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AI-crew always leave damaged vehicle not realistic fast (!Required some delay)
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Description

When the any vehicle (APC, tank, truck, armored car) is critically damaged, or wheels damaged, then the AI-crew of this transport jumps out simultaneously, without any queue and any delays. It sometimes can occur, even if the vehicle moves at high speed, for example when a vehicle runs over a mine and loses all wheels. Such jump looks very unrealistic and ridiculously. In this case, within 1-second, this crew will already be outside vehicle and already will shoot the player! This is a absurd moment, especially if the transport is moving and if crew of this vehicle has a large number of passengers.

BIS, please make a normal disembark from damaged vehicles. I think, the vehicle crew, should leave the damaged vehicle realistic, by using queue especially if this is a truck or APC which carries many soldiers, with spending a certain amount of time for this action and with consideration of the minimum threshold speed for this action.

Details

Legacy ID
715251039
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Pathfinding / Motion
Steps To Reproduce
  1. Place in the editor MRAP-vehicle with several units inside this vehicle
  2. Create movement waypoint(full speed) on the road
  3. Place on the way this vehicle SLAM mine
  4. Watch the movement of the vehicle. After the mine explosion, the all crew will jump out of this damaged vehicle, before the vehicle will stop!

Event Timeline

mickeymen edited Additional Information. (Show Details)
mickeymen set Category to AI Pathfinding / Motion.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 715251039.May 7 2016, 8:18 PM
tyl3r99 added a subscriber: tyl3r99.May 7 2016, 8:18 PM

i think if the wheel is damaged they should try and fix it

if the one wheel is damaged, then the team does not leaves this vehicle.
Sometimes, even when two wheels are damaged, for unknown reasons, the AI team remains inside!
I'm talking about heavy damages.
If the vehicle heavily damaged then the all AI-team instantly jumps out.
It impossible in the real life.

pops added a subscriber: pops.May 7 2016, 8:18 PM
pops added a comment.Feb 20 2015, 9:08 PM

@tyl3r99
If there's a repair specialist in the group belonging to the vehicle, they will repair it.

@mikeymen
It's a mission parameter that prevents the AI from abandoning a vehicle. It's not random. If that parameter is not set, AI will abandon when more then 50% of the wheels or when all wheels on one side are gone.

@pops
sorry, but you do not speak not about this issue.
Maybe I didn't explained it clearly...

"If that parameter is not set"
I do not propose to cancel it! I offer to make it realistic.
The crew cannot within only one second to get out of the transport, especially while movement damaged vehicle

pops added a comment.Feb 20 2015, 10:05 PM

mikeymen, it was a reply to what you wrote: "when two wheels are damaged, for unknown reasons, the AI team remains"
The reason is not unknown. I assume some missions use this: https://community.bistudio.com/wiki/canUnloadInCombat
https://community.bistudio.com/wiki/setUnloadInCombat

I just noticed that they still abandon the vehicle, even when it was repaired by a repair specialist in the group.

Now on the topic of the actual ticket. I think it is related to this: #22401
The AI commander orders every occupant of a vehicle that was rendered inoperable to immediately exit said vehicle. Maybe a few seconds delay (fixed or random) before the crew exits could be added.

"mikeymen, it was a reply to what you wrote"
Yes, Now understand.

"I just noticed that they still abandon the vehicle, even when it was repaired by a repair specialist in the group"
Yes, I saw this also. This is also AI-issue, should be fixed.

"Maybe a few seconds delay (fixed or random) before the crew exits could be added"
Yes, this would have made the landing crew more realistic.

TutSi added a subscriber: TutSi.May 7 2016, 8:18 PM
TutSi added a comment.Dec 1 2015, 2:04 PM

I would set Ai to not disembark on track damage in tanks, it making armored operations impossible. I allways dying beacuse of this, some APC is damaging track on my tank, i'm forced out (WTF?) straight under fire. It happen when i'm not the commander. AI commander is allways giving order to disembark and you cant resist to it.

"AI commander is allways giving order to disembark and you cant resist to it."

@TutSi Agree with you. Also bad detail, but I think this another theme