Hey guys, just wanted to give some feedback based on my own and my mates playing experience from the last couple patches. For a long time dayz had fixed the "lag" when shooting full auto guns, but for a few months now I have been feeling like the very first shots fired in a gunfight (especially from an AR or other high ROF weapons) are a lot more likely to cause server hiccups. But ONLY the initial shots. For example, if 2 people are approaching each other, no shots fired....and then they both suddenly start spraying, sometimes it will cause the server to stutter momentarily and then return to normal after a second or 2, after this inital hiccup everything will run smoothly again even if the people continue to spray their weapons.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Sometimes
- Operating System
- Windows 10 x64
- Category
- Performance
Steps To Reproduce
Im sure you guys can test this internally but its probably the type of issue that will happen mainly on a high pop server.
Additional Information
Most of this feedback is based on my experience from a lightly modded server running with an average of 500fps, 85 slots on chernarus.
Event Timeline
Comment Actions
We've received some reports of similar behavior. Most-recently on a Namalsk server running 1000+ server FPS with 40/40 pop. We're not sure if this is an extremely short server-side hiccup or perhaps something is causing the players' clients to be flooded, briefly.
The reporting players say the notice it mostly with the 900 rpm rifles (FAMAS, M4, etc.).