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Dealing with the long distance visibility of characters hidden in bushes, shrubs and bushes
Closed, ResolvedPublic


The range of textures details of current environment for the undergrowth, bushes and shrubs that fills the solo game, has a limit, and after this, the textures that cover the soil in such a way, let's say, is simply and without details. How the game may provide the realism if a character who tries to hide from each other, it is this range of visibility without details?


Legacy ID
No Bug
Steps To Reproduce

1- In the environment, take an point of reference, see the object details and what's next to it and move along
2- Realize that, as goes away, the most distant terrain textures are becoming more blurred and no details
3- If it were a person, animal or zombie that could / wanted to cause some surprise factor, I could not because the object is easily seen without detailed textures

Additional Information

Just bring this issue if a PC can't run "depth of view" with the maximum settings

Event Timeline

Marcelievsky edited Additional Information. (Show Details)
Marcelievsky set Category to category:environment.
Marcelievsky set Reproducibility to Always.
Marcelievsky set Severity to None.
Marcelievsky set Resolution to No Bug.
Marcelievsky set Legacy ID to 3775443837.May 8 2016, 8:38 PM
andy added a comment.Dec 5 2014, 10:42 AM

Hi Marcelievsky and thank you for your feedback!
This is something that is sadly a result of various functionalities of the engine itself. While we will be looking into this and will try to ensure a better solution, it might take some time - please be patient.
For now, this is considered intended behavior.