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DrDeSync
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User Since
May 24 2017, 9:09 PM (225 w, 4 d)

Recent Activity

Tue, Sep 14

DrDeSync added a comment to T160778: Players who are restrained when lying on their back cannot struggle out.

True, but currently a player cannot struggle out or change their position (crouch, stand up, flip over, etc.) besides rotating in place.

Tue, Sep 14, 11:37 PM · DayZ
DrDeSync created T160778: Players who are restrained when lying on their back cannot struggle out.
Tue, Sep 14, 3:02 AM · DayZ

Sun, Sep 12

DrDeSync created T160732: Players get stuck in bugged aiming animation if they lay down on their back and kick.
Sun, Sep 12, 3:17 AM · DayZ

Wed, Sep 8

DrDeSync created T160659: Hotbar does not properly update items.
Wed, Sep 8, 8:43 PM · DayZ
DrDeSync created T160658: Improper sound effect when stealth killing?.
Wed, Sep 8, 8:30 PM · DayZ

Sat, Sep 4

DrDeSync created T160544: Swapping items with the same visual effect cancels them out.
Sat, Sep 4, 11:51 AM · DayZ

Fri, Sep 3

DrDeSync created T160532: Hare does not have proper colored pelt when skinned.
Fri, Sep 3, 9:00 PM · DayZ
DrDeSync created T160531: Cracked lenses on gas masks not showing on player worn masks? .
Fri, Sep 3, 8:27 PM · DayZ
DrDeSync updated the task description for T160524: Player struggling to breathe with empty filter/empty gas mask should eventually stop or not occur when not in a contaminated zone.
Fri, Sep 3, 5:26 PM · DayZ
DrDeSync created T160524: Player struggling to breathe with empty filter/empty gas mask should eventually stop or not occur when not in a contaminated zone.
Fri, Sep 3, 5:26 PM · DayZ
DrDeSync renamed T160510: Experimental Suggestion: Animals/Humans that are killed by the contaminant should only given rotten or "contaminated" meat. from Experimental Suggestion: Animals/Human that are killed by the contaminant should only given rotten or "contaminated" meat. to Experimental Suggestion: Animals/Humans that are killed by the contaminant should only given rotten or "contaminated" meat..
Fri, Sep 3, 9:37 AM · DayZ
DrDeSync created T160510: Experimental Suggestion: Animals/Humans that are killed by the contaminant should only given rotten or "contaminated" meat..
Fri, Sep 3, 9:35 AM · DayZ

Thu, Sep 2

DrDeSync created T160488: Tripwires should be required to be disarmed before you take its attached grenade.
Thu, Sep 2, 9:32 PM · DayZ
DrDeSync created T160487: Effects do not stack properly when wearing a welding mask.
Thu, Sep 2, 9:26 PM · DayZ

Sun, Aug 29

DrDeSync edited Additional Information on T160428: Electrical repair kit needs model flipped in preview when inspecting.
Sun, Aug 29, 9:41 PM · DayZ
DrDeSync created T160428: Electrical repair kit needs model flipped in preview when inspecting.
Sun, Aug 29, 9:22 PM · DayZ

Aug 19 2021

DrDeSync renamed T160317: Visual bugs and potential value bugs with fertilizing plots from Visual bugs with fertilizing plots to Visual bugs and potential value bugs with fertilizing plots.
Aug 19 2021, 11:39 AM · DayZ
DrDeSync updated the task description for T160317: Visual bugs and potential value bugs with fertilizing plots.
Aug 19 2021, 11:31 AM · DayZ
DrDeSync created T160317: Visual bugs and potential value bugs with fertilizing plots.
Aug 19 2021, 11:29 AM · DayZ

Aug 17 2021

DrDeSync created T160285: Damage rvmats do not work for the USG-45.
Aug 17 2021, 5:34 PM · DayZ

Jul 28 2021

DrDeSync created T159938: Santa Beard model does not allow proper retextures.
Jul 28 2021, 5:59 PM · DayZ

