Page MenuHomeFeedback Tracker

Bytor
User

Projects

User does not belong to any projects.

User Details

User Since
Feb 10 2015, 7:56 PM (474 w, 6 d)

Recent Activity

May 11 2016

Bytor edited Steps To Reproduce on T111871: Vehicles are currently not persistent.
May 11 2016, 6:06 AM · DayZ
Bytor added a comment to T111726: M65 jacket is overpowered, either nerf it to 2x3 slots or upgrade all other heavy jackets to 2x4..

It's absurd to say a jacket is "overpowered". There are various kinds of jackets in the world, with different amounts and sizes of pockets. The M65 is simply the one with the largest amount of storage space available. It is rare and desirable because it has more capacity.
The original post is analogous to saying that all backpacks should be the same capacity.
It appears from the model in-came that the M65 has the same amount of pockets as the TTSKO, but the model for the M65 also appears to be looser-fitting, and has larger pockets.

May 11 2016, 6:02 AM · DayZ
Bytor edited Steps To Reproduce on T110483: Stuck in a rock near Stary Yar.
May 11 2016, 5:21 AM · DayZ
Bytor edited Steps To Reproduce on T110462: V3S / surface friction and clipping with other objects.
May 11 2016, 5:20 AM · DayZ
Bytor edited Steps To Reproduce on T110271: Character animation for eating or drinking does not complete if inventory is full.
May 11 2016, 5:14 AM · DayZ
Bytor edited Steps To Reproduce on T110270: Pistol Magazines Disappearing From Inventory.
May 11 2016, 5:14 AM · DayZ
Bytor added a comment to T110235: V3s wheels break because of bugged road between lopatino and pushoshka.

There is a similar tree on the road north between Grishino and the railroad tracks.

May 11 2016, 5:12 AM · DayZ
Bytor added a comment to T110235: V3s wheels break because of bugged road between lopatino and pushoshka.

I know this spot very well - I hit it many times when trucks were (nearly) indestructible - I drive that road very carefully and swerve to avoid that tree now.

May 11 2016, 5:12 AM · DayZ
Bytor added a comment to T109887: assassine zombie.

Same here: I have noticed that zombies footsteps cannot be heard - when I am creeping slowly in a house, my footsteps sound like elephants, but zombies can charge in at full speed and make no noise. Similarly, a zombie chasing you in the forest makes no sound; I can hear the footsteps of other players near me, but not running zombies.

May 11 2016, 5:01 AM · DayZ
Bytor added a comment to T109760: Suggestion that tools do not RUIN from normal use.

I agree - axes, in particular deteriorate too quickly. Their purpose it to cut down trees, but are ruined after a short while.

May 11 2016, 4:56 AM · DayZ
Bytor added a comment to T109681: [SURVIVAL IDEA] Making fire without matches - bow drill/hand drill.

Good Idea. I have also wished that this was possible.
Improvised bow + small stone + stick = bow drill to ignite fireplace.

May 11 2016, 4:54 AM · DayZ
Bytor edited Steps To Reproduce on T109594: Inconsistent persistence.
May 11 2016, 4:50 AM · DayZ
Bytor added a comment to T109592: 0.55 Version Sucks Ass Becouse Of Zombies. You Motherfuckers..

Just wait until bears become common...

May 11 2016, 4:50 AM · DayZ
Bytor added a comment to T109592: 0.55 Version Sucks Ass Becouse Of Zombies. You Motherfuckers..

Zombies are getting more frequent and more difficult, but that is supposed to be the central point of the game - Learn to survive in a a hostile world which is populated by zombies, and has scarce resources. Players will not be able to run around making noise with impunity anymore, and will have to learn to become more aware of what is happening around them, and run away, hide, avoid, or learn to kill zombies more skillfully. Up until now, zombies have not been any real threat. I am glad the game will be shifting away from being a loot-and-shoot mini-Counterstrike, and is starting to become more what it was meant to be.

That being said, there is probably a lot more balancing / tweaking to be done...

