- Legacy ID
- Feature Request
Do you intend real time or baked in motion blur? I think the former would hardly be implemented at this point (but never say never), not to mention it would benefit the whole game smoothness and realism instead of just the ejected rounds.
Baked in instead would look weird if ejected rounds still had motion blur when they are stationary on the ground, but I suppose that could be fixed the way Mount&Blade did with their arrows: blurred model when in flight, swapped with non-blurred model when stationary.
Weird, I don't see anyone crying motion sickness when it comes to motion blurred helicopter blades. Might have to do with your ignorance on the subject matter, friend?
If anything, m.blur will actually help decrease motion sickness in low FPS situations, where the ejected rounds would otherwise only appear once every few frames, therefore causing headaches.
I play in Arma with first-person view only and don't see blades because of this.
And no, any kind of motion blur cause motion sickness because of focusing problems on the blurred object.
Then why did BI, or better, every developer in existence, added motion blur to the helicopter blades? You are basing your opinions on the bullshit that the majority of people say. Do some research and get your own opinion.
The helicopter blades aren't motion blurred. It's a 2D texture on a polygon plane that replaces the 3D model of the rotor blades then the engine is turned on and goes above a certain rpm.
You can't blur 3D objects like the MG belts and ejected ammunition in the same way as rotor blades.
Looks like motion blur has a bad reputation. I guess it's because some games use it excessively and it's definitely not a feature i like to have when turning around or something like that. Nevertheless motion blur is a powerful technic to make cgi look much more realistic as it's covering the fact that we only have a "few" pictures in a second and not a fluently image as in reality. Comparing the two gifs i added in the decription, i like the motion blurred one much better and i see no reason why this would give someone motion sickness.
FrankHH, don't try impose your views to others. If you like blurriness then just add it via Video settings in Arma 3. There are many posteffects with it. I don't want to see bluriness in game like many other players.
"Don't try to impose your views to others" while I just said "get your own opinion"
"You can't blur 3D objects like the MG belts and ejected ammunition in the same way as rotor blades."
I'm aware of that, that's why I described the problem and proposed a solution in my first post, if you didn't notice.
blur is bad. If you watching directly on moving object it's not blurred for you. Your brain switches between objects and already do this. No need to simulate this in game. If you want to watch on moving belt, you do and there is no blur in real life. But if blur will done in-game you'll just get motion sickness, because you can't focus your eyes on moving object - it's always blurred.
"blur is bad. If you watching directly on moving object it's not blurred for you. Your brain switches between objects and already do this. No need to simulate this in game. If you want to watch on moving belt, you do and there is no blur in real life. But if blur will done in-game you'll just get motion sickness, because you can't focus your eyes on moving object - it's always blurred."
You can't focus on things that are moving fast, such as the moving belt. Good luck trying to focus on the spinning blades of any helicopter.
I wonder if you get sick everytime there is a flying heli in the game. We all know the answer, and that is NOPE.
There is no such thing as "your brain already does this" on a screen. There is nothing moving on a screen. It's just an illusion.
You're just talking out of your ass. Your post spouts nothing but misinformation.
Motion Blur is a technic used to bring cgi closer to a film or reality because both are seen blurry because of the light time or the slowliness if the receptors in the eye. Cgi are sharp pitures and with motion blur you can smooth the movement or when used too much you can create Crysis 3.