So on our server I've started noticing something very weird.
A person had to shoot a good for way too many times with a vanilla repeater carbine using .357 and an FNX45 using .45 ACP and the person he shot wouldn't even die.
Player "A" [HP: 93.5] hit by Player "B" 4260.3, 7111.6, 287.1>) into RightArm(17) for 65 damage (Bullet_357) with Repeater Carbine from 4.95464 meters
Player "A" [HP: 86.7087] hit by Player "B" into LeftHand(46) for 65 damage (Bullet_357) with Repeater Carbine from 4.76525 meters
Player "A" [HP: 79.7324] hit by Player "B" into LeftHand(46) for 65 damage (Bullet_357) with Repeater Carbine from 4.76525 meters
Player "A" [HP: 73.0733] hit by Player "B" into LeftHand(46) for 65 damage (Bullet_357) with Repeater Carbine from 4.45117 meters
Player "A" [HP: 66.7287] hit by Player "B" into RightArm(17) for 65 damage (Bullet_357) with Repeater Carbine from 5.53584 meters
Player "A" [HP: 60.5172] hit by Player "B" into RightArm(17) for 65 damage (Bullet_357) with Repeater Carbine from 5.38328 meters
Player "A" [HP: 54.4174] hit by Player "B" into RightArm(17) for 65 damage (Bullet_357) with Repeater Carbine from 5.17393 meters
Player "A" [HP: 47.4035] hit by Player "B" into Torso(23) for 7.86457 damage (Bullet_45ACP) with FX-45 from 1.69575 meters
Player "A" [HP: 39.539] hit by Player "B" into Torso(23) for 7.86457 damage (Bullet_45ACP) with FX-45 from 1.69575 meters
Player "A" [HP: 31.6397] hit by Player "B" into Torso(31) for 7.89921 damage (Bullet_45ACP) with FX-45 from 1.69575 meters
Player "A" [HP: 23.7864] hit by Player "B" into Torso(31) for 7.89921 damage (Bullet_45ACP) with FX-45 from 1.69575 meters
Player "A" [HP: 15.8872] hit by Player "B" into Torso(31) for 7.89921 damage (Bullet_45ACP) with FX-45 from 1.69575 meters
I'd suspect a repeater carbine from that close, stating it did 65 damage, only doing 6.5 (?) would kill him and especially do more damage than hte .45 ACP right ?