Jul 22 2021

DrDeSync created T159801: Gear cannot be switched or added to a player if they are unconscious or restrained, only removed.
Jul 22 2021, 9:36 AM · DayZ

Jul 20 2021

DrDeSync created T159798: Players do not cough when aiming a weapon/ADSing.
Jul 20 2021, 12:30 PM · DayZ

Jul 15 2021

DrDeSync created T159707: Ruined knives do not drop out of hands when attacking with it.
Jul 15 2021, 9:18 PM · DayZ

Jul 14 2021

DrDeSync created T159648: Hands get stuck in stutter animation when player gags another player while crouched.
Jul 14 2021, 9:59 AM · DayZ

Jun 18 2021

DrDeSync created T159171: Infected hit players from several meters away (Experimental).
Jun 18 2021, 7:10 PM · DayZ

Jun 4 2021

DrDeSync added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

hello everyone.
There have been some changes for the 1.13 version which should prevent players from shooting the weapons too soon.
Regards,
Geez

Jun 4 2021, 12:50 AM · DayZ

Apr 15 2021

DrDeSync created T157816: Garden Lime causing seeds to either despawn from plot or won't grow (Experimental).
Apr 15 2021, 7:55 PM · DayZ

Apr 13 2021

DrDeSync created T157776: Hair not properly vanishing when wearing berets (Experimental).
Apr 13 2021, 8:54 PM · DayZ
DrDeSync created T157763: Damage rvmats do not work for the firefighter axe (Experimental).
Apr 13 2021, 4:03 AM · DayZ

Apr 11 2021

DrDeSync added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

I do see a difference in the speed when quick drawing the weapon from clothing versus quick drawing the weapon when it is on your back though.

Apr 11 2021, 8:37 PM · DayZ
DrDeSync added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

https://youtu.be/fIxfYaemF2s

Apr 11 2021, 8:03 PM · DayZ

Apr 10 2021

DrDeSync created T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).
Apr 10 2021, 9:50 PM · DayZ

Apr 8 2021

DrDeSync created T157720: Suppressed Pioneer Rifle is quieter than a Sporter/MKII when firing (Experimental).
Apr 8 2021, 7:23 PM · DayZ

Apr 7 2021

DrDeSync created T157710: Player's voice is not muffled when wearing a gag.
Apr 7 2021, 9:59 PM · DayZ

Apr 1 2021

DrDeSync edited Additional Information on T157595: Infected continue to attack when being hit with melee or shot (Experimental).
Apr 1 2021, 7:34 PM · DayZ
DrDeSync created T157595: Infected continue to attack when being hit with melee or shot (Experimental).
Apr 1 2021, 7:33 PM · DayZ

Feb 17 2021

DrDeSync created T156805: Wooden AK Handguards allow attachment of items.
Feb 17 2021, 10:42 AM · DayZ
DrDeSync created T156803: Cannot replace or place new equipment on dead players.
Feb 17 2021, 10:35 AM · DayZ

Jan 20 2021

DrDeSync added a comment to T154355: Megaphone audio cannot be adjusted in settings.

Any update on this as this bug is starting to be abused by players. The only way to counteract this is by either killing them or yourself, disabling all DayZ audio through an external volume mixer or disconnecting from the server.

Jan 20 2021, 7:00 PM · DayZ

Nov 25 2020

DrDeSync created T155358: Signal Flare rounds do not deal damage to players or ai .
Nov 25 2020, 6:54 PM · DayZ

Nov 19 2020

DrDeSync added a comment to T155080: Player cannot sprint after broken leg has healed (Experimental).

On both occasions I was in no limping state when the leg was healed. I would assume my health was roughly in the near top to full health as well for both instances.

Nov 19 2020, 1:21 PM · DayZ

Nov 18 2020

DrDeSync added a comment to T155080: Player cannot sprint after broken leg has healed (Experimental).

Both times I attempted to treat my leg I waited the allotted time and when the leg was healed is when it occurred. I did nothing but stand still in one place after I applied a splint. Only way I was able to fix this was by killing the character.

