- User Since
- May 17 2014, 5:42 PM (369 w, 8 h)
May 11 2016
Maybe it's the games way of saying "This box is empty."
Edit: I got both bullets and paper when unpacking so this might indeed be the case.
Sounds like you were robbed. Either by a patch that made significant changes to those items, some connection issues to the hive or by another player who found your body after you logged off and decided he wanted some of your items (while also being kind enough to let you live).
I think there should not be a dedicated reload button at all. Instead you should be able to reload by putting a magazine or pile of bullets in your hotbar and pressing this particular button.
Got this without exploiting any game mechanics. Once after spawning where my character had not status and did not get hydration from a well (until I relogged which caused the survivor to vomit - which suggests not only the indicator but also the effects are bugged) and later when I realized that I had not eaten or drunk for a very long time but still had the bright green indicators (and probably the regeneration effects as well).
Feedback Rule #1: Never ever put "WTF" in your title/summary.
Feedback Rule #2: Never ever post your title/summary in capital letters only.
Feedback Rule #3: Refrain from using swear words in the description.
Or it could just not magically zero according to the ammo used but rather keep a constant elevation.
Check any containers (pots, clothes, etc.) in your inventory.
Do they show a number? If not can you use the "Eject" action on them to transform then back?
Did you try to put an axe in your hands before but it failed? Might be related to case 0025262.
I found animals last week and I found bones and tanned leather just yesterday so it seems there are a few animals. Also the improved flight behavior might cause them to avoid players more effectively and move to places where you previously could not find them (there are way more players traveling inland in 0.57).
However, judging by the zombies it seems like NPC numbers are greatly reduced in the current update and/or respawning might now work properly.
Is confirmed to be fixed in the future.
The Blaze used to fire 7.62x54mmR. When .308 was added the ammo changed but there are still some relics.
Zombies also keep playing sounds for a moment after being killed.
I had the opposite: Hunger and thirst were working fine until the server restarted. Logging back in my state was frozen and relogging did not solve the issue.
Then my game froze and crashed (memory crash). After restarting hunger/thirst kicked in.
I was either baking or eating a baked apple when the server restart happened.
I agree - if you want to rotate an item you can still use the inspect function.
I can confirm this. The thrown item may or may not be stuck in the air or return to your hands.
I was laying on the ground unable to move but vaulting brought me back into a normal crouched position.
Wait... why would you sanctionise murderers? It's a legit playstyle and not really destructive as it creates villains who make the game interesting and add threat.
What needs to be changed is players having no reason to be friendly or cooperate. So there should be more rewards for this without artificially punishing the killers. They are part of the game as well.
Artifical fixed morality systems do not work as they just codify a particular behavior and can be abused (see first comment). Not to mention that it tends to give way too much free information when meeting a complete stranger.
So instead of having the game put a label on players according to their actions we should have better ways to identify characters or players and let real notoriety take over.
I also found the shirt in one of those red brick builings. It's texture is messed up and appears bright purple most of the time (probably what the message is referring to).
Not worse than ever but still. It also seems to correlate with server uptime more than player count.
Judging by the amount of nullpointer exceptions in 0.56/0.57 there might be a memory leak.
If the above tip does not work take a closer look at the door - it might appear open on your (client) side but closed on server side. In this case open > close > open.
So you are complaining that after searching one of the two most populated quarters of the map you did not find any rare item? You know what "rare" means?
Get away from the coast. Pick apples on your way to avoid dehydration/starvation. I can assure you there is plenty of food even on high population servers. It's just not where everyone already looked.
Old bug - there are the normal spawn points at the coast where you spwan with t-shirt, jeans. shoes, flashlight and battery. And then there is the Vybor spawn where you spawn completely naked.
I got two memory related crashes while my character was standing still for a short while not taking any action.
In 0.57 it says "Long wooden stick" and that's something you should actually get from every tree.
Though I hope you will still need ash more more involved uses (bow, fishing rod) where the quality of wood is important.
I thought this was a feature as you are supposed to use the reticle for other distances.
Thats a general issue with attaching items to each other. Guns are always the same size regardless of having a buttstock/scope/suppressor or not.
Combining a gas stove, gas canister and cooking pot/frying pan will always result in a 1x2 item even though the parts are 1x2, 1x/2 and 2x2. You can even store items inside the pot/pan.
Look at the items purpose: It's meant to move (and throw) loose plant material. It doesn't really work all that well on earth.
The pickaxe on the other side is for digging and can actually be used just like a hoe or even plough.
All those items seem to be exclusive to western military spawns.
This might be because .45 rounds/boxes are classified as western military loot only (~M4 spawns) while the magazines for FNX45 and UMP are classified as eastern (= normal) military loot.
Did you find any 5.56x45mm rounds/boxes? They should spawn in the same places.
I can see you are playing 0.56 which is experimental branch. There you have frequent character wipes.
No need to reduce the time and definitely no need to add a visible timer - it completely removes the uncertainty.
At most there should be some indication whether or not your character is able to wake up without help.