May 11 2016, 4:50 AM · DayZ
Bytor added a comment to T109588: 0.55 Update - Lost 75 round Drum Mag.

The exact same thing happened to me - logged in this morning as soon as the update downloaded, and found the drum mag on my AKM and one in my backpack had vanished.

Since a similar thing happened when the 0.54 update happened, this seems to be an issue.

Is this likely to happen with other weapons, as well? - I am not logging on with my other character until I hear some news.

http://steamcommunity.com/profiles/76561198167090780/

May 11 2016, 4:50 AM · DayZ
Bytor added a comment to T109545: Fruit and vegetable images not visible in "vicinity" part of inventory.

I have found apples, kiwis, tomatoes, bananas, potatoes, and oranges this way. (For a while I though there was no more fresh food)

May 11 2016, 4:49 AM · DayZ
Bytor edited Steps To Reproduce on T109493: Received error message - Unable to load character profile, an administrator has been notified.
May 11 2016, 4:47 AM · DayZ
Bytor set Category to category:featurerequest on T109407: Chickens could lay eggs?.
May 11 2016, 4:44 AM · DayZ
Bytor edited Steps To Reproduce on T109192: [Primary Report] - Dissapearing Tents, Bagpacks, Fireplaces etc in 0.55.
May 11 2016, 4:37 AM · DayZ
Bytor edited Steps To Reproduce on T109189: Dropped items sink partially into floor of apartments and are sometimes unretrievable.
May 11 2016, 4:36 AM · DayZ
Bytor edited Steps To Reproduce on T108782: Authentication timeout wiped character.
May 11 2016, 4:22 AM · DayZ
Bytor edited Steps To Reproduce on T108414: V3S rolls over, bounces.
May 11 2016, 4:10 AM · DayZ
Bytor added a comment to T108413: Items vanish after maintenance.

Same here. Lost all rifle attachments on my M4 as well as LR scope and PU scope in backpack.

May 11 2016, 4:10 AM · DayZ
Bytor added a comment to T107788: V3S Trucks sometimes merge underground when you crash into something.

Occurred to me on 2-8-15, on the valley road north out of Kamyshovo. While badly negotiating the corner onto the road up to Tulga, I struck the end of the pile of logs, and the truck sank into the map, turned over a few times violently, and disappeared toward the center of the earth. I had no option other than to get out, which I knew would kill me, and it did.

May 11 2016, 3:48 AM · DayZ
Bytor added a comment to T107779: Died when i tried to entry a V3S.

Happened to me again recently when I approached a truck which had been parked on nearly level ground - bumped the truck accidentally and died instantly. The worst part is that the body and all gear disappears and cannot be found on return. Please make this a priority, as trucks are practically unusable if there is a 50% chance of dying and losing all your stuff every time you find one.

May 11 2016, 3:47 AM · DayZ
Bytor added a comment to T107700: Compass STILL wrong..

I found one of the new compasses; it and the old one I am carrying are now accurate. Thanks for realigning the earth's magnetic fields back to where they should be. I can find my way around through the Great Northwestern Forests again.

May 11 2016, 3:45 AM · DayZ
Bytor added a comment to T107700: Compass STILL wrong..

Problem still exists for me as of Feb 17, 2015; I tested two pristine compasses in an area I know well, against two reference points on a line due east-west. Compasses were both in error by 180 degrees. In a previous game session, the same two compasses were off by 90 degrees.

Compasses are so often incorrect now, that they cannot be relied on.

May 11 2016, 3:45 AM · DayZ
Bytor added a comment to T107663: Dead Upon Bumping Into a Parked V3S.

Engine was off and doors closed for each event, in my case.

May 11 2016, 3:43 AM · DayZ
Bytor added a comment to T107663: Dead Upon Bumping Into a Parked V3S.

I have had this happen twice since 0.53 update. I parked the truck in a wooded area, nosed into evergreen trees on a slight slope. Returned to the truck later, after one or more server resets, and died when I first touched the truck. (Truck made a sound like it was sliding - this is seems common when first contacting a truck on uneven ground). I respawned and returned immediately to the location both times, and there was no body or gear, although the truck was now usable.