Nov 18 2020, 10:51 AM · DayZ

Nov 17 2020

DrDeSync created T155085: Infected can vault over unfolded flaps of party/canopy tents (Experimental).
Nov 17 2020, 11:17 PM · DayZ
DrDeSync updated the task description for T155080: Player cannot sprint after broken leg has healed (Experimental).
Nov 17 2020, 7:51 PM · DayZ
DrDeSync created T155080: Player cannot sprint after broken leg has healed (Experimental).
Nov 17 2020, 7:48 PM · DayZ

Nov 16 2020

DrDeSync created T155062: Players can accelerate cooking by using the smoking slot for food (Experimental).
Nov 16 2020, 7:31 PM · DayZ

Nov 10 2020

DrDeSync created T154966: Pistol Scope does not show damage/cracks similar to other scopes if it is damaged.
Nov 10 2020, 9:37 PM · DayZ
DrDeSync created T154964: Repairing a damaged section of M3S with epoxy putty brings it back up to pristine (Experimental).
Nov 10 2020, 5:00 PM · DayZ
DrDeSync updated the task description for T154963: Placing an attachable storage container item to M3S causes gap in cargo inventory with nothing visually (Experimental).
Nov 10 2020, 4:58 PM · DayZ
DrDeSync created T154963: Placing an attachable storage container item to M3S causes gap in cargo inventory with nothing visually (Experimental).
Nov 10 2020, 4:57 PM · DayZ
DrDeSync created T154961: Still no option to place building material in attachment slots of M3S (Experimental 1.10.153556).
Nov 10 2020, 4:51 PM · DayZ
DrDeSync created T154960: Ruined/broken windshield shows a pristine version when outside of the M3S (Experimental).
Nov 10 2020, 4:49 PM · DayZ
DrDeSync added a comment to T154889: Player cannot take barrels to hands when having a broken leg (Experimental).

When you have broken legs you cannot pick items up, but when a player has a splint applied the option is given and when they pick up the item they instantly drop in inside of themselves

Nov 10 2020, 4:05 AM · DayZ

Nov 8 2020

DrDeSync created T154925: Players can throw an object in any direction no matter where the character is facing.
Nov 8 2020, 12:43 AM · DayZ
DrDeSync created T154924: Cannot place base building materials into attachment slots of M3S (Experimental).
Nov 8 2020, 12:37 AM · DayZ

Nov 7 2020

DrDeSync added a comment to T154889: Player cannot take barrels to hands when having a broken leg (Experimental).

Wooden crates also cannot be carried while in hands but can be easily bypassed by putting the crate into a backpack and carrying the backpack in hands

Nov 7 2020, 10:05 PM · DayZ
DrDeSync created T154889: Player cannot take barrels to hands when having a broken leg (Experimental).
Nov 7 2020, 2:15 AM · DayZ

Nov 3 2020

DrDeSync created T154827: Fire Barrels cannot be placed in Car cargo or M3S Container slot (Experimental).
Nov 3 2020, 10:11 PM · DayZ

Oct 28 2020

DrDeSync created T154673: Saline IV does not show proper animation when injecting (Experimental).
Oct 28 2020, 2:34 AM · DayZ

Oct 26 2020

DrDeSync added a comment to T154617: karta_co.paa does not have new islands added on map for Storozh (1.10 Experimental).

I was told this will be fixed with the next experimental patch! Please disregard

Oct 26 2020, 1:11 AM · DayZ

Oct 25 2020

DrDeSync created T154617: karta_co.paa does not have new islands added on map for Storozh (1.10 Experimental).
Oct 25 2020, 9:36 PM · DayZ

Oct 23 2020

DrDeSync created T154546: Ctrl Clicking to drop items makes a noise but dragging and dropping items to the ground does not (1.10 Experimental).
Oct 23 2020, 9:52 PM · DayZ

Oct 16 2020

DrDeSync created T154355: Megaphone audio cannot be adjusted in settings.
Oct 16 2020, 2:12 AM · DayZ