The human body also has been shot only once and death occured. Damage in real life is an extremely complicated thing.
A single bullet has the capacity to kill and thats how it should be in DayZ as well. However, I agree it should neither be guaranteed nor easy to kill with a single bullet.
There are many buildings on the map that can be used as shelters.
Though improvised shelters seem to be planned - I hope there will be some effort involved instead of just instant placement.
I do not think helicopter crashes should be easy to find. They potentially spawn extremely valuable loot so it's good if people have a hard time locating them.
I think it should be a continuous action that drops fruits after random intervals (exp-distributed) without being canceled in the process.
The constant repetition of "press key to search" and "I have not found a thing." is driving people crazy.
Even better would be some kind of limitation that stops a people from getting unlimited apples/berries from a single tree and encourages visiting multiple berry bushes/apple trees (currently one tree is just as effective as a whole plantation).
Or a gathering minigame that keeps players occupied and rewards them according to their performance.
I got this bug when I was holding a cooking pot and trying to climb up a ladder. The freeze seems to happen the exact moment your character drops the pot.
Not fixed - still happens when trying to drop a gas stove with pot attached.
While this makes sense for hard containers like pots I think clothes should take up less space when empty. Maybe give them two states: a "stored" state where they occupy much less space but do not provide any and a "filled" state where they either occupy as much space as they provide (very thin clothes only) or even more (thicker clothes).
And of course combining items should change size (gas canister + gas stove, gun + buttstock/scope, etc.).
Did you try relogging?
I had a similar issue with the magic melee slot where a hockey bat was unable to be dropped or thrown away. Relogging fixed it.
Also you should be unable to load a weapon that is not in your hand.
Not an issue but rage-y mimimi.
Saved properly so it's just the default resolution that is odd. The message did not reappear. Seems to be resolved.
Deleting those files causes the message to disappear but also changes to resolution to what appears to be a blurry 160x90 (not a typo).
Reconfigured and the message seems gone.
Not limited to backpacks. Items have a good cahnce disappearing when dropped.
Confirmed. Although I also had rare instances in the former iterations.
Servers are up but they do not show. See here: http://forums.dayzgame.com/index.php?/topic/224844-exp-update-056127thebeast/page-4#entry2261206
Indeed I assumed you would get a ban for any game but this is apparently not true (only some games do share VAC bans). Still the company you want to contact is Valve.
Bohemia cannot provide support on VAC bans.
Also it is perfectly possible that you did not get your VAC ban in DayZ (apparently not true as DayZ doesn't seem to share VAC bans with other games).
Why should they help? If you cheat in another game and VAC bans you - you do deserve it. Being a cheater that does not cheat in DayZ still makes you a cheater.
Saying Bohemia has something to do is like blaming your car manufacturer for losing your drivers license.
There should be no free slots on your back but gun slings/holsters to carry weapons with instead.
Probably intended to avoid freshspawns freezing to death in numbers due to the unfinished CLE.
However, the new hermit features should make it possible to survive even without finding any loot.
I can see the logic behind this - it's more authentic and does not put you on as much of a timer after spotting (or causing) a dead body. A more authentic solution: The corpse attracts scavengers (crows, rats, zombies etc.) that can be driven off or killed but otherwise gradualy ruin the gear. To avoid people picking up their own stuff the respawn should put them far away from their corpse(s).
Freshies having an easier time to find decent loot is actually an argument for despawning though.
I played .55 on a private server. Did not meet many players but I did not need to as the struggle to survive kept me occupied. It was fun even though gathering has pretty boring mechanics right now.
Then the "private hive fix" came and the server disabled persistence. My struggle for survival ended abruptly as I found tons of loot everywhere. As did my attachment to my character. I fooled around a little. It felt just like .54 - boring unchallenging easymode. This character suicided today.
"Having not known that "forcing" your character to throw up can sort it out..." -> It doesn't. That's a myth originating in an interface bug where throwing up would hide the "sick" state.
The last time I got poisoned ingame I actually lasted a long time and eventually recovered completely without even falling unconscious (and this was chemical poisoning which is much worse). Maybe you got really unlucky and caught salmonellosis or cholera?
Given your outrage I just assume you did keep yourself bright green energized and at least dark green hydrated. Maybe you were on low blood and/or health though.
must minimal words
They are way too fast but I believe it's a design decision as players are way too fast as well and don't even tire in contrast to zombies.
Yeah that seems to be the issue at the moment (especially private hives with a larger playerbase seem to have issues). Now you can still survive by gathering (I found staying warm to be the biggest problem).
Sounds like "mimimi can't handle the new zombies" at first but it is actually a real issue. Zombies just seem to know where all the doors are and whether they are empty or closed. This leads to pretty strange behavior like zombies running all round the building front to run through an open door far on the other side.
Yay for Chemlight+Rag!
No reason at all as we got the easy to make and highly effective stone knife you basically got as spawn equipment as you can make it at every beach.
I even think that with the addition of hand drill and improvised torch (0.57) the flashlight has outlived its purpose and can be removed from the fresh spawn character (maybe replace it with a single use chemlight in case you spawn in the middle of the night).
