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AI do not sling load at given waypoints
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Description

when i observed the AI helicopter HEURON(cant spell) to be exact fly over to the slammer tank, i was hoping it would pick it up and fly away.

but instead the helicopter decended and then took off and hovered above the waypoint as usual.

this was in an open area on stratis island airbase!! no obstical issues

Details

Legacy ID
3499081131
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sling Loading
Steps To Reproduce

load stratis
place player unit
place 2 other units 1 being of AIR origin and 1 of vehicle origin
place the waypoints for the helicopter to sling load the vehicle
press preview and observe

can fast foward if you wish, does not affect the outcome

Additional Information

i used the heuron and the slammer tank on my test.
is this too heavy??

Event Timeline

tyl3r99 edited Steps To Reproduce. (Show Details)Dec 28 2014, 7:19 PM
tyl3r99 edited Additional Information. (Show Details)
tyl3r99 set Category to Sling Loading.
tyl3r99 set Reproducibility to Always.
tyl3r99 set Severity to None.
tyl3r99 set Resolution to Open.
tyl3r99 set Legacy ID to 3499081131.May 7 2016, 8:02 PM
tyl3r99 added a subscriber: tyl3r99.

tried lighter vehicles... the helicopter just does mad circling around the car and eventually does the decend then acends again...

The Slammer tank, as you guessed already, can't be sling loaded by a heli.

Either use the canSlingLoad https://community.bistudio.com/wiki/canSlingLoad command to check if sling loading is possible, or check in the config viewer if a sling load memory point exist for the vehicle to be sling loaded.