Oct 8 2020

DrDeSync renamed T154188: Pink Raincoat Armband does not have proper textures from Pink Raincoat Armband does not have a proper textures to Pink Raincoat Armband does not have proper textures.
Oct 8 2020, 11:09 AM · DayZ
DrDeSync created T154188: Pink Raincoat Armband does not have proper textures.
Oct 8 2020, 11:09 AM · DayZ
DrDeSync updated the task description for T154188: Pink Raincoat Armband does not have proper textures.
Oct 8 2020, 11:08 AM · DayZ

Sep 21 2020

DrDeSync created T154015: Crouching and Standing at a fast rate repeatedly while performing an animation that has sound overlaps audio multiple times.
Sep 21 2020, 9:00 PM · DayZ
DrDeSync added a comment to T153891: Police Cars do not show proper textures anymore.

This occurs on the old model (Land_Wreck_Volha_Police). The new variants of the police wreck share the same texture that displays the decals on the vehicle with the old model. Said texture was updated to work with new models but as a result old model does not work properly with this texture.

Sep 21 2020, 8:56 PM · DayZ

Sep 15 2020

DrDeSync created T153891: Police Cars do not show proper textures anymore.
Sep 15 2020, 8:11 PM · DayZ

Aug 30 2020

DrDeSync created T153478: Hair does not properly disappear when wearing berets.
Aug 30 2020, 3:36 AM · DayZ
DrDeSync created T153477: Bandannas do not show proper damage rvmats .
Aug 30 2020, 3:14 AM · DayZ

Aug 25 2020

DrDeSync created T153404: Compasses do not display proper direction when in hotbar/inventory and the item is not in your hands (Experimental).
Aug 25 2020, 1:24 AM · DayZ

Aug 21 2020

DrDeSync updated the task description for T153350: Server re-positioned me from coast to north east corner of the map (Experimental).
Aug 21 2020, 1:49 AM · DayZ
DrDeSync created T153350: Server re-positioned me from coast to north east corner of the map (Experimental).
Aug 21 2020, 1:48 AM · DayZ

Aug 19 2020

DrDeSync added a comment to T153313: Cannot rotate Flag Pole Kit when placing.

Understandable, I assumed afterwards when Sumrak was showing it off that due to the windmap for it, it would only blow in one direction. Still very cool! Thanks for the response!

Aug 19 2020, 8:31 PM · DayZ

Aug 18 2020

DrDeSync created T153313: Cannot rotate Flag Pole Kit when placing.
Aug 18 2020, 11:56 PM · DayZ
DrDeSync created T153304: Cannot wash hands (Experimental).
Aug 18 2020, 7:42 PM · DayZ
DrDeSync created T153303: Cannot pick up fence pole kits after crafting them (Experimental).
Aug 18 2020, 7:30 PM · DayZ

Jun 29 2020

DrDeSync added a comment to T152171: Camera Stutter when Aiming Down Sights w/ Hunting Scope and Leaning (Experimental).

There also seems to be an issue with rendering when you exit the scope. A momentary drop in frames while the environment possibly re-renders?

Jun 29 2020, 3:11 PM · DayZ
DrDeSync added a comment to T152171: Camera Stutter when Aiming Down Sights w/ Hunting Scope and Leaning (Experimental).

Happens with the ACOG and PU Scope also when Aiming Down Sights and Leaning

Jun 29 2020, 3:08 PM · DayZ
DrDeSync created T152171: Camera Stutter when Aiming Down Sights w/ Hunting Scope and Leaning (Experimental).
Jun 29 2020, 3:06 PM · DayZ

Jun 26 2020

DrDeSync added a comment to T151454: Barrel's lid opening/closing sound repeats itself when Fire barrel is ignited.

Was not able to reproduce with the new experimental patch, but I did find an audio bug regarding the opening and closing of the barrel's lid. Seems like there is a chance for the audio to repeat itself twice when you open/close the lid. https://youtu.be/0EjVLSxRtNY

Jun 26 2020, 11:27 PM · DayZ

Jun 19 2020

DrDeSync added a comment to T141393: Barbed wire deployed on gate gives damage when gate is open where barbed wire would be when gate is closed..

https://youtu.be/DMo2_Hz4E38 Here is the video

Jun 19 2020, 7:10 AM · DayZ
DrDeSync added a comment to T151457: Barbed wire set as an attachment on a fence/gate damages players on the other side even when not deployed (Experimental).