May 11 2016, 3:43 AM · DayZ
Bytor added a comment to T106193: Driving V3S-Truck outside the Map Border results in the Truck sinking through the Surface, killing the Player..

This has happened to me also, driving off the western edge of the map on the paved road - I unexpectedly fell through the map and died. I have also disposed of vehicles which I did not want to be found by pushing them across the border, and watching them sink out of sight.

If I might offer an opinion:
Understandably, the edge of the map is the intended limit of the game, and it might be considered an exploit to be able to drive off the map, free of roads, and drive at top speed and unhindered to another point and re-enter the map. It could preserve the integrity of the enclosed world if trucks were limited from travelling off-map, without killing the occupants: If the X or Y position of the truck = less than zero, then the engine shuts off, and you are back on foot.

May 11 2016, 2:50 AM · DayZ
Bytor added a comment to T102831: Server jumpers attack, Suggestions..

I have thought about this a bit, also. It is frustrating that some people will camp high-loot locations and jump servers ad-nauseum to clean out all the good stuff easily.

One way to combat this might be to make server hoppers spawn in random remote locations, similar to the mechanics of fresh spawns, but different locations. This prevents you from simply cherry-picking from a large number of servers in a short time, requires some legitimate effort, and exposes you to more risk.
Couple this with a longer timer - 60 minutes or so between connections, and you are subject to random location.

An exception could be made if you are logging back into your previous server, you could spawn at your previous location. This would remove any penalty for crashes, restarts or disconnections; you are resuming the game where you left off. Regular spawn timer delay still applies.

May 11 2016, 12:42 AM · DayZ

May 10 2016

Bytor added a comment to T101567: [Suggestion] Bowel Movement and Urination.

They did it in The Sims...

May 10 2016, 11:58 PM · DayZ
Bytor added a comment to T96688: Authentication Timeout.

I experience this same problem frequently on some servers, but not others.

May 10 2016, 9:13 PM · DayZ
Bytor added a comment to T89827: IDEA!! in game thermometer and in game weather stations / KOS balancing.

I agree with JokeR's point that people KOS because once you get geared up, there is little else to do; and I think he rightly points out that this will change some what as the game develops.

Michael82 has a good request to include a thermometer for air temperature.The only way to gauge temperature in the gamer right now is to wait for a status message that you are cooling off or heating up, and other game cues are misleading.

It's now the middle of February in Chernarus, a northern temperate area, so I would assume that it would be cold - today while jogging in (Raincoat and gorka pants, skate helmet, no gloves) my character was overheating, and I am currently outside in the middle of February in eastern Europe with no shirt on, as if it were summer, laying down in a pond occasionally to cool off. Paradoxically, I could constantly see my breath condensing, which would tend to imply that it was cold.(!) A quick look at my fictional thermometer would tell me that it's currently 60F (16C) and I could know to take the coat off before I overheat.

There are already medical thermometers available in the game, so a simple alcohol-bulb thermometer for air temperature is not an outlandish suggestion. Almost everyone I know who goes camping or skiing has a small plastic bulb thermometer dangling off a backpack or zipper ring somewhere - it's a dead-simple low-tech device that does not require batteries or an on-off switch, and is nearly unbreakable, but the information it provides is valuable.

I do not think weather stations would be useful, as weather forecasts are meaningless in a game where you drop in intermittently, for only a couple of hours at a time, and the weather and time of day changes when you switch servers. More helpful would be current weather status when you log in: time, temperature, precipitation, humidity, cloud cover.

May 10 2016, 5:11 PM · DayZ
Bytor added a comment to T87203: Night doesn't need to be black and white colouring.

I disagree. The game is physiologically accurate: below a certain level of light, the color-sensing cells of the retina (cones) cannot detect color, and the rods, which only sense light / dark take over. It is not just a case of all colors being darker - your eyes stop being able to distinguish colors.

May 10 2016, 3:27 PM · DayZ