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DayZ 1.15 gunshot lag
Assigned, NormalPublic

Description

Hey guys, just wanted to give some feedback based on my own and my mates playing experience from the last couple patches. For a long time dayz had fixed the "lag" when shooting full auto guns, but for a few months now I have been feeling like the very first shots fired in a gunfight (especially from an AR or other high ROF weapons) are a lot more likely to cause server hiccups. But ONLY the initial shots. For example, if 2 people are approaching each other, no shots fired....and then they both suddenly start spraying, sometimes it will cause the server to stutter momentarily and then return to normal after a second or 2, after this inital hiccup everything will run smoothly again even if the people continue to spray their weapons.

Details

Severity
Major
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Category
Performance
Steps To Reproduce

Im sure you guys can test this internally but its probably the type of issue that will happen mainly on a high pop server.

Additional Information

Most of this feedback is based on my experience from a lightly modded server running with an average of 500fps, 85 slots on chernarus.

Event Timeline

Geez changed the task status from New to Assigned.Jan 31 2022, 10:56 AM

We've received some reports of similar behavior. Most-recently on a Namalsk server running 1000+ server FPS with 40/40 pop. We're not sure if this is an extremely short server-side hiccup or perhaps something is causing the players' clients to be flooded, briefly.

The reporting players say the notice it mostly with the 900 rpm rifles (FAMAS, M4, etc.).