Here is a video showing the process: https://youtu.be/DMo2_Hz4E38

Jun 19 2020, 12:41 AM · DayZ

Jun 15 2020

DrDeSync created T151865: Opening and Closing a fire barrel's lid will make the sound effect repeat itself (Experimental).
Jun 15 2020, 10:47 PM · DayZ
DrDeSync renamed T151865: Opening and Closing a fire barrel's lid will make the sound effect repeat itself (Experimental) from Opening and Closing a fire barrel's lid will make the sound effect repeat itself to Opening and Closing a fire barrel's lid will make the sound effect repeat itself (Experimental).
Jun 15 2020, 10:47 PM · DayZ

Jun 9 2020

DrDeSync added a comment to T151584: New Car Wrecks do not open properly when interacting with them (Car doors and trunks) (Experimental).

There is no option to takes those parts off the vehicle

Jun 9 2020, 3:31 AM · DayZ

Jun 8 2020

DrDeSync created T151584: New Car Wrecks do not open properly when interacting with them (Car doors and trunks) (Experimental).
Jun 8 2020, 8:48 PM · DayZ
DrDeSync added a comment to T151420: Holograms for Medium and Party tents no longer visible when placing (Experimental).

When the first build of 1.08 Experimental was pushed tents had this issue, looks like the newest Experimental update has corrected this bug. I will note though the un-deployed texture for the medium tent is still not showing properly (just looks grey now instead of the proper blue)

Jun 8 2020, 8:39 PM · DayZ

Jun 6 2020

DrDeSync created T151534: Wire Mesh Barriers cannot be shot, damaged with explosives or hit with any melee weapon (Experimental).
Jun 6 2020, 11:37 PM · DayZ

Jun 5 2020

DrDeSync created T151492: Fence parts pop in and out when destroying another part of the fence (Experimental).
Jun 5 2020, 5:52 PM · DayZ

Jun 4 2020

DrDeSync renamed T151462: Repairing any tent from the outside does not actually repair the tent (Experimental) from Repairing a medium tent from the outside does not actually repair the tent (Experimental) to Repairing any tent from the outside does not actually repair the tent (Experimental).
Jun 4 2020, 11:11 PM · DayZ
DrDeSync created T151462: Repairing any tent from the outside does not actually repair the tent (Experimental).
Jun 4 2020, 11:06 PM · DayZ
DrDeSync renamed T151462: Repairing any tent from the outside does not actually repair the tent (Experimental) from Repairing a medium tent from the outside does not actually repair the tent to Repairing a medium tent from the outside does not actually repair the tent (Experimental).
Jun 4 2020, 11:06 PM · DayZ
DrDeSync renamed T151461: Party/Canopy Tents do not show proper texture when repaired (Experimental) from Party/Canopy Tents do not show proper texture when repaired to Party/Canopy Tents do not show proper texture when repaired (Experimental).
Jun 4 2020, 11:03 PM · DayZ
DrDeSync created T151461: Party/Canopy Tents do not show proper texture when repaired (Experimental).
Jun 4 2020, 11:03 PM · DayZ
DrDeSync renamed T151458: Rebuilding parts of a gate does not allow players to move through it when it is open (Experimental) from Repairing parts of a gate does not allow players to move through it when it is open (Experimental) to Rebuilding parts of a gate does not allow players to move through it when it is open (Experimental).
Jun 4 2020, 10:15 PM · DayZ
DrDeSync created T151458: Rebuilding parts of a gate does not allow players to move through it when it is open (Experimental).
Jun 4 2020, 10:13 PM · DayZ
DrDeSync created T151457: Barbed wire set as an attachment on a fence/gate damages players on the other side even when not deployed (Experimental).
Jun 4 2020, 10:05 PM · DayZ