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Egobyte83 (Kent)
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User Since
Mar 6 2019, 5:24 PM (39 w, 3 d)

Recent Activity

Aug 26 2019

Egobyte83 added a comment to T139265: EXP 1.03 3812443: Bandana unable to be worn.

1.05.152326

@Geez hi :)

Please:

  1. Change classname in loot table(types.xml) from "Bandana_{colour}" to "BandanaHybrid_{colour}"
  2. Remove deprecated items
  3. Add some new -BandanaHybrid_Blue -BandanaHybrid_Pink -BandanaHybrid_Yellow
Aug 26 2019, 1:42 PM · DayZ

Aug 22 2019

Egobyte83 edited Steps To Reproduce on T143692: ADA Right side doors have disappeared.
Aug 22 2019, 11:50 PM · DayZ

Aug 19 2019

Egobyte83 created T143692: ADA Right side doors have disappeared.
Aug 19 2019, 3:17 AM · DayZ

Aug 17 2019

Egobyte83 added a comment to T133904: HECSO and Generators despawning.

I can confirm parts of this claim; I also have a private server to test out things without being sniped and 1.04 still has persistance issues with either generators, lights, cable reels or generators connected to lights by cables. Gennys, cables and lights all seem stable for a period of time even with recurring server restarts, no problems. But after a period of about five or so days, these things disappeared in my base. I checked in on the steam forum and someone said that there seems to be an issue with the construction lights in particular, that they are not persistant at the moment and if you have them connected to generators, they too will eventually despawn with the lights as well.

Aug 17 2019, 8:01 PM · DayZ

Aug 14 2019

Egobyte83 added a comment to T139265: EXP 1.03 3812443: Bandana unable to be worn.

@Egobyte83 the bandana that CAN be worn will have likely come from a player who had it before they stopped working. For example, I had a character on public servers, 1 week ago, who still had a bandana on his head. This is because that character had the bandana for months,

Aug 14 2019, 1:25 PM · DayZ

Aug 13 2019

Egobyte83 added a comment to T139265: EXP 1.03 3812443: Bandana unable to be worn.

I actually have found two kinds of bandanas. One takes up two slots and one takes up three slots. The one which takes up two slots can be worn, the one which takes up three slots can not.

Aug 13 2019, 3:22 AM · DayZ

May 18 2019

Egobyte83 added a comment to T139471: Base gates impassable.

Correction, apparently it doesn't have to pertain to attachments. Restarted the server now and the bug remained even though all attachments were removed.

May 18 2019, 6:01 PM · DayZ
Egobyte83 added a comment to T139503: Gates become invisible Walls after Server restart.

Correction, apparently it doesn't necessarily pertain to attachments. Restarted the server now and the bug remained even though all attachments were removed.

May 18 2019, 6:00 PM · DayZ
Egobyte83 added a comment to T139503: Gates become invisible Walls after Server restart.

After some experimenting, I can confirm that this bug seems to pertain to various attachments to the gate. If you leave any construction materials attached to the gate, you will get the impasse bug; remove all nails, planks, sheet metal, etc, and you should be able to use the gate normally. However, this still needs a hotfix, because this has also made things like barbed wire unusable as it also counts as attatchments.

May 18 2019, 5:33 PM · DayZ
Egobyte83 added a comment to T139471: Base gates impassable.

After some experimenting, I can confirm that this bug pertains to various attachments to the gate. If you leave any construction materials attached to the gate, you will get the impasse bug; remove all nails, planks, sheet metal, etc, and you should be able to use the gate normally. However, this still needs a hotfix, because this has also made things like barbed wire unusable as it also counts as attatchments.

May 18 2019, 3:42 PM · DayZ

May 17 2019

Egobyte83 created T139471: Base gates impassable.
May 17 2019, 12:39 AM · DayZ

Mar 6 2019

Egobyte83 created T137447: Invisible walls blocking passage.
Mar 6 2019, 5:34 PM · DayZ