The animation of firearms shots does not cause the feeling of having reached the target, even with the option of active blood (or is supposed to be active), there's no sure at certain times that the target was hit (except in obvious situations where you run a point blank shot ). This can hinder confirmation snipers targets, for example.
Note: as the demonstration could only be on video, and the maximum capacity of the attachment size is 5MB, I could not attach anything to prove.