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FullZero
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User Since
Apr 16 2013, 11:35 AM (398 w, 3 d)

Recent Activity

Dec 20 2017

FullZero created T127435: MSE-3 Marid has no interior in existing missions.
Dec 20 2017, 6:05 PM · Arma 3

Oct 24 2017

FullZero edited Additional Information on T126921: Improve visibility.
Oct 24 2017, 4:16 PM · Arma 3
FullZero added a comment to T126921: Improve visibility.

Wulf, I offer to save performance at same level by increasing view distance only in vertical axes and to not change it in horizontal. It should not hit performance, because there is nothing above the ground except, maybe, few planes. Performance in the air will be the same as from ground level or even a little better because of LOD.
Seeing the surface is not pointless. You can use it for better orientation in combat, emergency landing, enjoying view, etc. How can you fully enjoy playing game if you cannot see anything except your own cockpit?
If user has shitty PC and, as result, low view distance he'll be able to see the ground from higher altitude with same performance as he has at the ground level.
I think that 2.5km (default view distance for multiplayer game) is to low for fast jets.

Oct 24 2017, 4:10 PM · Arma 3

Oct 13 2017

FullZero created T126921: Improve visibility.
Oct 13 2017, 3:35 PM · Arma 3

Jun 9 2016

FullZero added a comment to T117516: Sound of wind doesn't has direction.

also, there is no wind sound at all on the water

Jun 9 2016, 6:08 PM · Arma 3
FullZero created T117516: Sound of wind doesn't has direction.
Jun 9 2016, 6:02 PM · Arma 3

May 10 2016

FullZero added a comment to T86186: [Head Tracking] Limit head movement while aiming using optical sight.

@TCVM, I'm talking about big head movements when you can't see your rifle with optical sight. In reality you can't see zoomed without optics. In my opinion, it's better zoom out to player's normal vision (right button pressed fov) when your vision is out of optics scope and restore zoom, when scope returns back to screen area. Otherwise it's like cheat, because zoomed area limited by sight fov.

May 10 2016, 12:59 PM · Arma 3
FullZero edited Steps To Reproduce on T86185: [Head Tracking] Look left/right (Analog) should be relative to torso.
May 10 2016, 12:59 PM · Arma 3
FullZero edited Steps To Reproduce on T86186: [Head Tracking] Limit head movement while aiming using optical sight.
May 10 2016, 12:59 PM · Arma 3
FullZero added a comment to T86086: Can't place explosives as not armed.

Yes, I know. But what if I want to place it on the table on player's base? It should be armed? (:
Or attach it to vehicle so users can take it, like on this image:
http://feedback.arma3.com/file_download.php?file_id=13903&type=bug

May 10 2016, 12:56 PM · Arma 3
FullZero set Category to category:edeneditor on T86086: Can't place explosives as not armed.
May 10 2016, 12:56 PM · Arma 3
FullZero set Category to category:featurerequest on T86084: [Eden Editor] "Attach to" action.
May 10 2016, 12:56 PM · Arma 3
FullZero set Category to category:featurerequest on T86075: [Launcher] Add "Play" item to context menu of launcher tray icon.
May 10 2016, 12:56 PM · Arma 3
FullZero set Category to category:featurerequest on T85983: [Eden Editor] Autocomplete in text controls.
May 10 2016, 12:53 PM · Arma 3
FullZero edited Steps To Reproduce on T85982: Eden doesn't save information about binocular items in inventories.
May 10 2016, 12:53 PM · Arma 3
FullZero edited Additional Information on T85981: Asset Browser search field doesn't support deleting of words.
May 10 2016, 12:53 PM · Arma 3
FullZero added a comment to T85927: Arsenal for vehicles.

"Coming soon"
https://twitter.com/KarelMoricky/status/660130985590280192

May 10 2016, 12:52 PM · Arma 3
FullZero edited Steps To Reproduce on T85034: [1.54 RC] Fast footsteps sound while running with binoculars.
May 10 2016, 12:24 PM · Arma 3
FullZero added a comment to T84860: Loading screen apears every 10 secons while starting multiplayer session.

fixed!

May 10 2016, 12:19 PM · Arma 3
FullZero added a comment to T84860: Loading screen apears every 10 secons while starting multiplayer session.

This writes to .rpt file on every loading popup

A3\Missions_F_Heli\MPScenarios\MP_GroundSupport04.Altis: string @STR_A3_MP_GS_SC_04_Overview_text cannot be localized client-side - move to global stringtable

May 10 2016, 12:19 PM · Arma 3
FullZero added a comment to T84860: Loading screen apears every 10 secons while starting multiplayer session.

It affect Vanilla content if the missions from steam workshop are present.

I have unsubscribed on all items including mods. Turned off local mods. No loading screen.
After I have subscibed this
http://steamcommunity.com/sharedfiles/filedetails/?id=286458371
mission loading screen immediately appears, but after loading there is no this mission in mission list.
Now it loads every time when I am trying to host multiplayer game.

This mission
http://steamcommunity.com/sharedfiles/filedetails/?id=549449986&searchtext=
appears in list, but forces loading screen to pop up several times.
Including CBA (mission requires) doesn't help.

