am talking about all new sounds:

  • wind in ears (regardless of the position of the head wind will be only in one ear, try to turn your head in hummingbird)
  • sounds at >100 km/h speed (i think helicopter will break apart in the air)
  • sound of crash
  • sound of landing

and others.
Sometimes this sounds plays twice,for example, landing and crush sounds.

Really, I feel pain in my ears after 10 minutes of flying.

All of the above is true for first person view only. In 3rd person you will not notice that.

May 10 2016, 9:24 AM · Arma 3
ruPaladin edited Steps To Reproduce on T79507: New helicopter sounds are horrible.
May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79501: new helicopter crash sound is very unrealistic.

@Fireball,

  1. Helicopter blows up.
  2. Helicopter in fire.
  3. You don't hear any explosion sound or sound of fire.
  4. You hear only engine failure sound.
  5. Engine failure sound plays twice in xH-9 crash.
May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79501: new helicopter crash sound is very unrealistic.

Probably, we will not see massive enhancement in sounds because heli DLC will be published in 20 days.

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79445: Katiba GL + MRCO display problem.

Also you may see "blue" laser at daytime if look through MH-9 windscreen window to powered on IR-laser.

May 10 2016, 9:22 AM · Arma 3
ruPaladin added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

Upvoted!

May 10 2016, 9:21 AM · Arma 3
ruPaladin added a comment to T79310: Make radar on aircrafts more realistic.

Fennek, I agree. This will improve gameplay very much.
I don't know how radr in this situation should show missile launches. Hope BIS will improve this system too.

May 10 2016, 9:16 AM · Arma 3
ruPaladin edited Steps To Reproduce on T79310: Make radar on aircrafts more realistic.
May 10 2016, 9:16 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

How is it going? This is crash report and it is almost 2 month old...

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

@Here is Johnny, sure. But I see new game crash reports and they get status "resolved" in a week. I cannot understand why developers cannot write a word about my problem in a month.
I see only one solution - I will post here as often as possible and after that will give logs to Steam to get my money back.

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

I have a problem and I cannot get any feedback from developers... Thank you so much, BIS. Great job!

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

Bump. Is it really take so much time to investigate the reason of this problem or you just ignore my problem?

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

Bump. Problem still persists.

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

Guys, I cannot play Arma cause of this problem. This crash report with dumps was published 20+ days ago. Did you find the reason this problem? When this bug will be fixed?

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

Sorry for my perseverance, but I have to ask again. Do you have any news, BIS?

I thought that crash reports have the highest priority. This problem affect gameplay and probablu performance much.

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

Any news?

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

How is it going, guys? Should I provide any information?

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

This bug is pretty annoying. Cannot play long time even with 2gb pagefile if browser is open.

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

A week passed, any news?

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

Thank you, Iceman

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

Have just uploaded 2 crashdumps. Please help.

May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79244: Low memory error with 8Gb RAM.

Any news?

May 10 2016, 9:14 AM · Arma 3
ruPaladin edited Steps To Reproduce on T79244: Low memory error with 8Gb RAM.
May 10 2016, 9:14 AM · Arma 3
ruPaladin added a comment to T79183: New one or two man helicopters.

Benargee, there are several factions in game. Some of them may use this kind of helicopters.

May 10 2016, 9:12 AM · Arma 3
ruPaladin added a comment to T79183: New one or two man helicopters.

Of course UAV is safer. But in some missions and situations you may not have UAV's.

Probably we can remove soldiers from in-game and use only unmanned vehicles. But I think this will break all gameplay of Arma 3.

I really don't understand downvoters. This proposition will not break anything. It will improve gameplay and make it more diverse, especially in TvT game.

May 10 2016, 9:12 AM · Arma 3
ruPaladin added a comment to T79183: New one or two man helicopters.

gutsnav, main purpose of this helicopter - reconnaissance. Pilots will check territory, put marks on the map and make reports to the HQ.
HQ don't want to risk with transport helicopter - MH-9.
It is 2035 yer in Arma 3 and I don't see any problem to make new military helicopter from one of this.

BTW. There are different fractions in game. Some of them may use civilian vehicles.

May 10 2016, 9:12 AM · Arma 3
ruPaladin added a comment to T79183: New one or two man helicopters.

May somebody explain their negative votes? I think Arma 3 needs ultralight reconnaissance helicopter. Why do you want not to see this kind of helicopters in game?

May 10 2016, 9:12 AM · Arma 3
ruPaladin edited Steps To Reproduce on T79183: New one or two man helicopters.
May 10 2016, 9:12 AM · Arma 3
ruPaladin edited Steps To Reproduce on T78669: Sound of switching modes of fire - Ctrl+F.
May 10 2016, 8:57 AM · Arma 3
ruPaladin added a comment to T78641: RH-9 Kawosa variant of xH-9 series.

Check this one http://feedback.arma3.com/view.php?id=19994
Ka-226 is pretty good modular helicopter without tail rotor. Good candidate for CSAT light helicopter. Here it is http://upload.wikimedia.org/wikipedia/commons/3/3e/Orenair_Kamov_Ka-226_Ates-1.jpg

May 10 2016, 8:56 AM · Arma 3
ruPaladin added a comment to T78624: Loss of 60% Joystick Throttle Traverse.

