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The spawning of mushrooms and fruits is broken
Closed, ResolvedPublic

Description

If you stay in place for a long time, for example, in your base or camping in the bushes, and if there are fruit or mushroom spawn points nearby, they spawn endlessly until the number is the one specified in the config. These mushrooms and fruits do not disappear as if they are blocked by something. Or appear faster than they disappear. This on the one hand gives you endless food nearby. On the other hand, people running across know for sure that someone is sitting here.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Additional Information

Event Timeline

clod999 created this task.Aug 1 2023, 3:31 PM

In these screenshots, I was sitting in a nearby building, safe, and more and more mushrooms appeared in the forest about 30 meters away.

what was the time frame you were around? 10 mins? 30? less?

Geez changed the task status from New to Awaiting internal Testing.Aug 2 2023, 10:40 AM

@Nate_LapT about 25 minutes, specifically this time I was sitting on the roof of this building
https://dayz.xam.nu/#location=7072.97;14584.69;7
and mushrooms appeared about 90 meters in the forest
https://dayz.xam.nu/#location=7014.84;14556.09;7

I confirmed this last night.
I found SOOOOOO Much just walking through town.
Half of it was rotten, but the other half had me throwing up so much

Oh yeah... it's been broken for a while.. in 20 minutes I got over 40 mushrooms ( in a field full of knocked down trees and tree stumps... )

sileed added a subscriber: sileed.Aug 3 2023, 6:28 PM

"working as intended" - they spawn near players, so naturally when players stay in 1 spot, they keep spawning. The fewer players on the server, the more chance you have of getting a spawn near you.

clod999 added a comment.EditedAug 3 2023, 7:01 PM

well, then it's horribly done and not well thought out mechanics. Mushrooms literally say that there is someone nearby. And there is no need to look for food, the food itself spawns nearby. I think that the mushrooms should be a regular loot and not spawn as an event next to the player. This needs to be corrected. But even if it's left as a nearby spawning event, the amount should be strictly limited so that you don't get 40+ mushrooms for one character.

oh, what was the pop of the server?
Low?

I just realized, my issue was I was one of 3 players at the time..

There are 8 different fruit/mushroom Events that can spawn 1-4 per event.

They're supposed to be 25 meters away from each other... though I'm pretty sure I was having them spawn less than that unless some of the spawns have a large radius.

There should be some type of rule to limit the spawns for a region.. or less than X player count.

<event name="TrajectoryConiferous">
    <nominal>140</nominal>
    <min>2</min>
    <max>4</max>
    <lifetime>180</lifetime>
    <restock>0</restock>
    <saferadius>25</saferadius>
    <distanceradius>100</distanceradius>
    <cleanupradius>25</cleanupradius>
    <flags deletable="0" init_random="0" remove_damaged="0"/>
    <position>player</position>
    <limit>mixed</limit>
    <active>1</active>
    <children>
        <child lootmax="0" lootmin="0" max="0" min="0" type="BoletusMushroom"/>
        <child lootmax="0" lootmin="0" max="0" min="0" type="MacrolepiotaMushroom"/>
    </children>
</event>
Geez closed this task as Resolved.Aug 7 2023, 11:57 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello clod999.
This works as it always did and it is not a bug.

@Geez Is the fact that two rows of fruits can appear under one tree is normal behavior? Apparently, the number of fruits and mushrooms is not limited in the radius, if you wait a long time, all the fruits of the server may appear in one place. This mechanic looks broken.

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