Disable different render depth for player body/vehicle or make ability to render other objects on same depth. Now, if attach item to player's hand, it's not looks naturally.
Description
Details
- Legacy ID
- 889457431
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Feature Request
- Attach any item to player or inside vehicle (attachTo).
- (optional) Get in the vehicle to driver's seat
- look at item
There are animations for healing, for example, but player not holding any medical equipment in his hands. Even bandages. Also, there are lot of weird situations when you can see your body or vehicle parts when you shouldn't. For example, you can see your fingers when holding ladder.
Attached to vehicle items works right when you are the passenger.
Event Timeline
/upvoted
I think, there is another ticket with a similiar problem (something with a billboard and a jet), but I can't remember, what title the ticket creator used.
I don't think that I am first, but I can't find similar ticket.
Another example:
from outside: http://images.akamai.steamusercontent.com/ugc/425941828278232887/36C4080C1ED9EE351A8243D28B6700E0BD797AAB/
from inside: http://images.akamai.steamusercontent.com/ugc/425941828278233152/9C96A65C8A9BABFDE56A837382C2B52174F46769/
For me, it's not big deal if barrel goes through the wall. I'm sure there is another solution. May be, better to not allow to do this. It's a good reason to choose short weapon for city combat.
Yes, i remember this in Battlefield 2 and it was terrible. Now it appear in arma 3 - try to come close to ally and aim his head - now step closer and closer and you will see your gun is small as water-gun-toy. Upvoted. It need a little tweak about collision files and overall "impression" to not resize weapons/objects.