You can use DXtweak2 to solve this issue. Here is the solution: http://forums.bistudio.com/showthread.php?121773-A-fix-for-Full-Axis-throttle-mapping-Possible-Solution-inside!

Hope BIS will fix this.

May 10 2016, 8:56 AM · Arma 3
ruPaladin added a comment to T78446: InGunnerMayFire = False blocks the turret horizontally and prevents raising or lowering the camera.

Still an issue.
Also it disables possibility to use countermeasures.

May 10 2016, 8:52 AM · Arma 3
ruPaladin added a comment to T78352: Add new helicopter in game - Ka-226 and Ка-226Т.

Fly video http://www.youtube.com/watch?v=tLYKVmmKJBM

May 10 2016, 8:49 AM · Arma 3
ruPaladin added a comment to T78352: Add new helicopter in game - Ka-226 and Ка-226Т.

Already done, thank you http://arma3.com/assets/img/post/images/arma3_dlc_helicopters_screenshot_04.jpg
Please close the ticket.

P. S. It looks so huge. Hope it will be smaller in game.

May 10 2016, 8:49 AM · Arma 3
ruPaladin added a comment to T78352: Add new helicopter in game - Ka-226 and Ка-226Т.

More info http://en.wikipedia.org/wiki/Kamov_Ka-226

May 10 2016, 8:49 AM · Arma 3
ruPaladin edited Steps To Reproduce on T78352: Add new helicopter in game - Ka-226 and Ка-226Т.
May 10 2016, 8:49 AM · Arma 3
ruPaladin edited Steps To Reproduce on T77725: TrackIR/FreeTrack sensetivity.
May 10 2016, 8:33 AM · Arma 3
ruPaladin added a comment to T77656: Saitek X-65F Throttle problem.

http://forums.bistudio.com/showthread.php?121773-A-fix-for-Full-Axis-throttle-mapping-Possible-Solution-inside!

May 10 2016, 8:31 AM · Arma 3
ruPaladin added a comment to T77615: ARCO optics not zeroed in properly.

BTW, the bullet flies not in marks on optics but slightly to the right.

May 10 2016, 8:30 AM · Arma 3
ruPaladin added a comment to T77565: IR-grenades (any) are "green" for any aircraft if the pilot is of AAF fraction..

UPD:
This bug depend on pilot fraction. So any IR grenade (CSAT, NATO, AAF grenade) will be "green" to any aircraft (even СSAT and NATO) if the pilot of this aircraft is of AAF fraction.

AAF pilot + any aircraft (CSAT, NATO, AAF) = any IR greande is "green" on the radar of this aircraft.

May 10 2016, 8:29 AM · Arma 3
ruPaladin added a comment to T77565: IR-grenades (any) are "green" for any aircraft if the pilot is of AAF fraction..

I don't know and it doesn't matter I think. There are AAF IR grenades in game also and they are "green" for AAF aircraft radars too. It is a bug I think.

If any IR grenade is green for AAF, then why does AAF fraction has it is own AAF IR grenades...

May 10 2016, 8:29 AM · Arma 3
ruPaladin edited Steps To Reproduce on T77565: IR-grenades (any) are "green" for any aircraft if the pilot is of AAF fraction..
May 10 2016, 8:29 AM · Arma 3
ruPaladin added a comment to T77565: IR-grenades (any) are "green" for any aircraft if the pilot is of AAF fraction..

Like any other grenade. Take it from ammobox, press Ctrl+G to choose IR-grenade and then press G to throw it.

May 10 2016, 8:29 AM · Arma 3
ruPaladin edited Steps To Reproduce on T77275: Helicopters joystick sensitivity.
May 10 2016, 8:23 AM · Arma 3
ruPaladin added a comment to T76756: Flares are useless (launcher).

Flares are useful with night vision + you shoot into enemy group. Without night vision they are useless.

May 10 2016, 8:08 AM · Arma 3
ruPaladin added a comment to T75160: Support AMD Mantle.

Bump! We need better AMD support!

May 10 2016, 7:29 AM · Arma 3
ruPaladin added a comment to T73002: Aircrafts with two seats.

I don't understand why fixed wing aircrafts need 2 pilots. They have such speed that it will make second pilot useless. The only one fact it will be good for - training.
But I want to see more aircrafts in game. That is why - upvoted!

May 10 2016, 6:27 AM · Arma 3
ruPaladin added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

SilverDude, fully agree. Your screenshots show exactly what I want to see in game.

May 10 2016, 5:36 AM · Arma 3
ruPaladin added a comment to T70319: Eject from Helicopters.

There is a contradiction in Arma 3:

  • you can eject from driver seat at any speed, even if you die after that;
  • you cannot eject from pilot seat if helicopter is 10 cm above the ground with 0 vertical and horizontal speed.

Btw, Dr_Death, I didn't see trolls on servers that kills their passengers with eject from driver seat.

May 10 2016, 5:08 AM · Arma 3
ruPaladin added a comment to T70319: Eject from Helicopters.

The main reason - you are far from land and your engine is broken, you have not enough power of autorotation to land helicopter on terrain. You have to land it to sea. In this situation you can bail out and save your life. But nowadays pilots die with helicopters.

May 10 2016, 5:08 AM · Arma 3