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MP-133 inflicts low damage on low range
Closed, ResolvedPublic

Description

I was chasing a guy who had an MP-133, and I with an Firefighter axe, and we got in to a fight. He hit multiple shots in my chest, and ruined my green hoodie, which was the only thing on my upper body that I had currently equipped, but did not inflict much damage at all. I did not start to bleed, pass out, and the loss of blood was not even noticable. This might have been a cause of desync, but I still felt that I had to adress it.

Details

Legacy ID
1574388083
Severity
None
Resolution
Duplicate
Reproducibility
Random
Category
Balancing
Steps To Reproduce

Put some MP-133 shells in to another player, run around and see what might cause it to not inflict a lot of damage.

Additional Information

I have an 100/100 MB/s fiber network, and I played on a server located in Sweden, where I live. I did not experience any desync, or much framelag at the time.

Event Timeline

STiNkYh edited Steps To Reproduce. (Show Details)Nov 24 2014, 9:15 PM
STiNkYh edited Additional Information. (Show Details)
STiNkYh set Category to Balancing.
STiNkYh set Reproducibility to Random.
STiNkYh set Severity to None.
STiNkYh set Resolution to Duplicate.
STiNkYh set Legacy ID to 1574388083.May 8 2016, 8:42 PM

Can someone try this on a willing dummy to rule out the possibility of this being caused by hitbox desync?

V1ruS added a subscriber: V1ruS.May 8 2016, 8:42 PM

Yeah, I also think the MP-133 is noticeably underpowered. For balance it should be more lethal at close range and less effective at long range (though real shotguns have a far longer ranger than in most video games).

andy added a comment.Dec 5 2014, 11:19 AM

Hey everyone and thank you for your feedback!
This is quite tricky for us as everything seems to be configured and working correctly on our end. However, we will take a look into this - please refer to #19042 in the future.
Regards,
Andz