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Loss of 60% Joystick Throttle Traverse
Closed, ResolvedPublic

Description

Hello,

This has been a bug in the past from back in arma1 if i remember rightly.

The throttle only engages in increasing rpms once 60% of traverse is reached.

That leaves only the top 40% of your throttle traverse as a usable area for increase and decrease of power.

This is why acceleration or deceleration is not constant and has a surging effect, meaning you cannot taxi and control your aircraft/helicopter speed with any type of accuracy.

Increase and decrease of power needs to be in increments and use the whole axis.

Details

Legacy ID
2025900921
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Controls
Steps To Reproduce

any joystick will reproduce this bug, i have tested 3 different ones and they all produce the same effect.

Additional Information

Latest Test is on the X55 Rhino joystick.
I also tested the dev version and the bug was still present, this also made trying to use the latest build with the new helicopter DM virtually unflyable.

Event Timeline

bigpickle edited Additional Information. (Show Details)
bigpickle set Category to Controls.
bigpickle set Reproducibility to Always.
bigpickle set Severity to None.
bigpickle set Resolution to Duplicate.
bigpickle set Legacy ID to 2025900921.May 7 2016, 7:13 PM
vicx added a subscriber: vicx.May 7 2016, 7:13 PM
vicx added a comment.Oct 1 2014, 3:51 AM

It's actually worse than this if you look at the config files. I suspect that there is next to no reason to use the throttle instead of keyboard controls for controlling the collective.

Wish this could change but I think its baked into Arma3. Maybe Arma4.

You can use DXtweak2 to solve this issue. Here is the solution: http://forums.bistudio.com/showthread.php?121773-A-fix-for-Full-Axis-throttle-mapping-Possible-Solution-inside!

Hope BIS will fix this.

Well that changes your joystick map entirely not just for a selected application. This means it will change all of my other maps for other games, so its not a viable option.

Please also check the comment here - http://feedback.arma3.com/view.php?id=6888#c74964 - for solution.

Thanks for the feedback!