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Add "BREACH" command to the waypoint and in game command list
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Description

Another command that could be used quite well is a BREACH command.

meaning ordering your squad to enter the building and clear it of any hostiles.

using the house positions associated with the building the AI could move from each position to another killing any enemy in the building.

Details

Legacy ID
1846589930
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

similar request to http://feedback.arma3.com/view.php?id=22403

again i hope i made some sense :)

Event Timeline

tyl3r99 edited Steps To Reproduce. (Show Details)Jan 22 2015, 7:33 PM
tyl3r99 edited Additional Information. (Show Details)
tyl3r99 set Category to Feature Request.
tyl3r99 set Reproducibility to N/A.
tyl3r99 set Severity to None.
tyl3r99 set Resolution to Open.
tyl3r99 set Legacy ID to 1846589930.May 7 2016, 8:08 PM

Good idea. But, first, they need to fix the issue of infantry walking through solid objects like the goddamn poltergeist.

+1, this is very interesting, but in order to do this, Bohemia needs to fix many AI pathfinding and close-quartier combat issues that make soldiers seem like they are disoriented and unable to act properly to a cqc situation.