AI and player spot targets 600m away through thick fog [0.8 / 80% fog slider] -- actual visiblity is limited to 200m
I've tried to make a mission at 111087 (the mountain on the south west of Altis] with thick fog...
My 'player character' keeps calling out targets kilometers away.. when my visibility is reduced to 300-400 at most, my ability to accurately identify hostile, not shooting at me, targets is 200m. Not to mention the AI's ability to spot and shoot up through this thick fog without provocation.
I also used (and often use, but not in this particular case/test) the setFog command. It would be nice if fog set by this was taken into consideration as well, as currently the AI seems to not take much notice of that either..
So to be clear there are 2 problems... The AI's ability to 'spot' through fog.. and the players ability to reveal when he's not physically able to see something.