Why even have so many magic inventory slots? A single one that can hold both guns (including handguns) and melee weapons is more than enough.
Or remove them completely and add gun slings. Even less free power.
Fires worked just fine for me. Maybe this is tied to certain conditions? Maybe overflow of some sorts?
My fires were on 1st person servers either in the woods or inside a garage.
You can also manually pick up the food item (take XY into hands) in which case your character should start eating immediately.
The issue is probably related to inventory interaction being mandatory for most actions.
Calories are already in game as they are simply one unit for energy.
I can confirm this. Also if you enter a building through a door that appears open to you but closed to the server you cannot pick up items inside and any item dropped will appear outside as if your character was still standing in front of the closed door.
You do not lose bullets but rather create a stack of bullets that behaves like a clip. This allows for faster reloading but takes up more inventory space.
You can use the "Eject" option on the stack to get your precious bullets back.
Why the downvotes? Sure this report is a piece of shit but its true that the gun sounds need fixing.
I can understand the rage as its pretty frustrating to get shot at and die because you cannot locate the shooter properly (which most of the time results in taking cover only to realize the attacker is actually behind you and what you heard were only the impact sounds).
Anyways you should stop submitting tickets right after your death.
Edit: Use the primary report below.
I did enter a firestation and lived to tell the tale. Guess you just went really unlucky with the leg breaking bug.
Can someone try this on a willing dummy to rule out the possibility of this being caused by hitbox desync?
I don't think you should find modern NATO weaponry in a Museuam (let alone functioning firearms). But medieval weapons like swords, axes, maces and maybe even armor is a possibility. If it has to be firearms they shouldn't be newer than World War II.
I think a good location for a museum is any city (Skalisty Island is way too rural) but I would rule out the spawning cities - maybe one of the northern ones (Novaya Petrovka, Severograd, Kamensk, Novodmitrovsk if the spawns get removed) or as a replacement for the Zelenogorsk military base.
No - I do not think simplification would be a good thing. If anything the attachment system should be more complex.
That being said some compatibility is nice but full compatibility is not.
What are you talking abot? You can find tons of weapons - too many even. 0.51 is better but still gives you too many.
Even though the guns might be mostly (found my Makarov with magazine in Cherno) military loot that doesn't mean the ammo has to be as well.
Being able to find .380 rounds in civilian areas gives weapons using them a distinct advantage and make the dynamics and balance more interesting by having guns that require to go into military areas to find them but can be supplied from civilian areas.
Its basically like an inverse SKS - nothing wrong with this.
BattleEye scans for cheat engines and if you have one on your PC you do not need to actually use it ingame to get banned. I am not sure if its enough to have it installed or if it has to run - better read the licence agreement.
Because peeking fucks up the gameplay. So you basically have to decide if you want better gameplay without asymmetric vision or if you want to see your character in third person.
Having third person available is a good thing, peeking is a bad thing. Why can't we get third person without peeking?
Gear is retrievable - swim to the spot above your gear and you are able to pick up single (or even multiple) items. Swim to the shore and drop those items, swim back to fetch more. Rinse and repeat.
Items affected: any firearm, binoculars, rangefinder, any kind of magazine or clip - basically everything you don't want to lose.
Items can be retrieved one or two at a time by swimming to the spot you lost your gear.
Sounds like the "leg breaking bug" to me. Did this happen in some builing upstairs?
Had the same on experimental before. There was a shotgun in my hand and an Ak on my back. I drank something from by canteen - dropping and picking up my shotgun in the process. But then it seemed like I was unable to kove far away.
There was some "border" that made my shotgun disappear - moving back resulted in it reappearing in my hands but as soon as I crosses "the line" it was gone.
No need for this - currently you can carry a shitload of stuff without any drawbacks. I would rather like to see a weight system introduced that affects movement when carrying a lot.
To be able to carry more tools etc. there should be other solutions:
(1) Team up with somebody and share tools.
> increase tool rarity and durability
(2) Find a vehicle or tent to store your items in.
> implementation of vehicles and persistence
(3) Carry a container in your hands (movement and weight penalties apply)
> allow carrying backpacks etc. in hands
I can confirm this is linked to character desync - its the same as the "zombies hit through walls" bug.
What about not staring at the steaks but rather do something else in the meantime? If you know the approximate time you can come back once steaks are almost done.
From a game perspective it does make a lot of sense - while cooking your are bound to one place with light and smoke possibly giving away your location. its a moment of vulnerability that needs to be compensated. The reward is cooked meat. You should not demand the reward without taking the risk.
However interactivity and progression would greatly improve the feature. Unrealistically short cooking times because kids get bored and want quick action are not.
Voting down because the amount too cook is perfectly fine - 2 or even 5 minutes are ridiculously low. Though I think meat should not move from cooked to burned state that fast.
Maybe 8-10 minutes to cook and 1-2 minutes to burn would be better - could also depend on the fire: Using one stick to fuel the fire should greatly increase cooking time compared to a fire fuels by five pieces of firewood.