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AI walking through walls!!
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trying to design a stealth mission off the coast of kamino range i discovered that my CSAT trusty guard on his patrol path decides "oh i will walk through this wall right here"



Legacy ID
AI Pathfinding / Motion
Steps To Reproduce

download mission file
save it in the correct folder
load up arma 3 and load editor on stratis
load mission and click preview
watch the soldier just simply walk through the wall... and then not follow the path i asked him to.

Additional Information

I have attached the mission file.
please open it in the editor! [STRATIS]

Event Timeline

tyl3r99 edited Steps To Reproduce. (Show Details)Dec 12 2014, 8:09 PM
tyl3r99 edited Additional Information. (Show Details)
tyl3r99 set Category to AI Pathfinding / Motion.
tyl3r99 set Reproducibility to Always.
tyl3r99 set Severity to None.
tyl3r99 set Resolution to Fixed.
tyl3r99 set Legacy ID to 3816535326.May 7 2016, 7:59 PM
tyl3r99 edited a custom field.

tried moving the waypoints closer to the sea, and had the same result.
to me the path is do able.. for the AI ive never seen an AI dodge this route before :(

oukej added a comment.Dec 15 2014, 5:28 PM

Hey and thanks a lot for the report!

please let me know if you need any more info and hope the mission.sqm is a good enough debug

Bohemia added a subscriber: Bohemia.May 7 2016, 7:59 PM

Ai walking through walls from begining of arma. i dont know why BI designed interiors of houses if only ai have some advantage now. Im not engoying game if i'm hidden in house with one door and aiming at them, then Uber Ai walk behind me and kill me - how, there was only one doors! ain arma 3 there are uber ai - sniping you down, no matter how far you are, their accuracy is best on world and whole uniwerse.

oukej added a comment.Jan 30 2015, 2:03 PM

Actually was caused by the fact, that AI ignored obstacles once they were close to the shoreline. Got fixed and should not occur anymore :) (in the next dev. branch update)

Thanks a lot for helping us improve the game!

thanks oukej, nice to see AI are still being tweaked ;)