Page MenuHomeFeedback Tracker

[1.09 Experimental] Changes to vanilla types/spawnabletypes are not being merged
Closed, ResolvedPublic

Description

In testing the modded mission files with 1.09, I'm finding that files which include new types added by mods are being merged in just fine, and those items are spawning.

However I have other files which modify vanilla types (for instance, setting the pliers quantity to '0', even though in vanilla types.xml it's set to spawn). This worked fine in 1.08, but I'm finding that 1.09 is ignoring these changes and using the vanilla types settings, regardless. This is also true with spawnabletypes.

I've double-checked my files, XML formatting, and paths in cfgeconomycore.xml, and everything looks good. It works fine in 1.08, as well. Can you have a look?

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  • Create modded types file with vanilla types inside. For instance, types_food.xml.
  • Add vanilla types to the file and change quantities, lifetime, loot tiers, etc.
  • Enable the functionality and specify the path to the file in cfgeconomycore.xml
  • Wipe persistence and start the server
  • Observe as it ignores the modded mission file settings and takes the settings from the vanilla types.xml, instead.

Event Timeline

It seems like some older persistence backup must have gotten in the way of testing, because after another wipe I can't reproduce this issue. Sorry for the erroneous report.

Geez closed this task as Resolved.Aug 25 2020, 1:30 PM
Geez claimed this task.