May 10 2016, 12:19 PM · Arma 3
FullZero edited Steps To Reproduce on T84860: Loading screen apears every 10 secons while starting multiplayer session.
May 10 2016, 12:19 PM · Arma 3
FullZero edited Steps To Reproduce on T84859: Game crashes at first start if FreeTrack is running.
May 10 2016, 12:19 PM · Arma 3
FullZero edited Steps To Reproduce on T84752: Use difficulty level from game settings for creating multiplayer mission.
May 10 2016, 12:16 PM · Arma 3
FullZero set Category to category:featurerequest on T84682: [Multiplayer] Download mission file while in lobby.
May 10 2016, 12:14 PM · Arma 3
FullZero added a comment to T84606: 0xC0000005 - STATUS_ACCESS_VIOLATION.

I always have 0xC0000005 error when I first time start game with running FreeTrack. After game restart it runs normal. Or if start FreeTrack after game start (alt+tab) game don't crash.

May 10 2016, 12:11 PM · Arma 3
FullZero edited Steps To Reproduce on T84438: Mouse steering is not syncronized.
May 10 2016, 12:07 PM · Arma 3
FullZero added a comment to T83959: FreeTrack ?.

It works. I always use FreeTrack.
You just need to setup it.
Game crashes on start if you run FreeTrack before launching the game.
If you have the same issue, you need to run game, then alt+tab, and then start FreeTrack.

May 10 2016, 11:53 AM · Arma 3
FullZero edited Steps To Reproduce on T83671: Cant shoot through airport's glass door.
May 10 2016, 11:44 AM · Arma 3
FullZero added a comment to T83599: Disable different render depth for player.

I don't think that I am first, but I can't find similar ticket.

Another example:
from outside: http://images.akamai.steamusercontent.com/ugc/425941828278232887/36C4080C1ED9EE351A8243D28B6700E0BD797AAB/

from inside: http://images.akamai.steamusercontent.com/ugc/425941828278233152/9C96A65C8A9BABFDE56A837382C2B52174F46769/

For me, it's not big deal if barrel goes through the wall. I'm sure there is another solution. May be, better to not allow to do this. It's a good reason to choose short weapon for city combat.

May 10 2016, 11:42 AM · Arma 3
FullZero edited Steps To Reproduce on T83599: Disable different render depth for player.
May 10 2016, 11:42 AM · Arma 3
FullZero set Category to category:featurerequest on T83568: Move legs depend on position.
May 10 2016, 11:41 AM · Arma 3
FullZero edited Additional Information on T83567: Draw on texture/render Displays.
May 10 2016, 11:41 AM · Arma 3
FullZero added a comment to T82922: Vehicles (specifically Air Vehicles) crosshairs CAN NOT be turned off..

It's not about only crosshair. You can also see other Recruit helpers, even you are using Elite difficulty and have no pilot helmet.

http://images.akamai.steamusercontent.com/ugc/424816561347242621/FED09D3CFADE799F4C2F4117E824A9E6EAC2FC71/

May 10 2016, 11:20 AM · Arma 3
FullZero added a comment to T81605: Add motionblur to belt feed and ejected rounds and belt [with gif].

blur is bad. If you watching directly on moving object it's not blurred for you. Your brain switches between objects and already do this. No need to simulate this in game. If you want to watch on moving belt, you do and there is no blur in real life. But if blur will done in-game you'll just get motion sickness, because you can't focus your eyes on moving object - it's always blurred.

May 10 2016, 10:36 AM · Arma 3
FullZero added a comment to T79559: Loading Screen pops up every 10 seconds.

Also I think that this issue related to http://feedback.arma3.com/view.php?id=26406

May 10 2016, 9:26 AM · Arma 3
FullZero added a comment to T79559: Loading Screen pops up every 10 seconds.

I have this problem too, but loading screen pops up only while I selecting map and mission.
It behaves like refreshing page after subscribing on mission on workshop. It reset mission selection to "<<New - Editor>>". It's very quick, so I start editor instead of mission when trying to press "Play" button.
My friend don't see loading screen at all. He thought that it just selected mission cursor goes to top.
We are both use devbranch.

May 10 2016, 9:26 AM · Arma 3
FullZero added a comment to T79559: Loading Screen pops up every 10 seconds.

Ok. Screnn appears only when you have workshop missions. It reset selected mission in list only when workshop mission was selected.
I have unsubscribed all missions and loading screen has gone.
After that I subscribe 2 missions:
http://steamcommunity.com/sharedfiles/filedetails/?id=375804073
http://steamcommunity.com/sharedfiles/filedetails/?id=286458371
They are not appeared in missions list. But loading screen pops up twice with interval about 5-10 seconds.
So, it seems, it's trying to update mission list after download, but fails. Maybe bacause I haven't some addons?

May 10 2016, 9:26 AM · Arma 3
FullZero added a comment to T67973: Magazine should be a proxy similar to muzzle, top, and side attachments.

+1, it must be done before muzzle, top, and side attachments.

May 10 2016, 3:37 AM · Arma 3